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Re: Night Plug-in [Release 1.0 !]

Posted: 12 Jan 2018, 13:15
by AvenJZR
Kulche wrote:
11 Jan 2018, 20:44
Some commercials
nightcom1set.png
I love that Windsor building(First from the right)

Re: Night Plug-in [Release 1.0 !]

Posted: 12 Jan 2018, 14:27
by cesareborgia94
Maybe Lobby should just release Theotown 2 with no winter and weather, just a release that contains night and day version. Its just my suggestion, though I would see day and night is really difficult to implement when there is already winter enabled in the game.

Re: Night Plug-in [Release 1.0 !]

Posted: 12 Jan 2018, 14:32
by cesareborgia94
khadafi laidi wrote:
12 Jan 2018, 13:13
Borbor wrote:
11 Jan 2018, 19:06
@lobby[Posts][PM] will add to the game when this add-on is full version?
Impossible! :bb :bx
Nothing is impossible if you put enough effort to it. I am skeptical about this plugin being too difficult to produce but if he works hard to achieve his goal, I am sure this night plugin will be a reality soon.

Re: Night Plug-in [Version 1.1 Road update.]

Posted: 12 Jan 2018, 20:05
by Wekabu city
Version 1.1 is Alive download is in the first post!

Changes:
Nightroads can only support nightcars (currently one).
Bridges!
Removed useless .png data.

Re: Night Plug-in [Version 1.1 Road update.]

Posted: 12 Jan 2018, 21:17
by Kulche
If you like JSONs so much, here is moa buildings
If you like JSONs so much, here is moa buildings
nightbigserviceset1.png (198.69 KiB) Viewed 4273 times

Re: Night Plug-in [Version 1.1 Road update.]

Posted: 12 Jan 2018, 21:27
by yusuf8a684
former member wrote:
12 Jan 2018, 21:22
Just remove people from the swimming pool and cars from the car cinema
Edit: Am I drunk? I wrote vats instead of cars. Corrected.
no cars are good because car cinamas generally works when night ,not mornings like in game
and beach people must remove too

Re: Night Plug-in [Version 1.1 Road update.]

Posted: 12 Jan 2018, 21:34
by yusuf8a684
former member wrote:
12 Jan 2018, 21:29
Ah ok
But the film animations here will only waste PTS (plugin texture space), they're lit up so they're the same as normal.
do u mean
1 they must remove
or
2 they must change
which one

Re: Night Plug-in [Version 1.1 Road update.]

Posted: 12 Jan 2018, 21:37
by Wekabu city
I won`t add buildings over 4x4.
Car cinema won`t be added.

Re: Night Plug-in [Version 1.1 Road update.]

Posted: 12 Jan 2018, 21:38
by Wekabu city
former member wrote:
12 Jan 2018, 21:22
Just remove people from the swimming pool and cars from the car cinema
Edit: Am I drunk? I wrote vats instead of cars. Corrected.
Played to much Fallout?

Re: Night Plug-in [Version 1.1 Road update.]

Posted: 12 Jan 2018, 21:43
by Kulche
People at swimming pool are good, it's open at night too. .........With water-warming :lol: I haven't noticed those people on the beach, :bf ...not fixed though

Re: Night Plug-in [Version 1.1 Road update.]

Posted: 12 Jan 2018, 21:46
by Kulche
Ouh, I forgot:
nightcars.png
nightcars.png (40.02 KiB) Viewed 4357 times

Re: Night Plug-in [Version 1.1 Road update.]

Posted: 12 Jan 2018, 21:48
by mdk_813
Kulche wrote:
12 Jan 2018, 21:17
nightbigserviceset1.png
Good job!
Maybe the lights of the football field should be switched on.

Re: Night Plug-in [Version 1.1 Road update.]

Posted: 12 Jan 2018, 23:30
by Wekabu city
yusuf8a684 wrote:
12 Jan 2018, 21:34
former member wrote:
12 Jan 2018, 21:29
Ah ok
But the film animations here will only waste PTS (plugin texture space), they're lit up so they're the same as normal.
do u mean
1 they must remove
or
2 they must change
which one
I'll use the steal attribute, if I'll implement the car cinema.

Re: Night Plug-in [Version 1.1 Road update.]

Posted: 13 Jan 2018, 10:13
by Hadestia
Kulche wrote:
12 Jan 2018, 21:17
nightbigserviceset1.png
whythose lamp don't have a light?

Re: Night Plug-in [Version 1.1 Road update.]

Posted: 13 Jan 2018, 10:16
by Hadestia
lobby should add this on the game because most of the plug in maker help lobby to make a night texture for those building

Re: Night Plug-in [Version 1.1 Road update.]

Posted: 13 Jan 2018, 11:49
by Kulche
Which lamps do you mean?

Re: Night Plug-in [Version 1.1 Road update.]

Posted: 13 Jan 2018, 12:28
by Kulche
nightbigserviceset2.png
nightbigserviceset2.png (127.99 KiB) Viewed 4315 times

Re: Night Plug-in [Version 1.1 Road update.]

Posted: 13 Jan 2018, 13:04
by Wekabu city
No more updates today, because I read a book last night. The Update tomorrow will be bigger in exchange.
I changed my mind! :D

Re: Night Plug-in [Version 1.1 Road update.]

Posted: 13 Jan 2018, 16:59
by Kulche
I don't really like that background. Normal looks better..

Re: Night Plug-in [Version 1.1 Road update.]

Posted: 14 Jan 2018, 02:45
by Wekabu city
I know, will be fixed in the next update.
I tried to give you the update today, but I failed, because I did some little error with and in the preloader. The next update will include Zones, now you can play cities like normal.
After this update updates won't be released daily.