[Fixed] White screen & music.
- AdakAusk
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[Fixed] White screen & music.
Hi everyone and developers, today I had an unespected problem: when I open the app of the game starts with a blues screen and the music..then the screen turns un withe, with the same music and the adds down. I left it for a lot of minutes but nothing happens. Someone can help me or tell me what can be the problem?
My device is android 4.4
The problem final y is fixed with the versión 1.1.70 (170) thank's developers.
My device is android 4.4
The problem final y is fixed with the versión 1.1.70 (170) thank's developers.
Last edited by AdakAusk on 05 Jul 2016, 18:11, edited 1 time in total.
- MarshmallowLoaf
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- theotheoderich
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- Theon
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I tested it once again on different device. It works on Dell Venue 7 (android 4.4.4) but it doesn't work on Samsung Galaxy Note 2 (4.4.2). I hope it will help you somehow.
Unfortunately I don't have any knowledge of android development yet but I'm learning.
Unfortunately I don't have any knowledge of android development yet but I'm learning.
Last edited by Theon on 05 Jul 2016, 14:33, edited 1 time in total.
- theotheoderich
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- theotheoderich
- The Theo in TheoTown
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- Lobby
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Thanks alot for your support, we finally fixed it (170)
Some details:
For batched drawing we use an element array buffer. The entries of this buffer are used to index the vertices for the triangles that have to be drawn. In order to be able to draw more than 256 * 256 / 4 = 16,384 rectangles within one batch - which would be the case if the entries of the buffer would have the data type of short, that means 16 bit - I decided to use integer values (32 bit). Some devices seem to not support 32 bit entries for an element array buffer, this caused the issues of blank colored screens (which was actually the clear color).
The fix is easy, as we won't often collect more than 16,384 rectagles for one batch, we simply divide such big batches into smaller ones if needed. Performance impact shouldn't be noticeable.
Some details:
For batched drawing we use an element array buffer. The entries of this buffer are used to index the vertices for the triangles that have to be drawn. In order to be able to draw more than 256 * 256 / 4 = 16,384 rectangles within one batch - which would be the case if the entries of the buffer would have the data type of short, that means 16 bit - I decided to use integer values (32 bit). Some devices seem to not support 32 bit entries for an element array buffer, this caused the issues of blank colored screens (which was actually the clear color).
The fix is easy, as we won't often collect more than 16,384 rectagles for one batch, we simply divide such big batches into smaller ones if needed. Performance impact shouldn't be noticeable.