[LEGACY/UNSUPPORTED] [390+] Night Plug-in

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AvenJZR
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Re: Night Plug-in [Release 1.0 !]

#51

Post by AvenJZR »

Kulche wrote:
11 Jan 2018, 20:44
Some commercials
nightcom1set.png
I love that Windsor building(First from the right)
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cesareborgia94
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Re: Night Plug-in [Release 1.0 !]

#52

Post by cesareborgia94 »

Maybe Lobby should just release Theotown 2 with no winter and weather, just a release that contains night and day version. Its just my suggestion, though I would see day and night is really difficult to implement when there is already winter enabled in the game.

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cesareborgia94
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Re: Night Plug-in [Release 1.0 !]

#53

Post by cesareborgia94 »

khadafi laidi wrote:
12 Jan 2018, 13:13
Borbor wrote:
11 Jan 2018, 19:06
@lobby[Posts][PM] will add to the game when this add-on is full version?
Impossible! :bb :bx
Nothing is impossible if you put enough effort to it. I am skeptical about this plugin being too difficult to produce but if he works hard to achieve his goal, I am sure this night plugin will be a reality soon.

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Re: Night Plug-in [Version 1.1 Road update.]

#54

Post by Wekabu city »

Version 1.1 is Alive download is in the first post!

Changes:
Nightroads can only support nightcars (currently one).
Bridges!
Removed useless .png data.
Galimulator, Minecraft and Theotown modder.

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Kulche
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Re: Night Plug-in [Version 1.1 Road update.]

#55

Post by Kulche »

If you like JSONs so much, here is moa buildings
If you like JSONs so much, here is moa buildings
nightbigserviceset1.png (198.69 KiB) Viewed 4307 times
I'm not lazy, I'm motivated to do nothing!
...blame lobby for that

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yusuf8a684
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Re: Night Plug-in [Version 1.1 Road update.]

#56

Post by yusuf8a684 »

former member wrote:
12 Jan 2018, 21:22
Just remove people from the swimming pool and cars from the car cinema
Edit: Am I drunk? I wrote vats instead of cars. Corrected.
no cars are good because car cinamas generally works when night ,not mornings like in game
and beach people must remove too

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Re: Night Plug-in [Version 1.1 Road update.]

#57

Post by yusuf8a684 »

former member wrote:
12 Jan 2018, 21:29
Ah ok
But the film animations here will only waste PTS (plugin texture space), they're lit up so they're the same as normal.
do u mean
1 they must remove
or
2 they must change
which one

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Re: Night Plug-in [Version 1.1 Road update.]

#58

Post by Wekabu city »

I won`t add buildings over 4x4.
Car cinema won`t be added.
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Re: Night Plug-in [Version 1.1 Road update.]

#59

Post by Wekabu city »

former member wrote:
12 Jan 2018, 21:22
Just remove people from the swimming pool and cars from the car cinema
Edit: Am I drunk? I wrote vats instead of cars. Corrected.
Played to much Fallout?
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Kulche
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Re: Night Plug-in [Version 1.1 Road update.]

#60

Post by Kulche »

People at swimming pool are good, it's open at night too. .........With water-warming :lol: I haven't noticed those people on the beach, :bf ...not fixed though
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Re: Night Plug-in [Version 1.1 Road update.]

#61

Post by Kulche »

Ouh, I forgot:
nightcars.png
nightcars.png (40.02 KiB) Viewed 4377 times
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Re: Night Plug-in [Version 1.1 Road update.]

#62

Post by mdk_813 »

Kulche wrote:
12 Jan 2018, 21:17
nightbigserviceset1.png
Good job!
Maybe the lights of the football field should be switched on.
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Re: Night Plug-in [Version 1.1 Road update.]

#63

Post by Wekabu city »

yusuf8a684 wrote:
12 Jan 2018, 21:34
former member wrote:
12 Jan 2018, 21:29
Ah ok
But the film animations here will only waste PTS (plugin texture space), they're lit up so they're the same as normal.
do u mean
1 they must remove
or
2 they must change
which one
I'll use the steal attribute, if I'll implement the car cinema.
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Re: Night Plug-in [Version 1.1 Road update.]

#64

Post by Hadestia »

Kulche wrote:
12 Jan 2018, 21:17
nightbigserviceset1.png
whythose lamp don't have a light?
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Re: Night Plug-in [Version 1.1 Road update.]

#65

Post by Hadestia »

lobby should add this on the game because most of the plug in maker help lobby to make a night texture for those building
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Re: Night Plug-in [Version 1.1 Road update.]

#66

Post by Kulche »

Which lamps do you mean?
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Re: Night Plug-in [Version 1.1 Road update.]

#67

Post by Kulche »

nightbigserviceset2.png
nightbigserviceset2.png (127.99 KiB) Viewed 4335 times
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Re: Night Plug-in [Version 1.1 Road update.]

#68

Post by Wekabu city »

No more updates today, because I read a book last night. The Update tomorrow will be bigger in exchange.
I changed my mind! :D
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Re: Night Plug-in [Version 1.1 Road update.]

#69

Post by Kulche »

I don't really like that background. Normal looks better..
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...blame lobby for that

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Re: Night Plug-in [Version 1.1 Road update.]

#70

Post by Wekabu city »

I know, will be fixed in the next update.
I tried to give you the update today, but I failed, because I did some little error with and in the preloader. The next update will include Zones, now you can play cities like normal.
After this update updates won't be released daily.
Galimulator, Minecraft and Theotown modder.

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