[Community project] Bridge parts
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- THEMAX
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[Community project] Bridge parts
This project is a project to create some parts for peoples that want to create better looking bridges on their cities
Like thoses pillard from "Viaduc de millau" in France ( Highest bridge, higher than effeil tower )
Like thoses pillard from "Viaduc de millau" in France ( Highest bridge, higher than effeil tower )
- -LeoLeo-
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Re: [Community project] Bridge parts
I loveeeeee this bridge!!! Thats one of my favorite bridge in the WORLD. I can just choose a section?
how do we do it? Side view? 64-bit? Isometric 3D?
how do we do it? Side view? 64-bit? Isometric 3D?
- Lobby
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Re: [Community project] Bridge parts
I assume that he wants them for use in TheoTown. I support the idea, however, I'm not sure about how the pillars could be implemented. About pillars, their graphics look like that:
a, b - Will be used for foreground
c, d - Will be used for background on land
e, f - Will be used for background on water (therefore have to be 4 pixels higher, the game will move it correctly)
The road frames will then be decorated with the pillars:
Meaning of the pillar frames:a, b - Will be used for foreground
c, d - Will be used for background on land
e, f - Will be used for background on water (therefore have to be 4 pixels higher, the game will move it correctly)
Re: [Community project] Bridge parts
Is it possible we made the road shaped X ? I think is it will be very coolLobby wrote: ↑01 Dec 2017, 15:43I assume that he wants them for use in TheoTown. I support the idea, however, I'm not sure about how the pillars could be implemented. About pillars, their graphics look like that:
pillars.png
The road frames will then be decorated with the pillars:
pillars_explanation.png
Meaning of the pillar frames:
a, b - Will be used for foreground
c, d - Will be used for background on land
e, f - Will be used for background on water (therefore have to be 4 pixels higher, the game will move it correctly)
- Mg3094066
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Re: [Community project] Bridge parts
I would like the complete pack of this bridge with ramps, as I am not used to the other models since in Mexico the pillars are made only with concrete.Lobby wrote: ↑01 Dec 2017, 15:43I assume that he wants them for use in TheoTown. I support the idea, however, I'm not sure about how the pillars could be implemented. About pillars, their graphics look like that:
pillars.png
The road frames will then be decorated with the pillars:
pillars_explanation.png
Meaning of the pillar frames:
a, b - Will be used for foreground
c, d - Will be used for background on land
e, f - Will be used for background on water (therefore have to be 4 pixels higher, the game will move it correctly)
- THEMAX
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Re: [Community project] Bridge parts
thoses pillars could replace the other pillars into a new section, bridge... hmm, maybe i will just send a screenshot
Last edited by THEMAX on 01 Dec 2017, 19:47, edited 1 time in total.
- Mg3094066
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Re: [Community project] Bridge parts
In Mexico, only these bridges are built:
- Mg3094066
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Re: [Community project] Bridge parts
What is this?
If is a plugin. Can i have it.
If is a plugin. Can i have it.
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- IMG_20171201_095813_779.jpg (3.75 KiB) Viewed 4168 times
- CommanderABab
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Re: [Community project] Bridge parts
There could be suspension towers at false bridge intersections with road animations, but the intersecting road, and bridge graphics would have to be invisible, of length 3, perpendicular to the bridge, have to be built first before the suspension bridge, and at regular spacing. I can't think of a way to implement the cables though with currently available game technology.
- CommanderABab
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- THEMAX
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Re: [Community project] Bridge parts
photo editor, is a suggestion... or maybe a upcomming plugin
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- bridge4.png (1.72 KiB) Viewed 4113 times
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- bridge3.png (1.72 KiB) Viewed 4113 times
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- bridge2.png (1.71 KiB) Viewed 4113 times
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- bridge1.png (1.69 KiB) Viewed 4113 times
- THEMAX
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Re: [Community project] Bridge parts
omfg it is incredible!!!!!!!!!!!!!!! IT WORKED !!! ( too much hyped )
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- MaxBridge1.zip
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