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Re: [Version 1.2.2] [WINTER]Night Plug-in

Posted: 11 Aug 2018, 18:46
by soumya-8974
Can I use your content to create my night add-on?

Re: [Version 1.2.2] [WINTER]Night Plug-in

Posted: 11 Aug 2018, 19:07
by JustAnyone
Theorically it is possible to make a night plugin or winter mode with all buildings, but it would require heavy work with code which would position animations with lit up windows that way preventing from retexturing ALL buildings.

Overriding all buildings and inserting animations with fun should do the trick.

However as I said, it would take a lot of work and I am not going to do it.

Re: [Version 1.2.2] [WINTER]Night Plug-in

Posted: 11 Aug 2018, 21:52
by Kulche
JustAnyone wrote:
11 Aug 2018, 19:07
Theorically it is possible to make a night plugin or winter mode with all buildings, but it would require heavy work with code which would position animations with lit up windows that way preventing from retexturing ALL buildings.

Overriding all buildings and inserting animations with fun should do the trick.

However as I said, it would take a lot of work and I am not going to do it.
...It was going to be secret, but JA bumped this. I have already started my own night project using animations. Currently 8 1x1 T level buildings are done using only code and frames 1x1-20. If you want I can make new topic for this and upload some screenshots.

Re: [Version 1.2.2] [WINTER]Night Plug-in

Posted: 11 Aug 2018, 22:17
by JustAnyone
Pickle is sorry.

Re: [Version 1.2.2] [WINTER]Night Plug-in

Posted: 11 Aug 2018, 22:36
by Kulche
You don't have to ;) .........my 666th post

Re: [Version 1.2.2] [WINTER]Night Plug-in

Posted: 12 Aug 2018, 06:06
by sairam
If you want i can help you. Send me the files you can create only the graphics i'll do the json.

Re: [Version 1.2.2] [WINTER]Night Plug-in

Posted: 12 Aug 2018, 08:54
by Kulche
I don't really need help. And all I need is to create json, no more graphics are needed :)

Re: [Version 1.2.2] [WINTER]Night Plug-in

Posted: 12 Aug 2018, 12:27
by sairam
I'll do the json send me the graphics.

Re: [Version 1.2.2] [WINTER]Night Plug-in

Posted: 12 Aug 2018, 21:30
by Wekabu city
We should simplify that...
What about a big dose of JAVA?!
JK programming the code would take forever...
But would be worth your time...

Re: [Version 1.2.2] [WINTER]Night Plug-in

Posted: 25 Oct 2018, 20:17
by Wekabu city
I got no Idea when it would be finished...

Re: [Version 1.2.2] [WINTER]Night Plug-in

Posted: 26 Oct 2018, 10:28
by Kulche
Nearly done all T residential, that would take forever! :bb

Re: [Version 1.2.2] [WINTER]Night Plug-in

Posted: 28 Oct 2018, 23:11
by Wekabu city
I rewrote all code in 30 minutes, still have a nasty bug, that it gives you a negative (incorrect) length and sometimes a (correct) positive length.

However with my sample texture (ca. 500*100) I got about 300 animation running simultaneously, Wich were of 100 different kinds, better that V1 but still inefficient when applying on large building

Re: [Version 1.2.2] [WINTER]Night Plug-in

Posted: 29 Oct 2018, 20:29
by -LeoLeo-
Can't you just...... steal the textures ID and add "RGB" tag to the .json make some buildings darker?

Then make some bright yellow 1×2 animations and overlay the window bits??
(and/or billboard?)

(or would the RGB tag make it a flat color? @CommanderABab )

Re: [Version 1.2.2] [WINTER]Night Plug-in

Posted: 29 Oct 2018, 20:32
by ElephantEthan
-LeoLeo- wrote:
29 Oct 2018, 20:29
Can't you just...... steal the textures ID and add "RGB" tag to the .json make some buildings darker?

(or would that made it a flat color? @CommanderABab )
You need animations for that afaik, and it will look very weird.

Re: [Version 1.2.2] [WINTER]Night Plug-in

Posted: 29 Oct 2018, 20:38
by Kulche
:lol: lol
Tell me if that works, will start a bit different project :json

Re: [Version 1.2.2] [WINTER]Night Plug-in

Posted: 29 Oct 2018, 20:48
by -LeoLeo-
Kulche wrote:
29 Oct 2018, 20:38
:lol: lol
Tell me if that works, will start a bit different project :json
Hmmmm.... I'd wonder what that project could be??

Re: [Version 1.2.2] [WINTER]Night Plug-in

Posted: 29 Oct 2018, 20:57
by Kulche
I won't tell ya :lol:

Re: [Version 1.2.2] [WINTER]Night Plug-in

Posted: 29 Oct 2018, 21:19
by Kulche
Wait, I'm stupid. RGB tag works only for animation. Let's steal frames for animation and apply these, how wonderful :roll:
...And why did I name my json '2st_nightproject'? "Bad grammar strikes again"!

Re: [Version 1.2.2] [WINTER]Night Plug-in

Posted: 29 Oct 2018, 22:16
by Wekabu city
I got no idea what you are talking about, also can anyone have a look into the JSON code ?

Code: Select all

[ 
 { 

 	"id": "$Wekabu.NMDevtest_1",

      "frames": [
         {
            "bmp": "img.png"
         }
      ],
      "height": 1,
      "monthly price": 1,
      "needs road": true,
      "power": 0,
      "price": 500,
      "title": "DEVTEST",
      "type": "water",
      "water": 10,
      "width": 1,

  "animation": [ 
{ " id " : "Wekabu_nightmaker_6", "x":13, "y": 10  }, // x = 19
{ " id " : "Wekabu_nightmaker_1", "x":12, "y": 11  }, // x = 13
{ " id " : "Wekabu_nightmaker_1", "x":14, "y": 11  }, // x = 15
{ " id " : "Wekabu_nightmaker_2", "x":18, "y": 11  }, // x = 20
{ " id " : "Wekabu_nightmaker_1", "x":11, "y": 12  }, // x = 12
{ " id " : "Wekabu_nightmaker_2", "x":13, "y": 12  }, // x = 15
{ " id " : "Wekabu_nightmaker_1", "x":19, "y": 12  }, // x = 20
{ " id " : "Wekabu_nightmaker_1", "x":10, "y": 13  }, // x = 11
{ " id " : "Wekabu_nightmaker_2", "x":13, "y": 13  }, // x = 15
{ " id " : "Wekabu_nightmaker_5", "x":17, "y": 13  }, // x = 22
{ " id " : "Wekabu_nightmaker_5", "x":10, "y": 14  }, // x = 15
{ " id " : "Wekabu_nightmaker_1", "x":17, "y": 14  }, // x = 18
{ " id " : "Wekabu_nightmaker_4", "x":19, "y": 14  }, // x = 23
{ " id " : "Wekabu_nightmaker_1", "x":10, "y": 15  }, // x = 11
{ " id " : "Wekabu_nightmaker_2", "x":12, "y": 15  }, // x = 14
{ " id " : "Wekabu_nightmaker_3", "x":15, "y": 15  }, // x = 18
{ " id " : "Wekabu_nightmaker_4", "x":19, "y": 15  }, // x = 23
{ " id " : "Wekabu_nightmaker_1", "x":10, "y": 16  }, // x = 11
{ " id " : "Wekabu_nightmaker_2", "x":12, "y": 16  }, // x = 14
{ " id " : "Wekabu_nightmaker_3", "x":15, "y": 16  }, // x = 18
{ " id " : "Wekabu_nightmaker_4", "x":19, "y": 16  }, // x = 23
{ " id " : "Wekabu_nightmaker_1", "x":10, "y": 17  }, // x = 11
{ " id " : "Wekabu_nightmaker_5", "x":13, "y": 17  }, // x = 18
{ " id " : "Wekabu_nightmaker_4", "x":19, "y": 17  }, // x = 23
{ " id " : "Wekabu_nightmaker_1", "x":10, "y": 18  }, // x = 11
{ " id " : "Wekabu_nightmaker_5", "x":13, "y": 18  }, // x = 18
{ " id " : "Wekabu_nightmaker_4", "x":19, "y": 18  }, // x = 23
{ " id " : "Wekabu_nightmaker_1", "x":10, "y": 19  }, // x = 11
{ " id " : "Wekabu_nightmaker_6", "x":13, "y": 19  }, // x = 19
{ " id " : "Wekabu_nightmaker_2", "x":20, "y": 19  }, // x = 22
{ " id " : "Wekabu_nightmaker_1", "x":10, "y": 20  }, // x = 11
{ " id " : "Wekabu_nightmaker_3", "x":14, "y": 20  }, // x = 17
{ " id " : "Wekabu_nightmaker_3", "x":19, "y": 20  }, // x = 22
{ " id " : "Wekabu_nightmaker_2", "x":11, "y": 21  }, // x = 13
{ " id " : "Wekabu_nightmaker_1", "x":14, "y": 21  }, // x = 15
{ " id " : "Wekabu_nightmaker_5", "x":16, "y": 21  }, // x = 21
{ " id " : "Wekabu_nightmaker_7", "x":12, "y": 22  }, // x = 19
{ " id " : "Wekabu_nightmaker_3", "x":15, "y": 23  } // x = 18
] 

} 
 ]
Exception is:
"Java.lang.IllegalStateException: When loading "$Wekabu.NMDevtest_1": No value for id"
I got no idea what that means... :calc
===========================================================

Re: [Version 1.2.2] [WINTER]Night Plug-in

Posted: 30 Oct 2018, 01:45
by CommanderABab
Screenshot_20181029-191739.jpg
The

Code: Select all

"animation"
is expecting an

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"id"
, but all you give it are

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" id "
s.