• Hyperlanes •

Transport, Airport, and Road plugins

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The main focus of the plugin is a road or appears in the in-game transportation or airport tabs

Moving Cars, ships, and planes may be included also. :)
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-LeoLeo-
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Re: • Hyperlanes •

Post by -LeoLeo- » Sat Dec 01, 2018 10:12

Oshawotta737 wrote:
Fri Nov 30, 2018 4:14
-LeoLeo- wrote:
Fri Nov 30, 2018 3:55
Oshawotta737 wrote:
Fri Nov 30, 2018 0:13
Hey @-LeoLeo- when will you release the new tolls?
Ja
They're out of my hands now. That's all I can currently tell
So lobby is adding them to the game?
I wish I would know
• I'm one with the Lombaxes •
-สวัสดี! มีใครอ่านไทยมั๊ยฮะ?-
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Detroit: Become Human looks cool AS HELL ❤️ |ℹ️|
¤ The P.M. of Attobaxia.
¤ The CEO of Leopolis Corp.
¤ Love Ratchet&Clank

;) :space

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Oshawotta737
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Re: • Hyperlanes •

Post by Oshawotta737 » Sat Dec 01, 2018 15:58

-LeoLeo- wrote:
Sat Dec 01, 2018 10:12
Oshawotta737 wrote:
Fri Nov 30, 2018 4:14
-LeoLeo- wrote:
Fri Nov 30, 2018 3:55

Ja
They're out of my hands now. That's all I can currently tell
So lobby is adding them to the game?
I wish I would know
Its nics that the community can step up and hslp lobby improve the game

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Oshawotta737
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Re: • Hyperlanes •

Post by Oshawotta737 » Sun Dec 02, 2018 21:35

Oshawotta737 wrote:
Sat Dec 01, 2018 15:58
-LeoLeo- wrote:
Sat Dec 01, 2018 10:12
Oshawotta737 wrote:
Fri Nov 30, 2018 4:14


So lobby is adding them to the game?
I wish I would know
Its nics that the community can step up and hslp lobby improve the game
So how is your progress on square corners?

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kekman
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Re: • Hyperlanes •

Post by kekman » Thu Dec 27, 2018 21:22

-LeoLeo- wrote:
Wed Nov 28, 2018 18:51
kekman wrote:
Wed Nov 28, 2018 18:13
it looks similar to one road i(gave up) wanted to make

Image
It's a good start, nonetheless! :)
i actually finished it ,i will upload it in a few hours
i don't have time to do anything else because of pixel art and theotown plugins and i am not even mad

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JuanMatteo™
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Re: • Hyperlanes •

Post by JuanMatteo™ » Fri Jan 04, 2019 14:26

Can you fix that curve mate?
Attachments
Screenshot_2019-01-02-22-55-45.png
Dat curve above ze diagonal line
:fire Assistant Elite General B)

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-LeoLeo-
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Re: • Hyperlanes •

Post by -LeoLeo- » Sat Jan 05, 2019 17:03

JuanMatteo™ wrote:
Fri Jan 04, 2019 14:26
Can you fix that curve mate?
You want a square-corner version?

If your want the roads to not connect to each other, you could just turn auto-connect off...
• I'm one with the Lombaxes •
-สวัสดี! มีใครอ่านไทยมั๊ยฮะ?-
- #PrayForAizat -


Detroit: Become Human looks cool AS HELL ❤️ |ℹ️|
¤ The P.M. of Attobaxia.
¤ The CEO of Leopolis Corp.
¤ Love Ratchet&Clank

;) :space

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Oshawotta737
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Re: • Hyperlanes •

Post by Oshawotta737 » Sun Jan 06, 2019 4:54

-LeoLeo- wrote:
Sat Jan 05, 2019 17:03
JuanMatteo™ wrote:
Fri Jan 04, 2019 14:26
Can you fix that curve mate?
You want a square-corner version?

If your want the roads to not connect to each other, you could just turn auto-connect off...
Yah square corner!

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JuanMatteo™
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Re: • Hyperlanes •

Post by JuanMatteo™ » Tue Jan 08, 2019 15:39

Not really interested on square version

But alrighty then lad
:fire Assistant Elite General B)

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