Night [NEW]

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Kulche
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Night [NEW]

Post by Kulche » Sun Aug 12, 2018 9:13

Hello, this topic is going to be about my new plugin which is currently WIP. It will not eat your plugin space, because it uses ONLY animations and in-game building textures. Here is my current progress; 8 res done and 9th is being created.
ThisTownIsATestTown_18-08-11_09.02.37.png
If you have some tips or advices, feel free to say :)
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Re: Night [NEW]

Post by yusuf8a684 » Sun Aug 12, 2018 10:11

My suggestion is a night petrol station with logo lamps
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Re: Night [NEW]

Post by JustAnyone » Sun Aug 12, 2018 10:50

I'm going to help you with some fun based stuff :}

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Kulche
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Re: Night [NEW]

Post by Kulche » Sun Aug 12, 2018 10:51

Okay. But firstly I need to make some graphics by json.
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Kulche
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Re: Night [NEW]

Post by Kulche » Sun Aug 12, 2018 10:58

Wait, is fun really necessary? Since all buildings are darkened using 1-frame animations, it is possible to make day-night cycle. For example, I can add 23 more frames to animation, and each frame will be like one hour. For example, frames 21-4 will be dark, 5-8 will be bit pinky; lowest will be bit darker, 8-17 will be without animation, 18-20 will be orangey and will get darker with each frame. The buildings could be overriden.
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Re: Night [NEW]

Post by Bearbear65 » Sun Aug 12, 2018 11:14

I suggest you adding some effects on the lightning
So the lights have a glow to it rather than just pixels of bright colours
I'm not sure what program you're using so I'll use Pixly as a reference
In pixely you can adjust the brushes/pencils hardness and by making it softer you can get this
Glowing effect on it (it's just like adding the colour to the surroundings but with less opacity)
ImageJust my opinion

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Kulche
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Re: Night [NEW]

Post by Kulche » Sun Aug 12, 2018 11:21

I know, but I wanted to do details after I finish Residential T 1x1. And i Use Pixly too.
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Re: Night [NEW]

Post by sairam » Sun Aug 12, 2018 12:29

I'll do the json i want a reference if you send me the json i will do it.
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Kulche
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Re: Night [NEW]

Post by Kulche » Sun Aug 12, 2018 13:29

I don't need any help with this as said before. And you can't get everything when you 'want', @sairam[Posts][PM].
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Re: Night [NEW]

Post by Theotheotown » Sun Aug 12, 2018 15:48

This is a big work ! but good luck :)
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Re: Night [NEW]

Post by yusuf8a684 » Sun Aug 12, 2018 16:01

Thats realy cool plugin pack. I am happy about it. I have question, Is it easier than making old one?
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Re: Night [NEW]

Post by JustAnyone » Sun Aug 12, 2018 18:16

I can confirm that it is harder.

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Kulche
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Re: Night [NEW]

Post by Kulche » Sun Aug 12, 2018 19:06

Thanks. And it is not that hard, but it takes long time.
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Theotown_NightPlugin_Scriped_Project

Post by Wekabu city » Sun Aug 12, 2018 22:52

The Code is About 5 - 10 % complete…
I'm now testing the Color Picker may be completed at the end of this week?
If this doesn't end up in my "Maybe in the future"- Folder like Sand or NewSpace it would be Pretty helpfull...
Maybe youll find it on git soon… (Maybe)
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Kulche
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Re: Night [NEW]

Post by Kulche » Sun Aug 12, 2018 23:18

Umm, what the title suppose to mean?
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Re: Night [NEW]

Post by Wekabu city » Sun Aug 12, 2018 23:32

Ist the title of the Little Programm I spoke earlier…
Doesn't fit Oracles Code Convention but screw it...
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Kulche
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Re: Night [NEW]

Post by Kulche » Mon Aug 13, 2018 9:37

More \(progress\)!
ThisTownIsATestTown_18-08-12_09.28.51.png
What should I do next?
❤wut❤

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Re: Night [NEW]

Post by cesareborgia94 » Mon Aug 13, 2018 9:58

Kulche wrote:
Mon Aug 13, 2018 9:37
More \(progress\)!
ThisTownIsATestTown_18-08-12_09.28.51.png

What should I do next?
Nice job! Consider trying to nightify more level 1 residentials before moving to other types of zones.

Priority example:
Level 1> Level 2> Level 3
Res> Com> Ind

Keep the work organized and it will be done in no time.
I make small 1x1 or 2x2 plugins only.
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Re: Night [NEW]

Post by yusuf8a684 » Mon Aug 13, 2018 10:02

yusuf8a684 wrote:
Sun Aug 12, 2018 10:11
My suggestion is a night petrol station with logo lamps
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These commercials are fits night :bc
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Kulche
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Re: Night [NEW]

Post by Kulche » Mon Aug 13, 2018 15:57

Yeah, @cesareborgia94[Posts][PM]. But I'm having trouble with buildings with arrows (for example $res00, medieval themed building with two styles), can anybody help me?

@yusuf8a684[Posts][PM], I will make them, propably with neons, too.
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Kulche
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Re: Night [NEW]

Post by Kulche » Tue Aug 14, 2018 8:52

@JustAnyone[Posts][PM], the master of JSONs, can you help me?
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