Hydroelectric Power Plant - Reference

Show your Electrical power plant innovations and water supply solutions. Waste Disposal welcome too.

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Would it be better if it is built W/ partial land requirement or built only in water but needs road

Poll ended at 01 Nov 2017, 03:21

Built with Partial Land requirement
8
67%
Built on water but needs road
3
25%
Built on water with lands beyond 6x6 and ignore the 1x pixel water line
1
8%
Other suggestion (please comment your suggestion)
0
No votes
 
Total votes: 12

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22Alpha
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Re: Hydroelectric Power Plant (Beta Design)

#21

Post by 22Alpha »

khadafi laidi wrote:
29 Oct 2017, 15:23
Amazing :bc and don't forget to put the people. Remember people height is 3 pixel
Color for HYDRO DAM workers:
HEAD-Yellow
BODY-Blue
PANTS-Dark Blue
Okay, good thing you said the height of the people. Thanks!

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Re: Hydroelectric Power Plant (Beta Design)

#22

Post by mdk_813 »

22Alpha wrote:
29 Oct 2017, 15:58
In what way should I change the shadows? and the shoreline parts, what I meant when I said I do not know where should I put it is I really do not know where would it be necessary to be put.

The water flow mechanism is probably okay, I do know how it will flow. Only the land parts and shoreline parts because I think this will only need water and not need land.
Shadows:
In Theotown the light always comes directly from the left side.
Take a look at the tutorial section. There are some tutorials that explain basic lights and shadows.

Shoreline:
Here is a screenshot that you can use and an example how you can position your dam. Use the orange tiles as reference. This will show you exactly where the shoreline belongs.
Attachments
Screenshot_Stream.png
Screenshot_Stream.png (216.09 KiB) Viewed 8283 times
Screenshot_Stream_dam.png
Screenshot_Stream_dam.png (202.16 KiB) Viewed 8283 times

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Re: Hydroelectric Power Plant (Beta Design)

#23

Post by 22Alpha »

mdk_813 wrote:
29 Oct 2017, 16:57
22Alpha wrote:
29 Oct 2017, 15:58
In what way should I change the shadows? and the shoreline parts, what I meant when I said I do not know where should I put it is I really do not know where would it be necessary to be put.

The water flow mechanism is probably okay, I do know how it will flow. Only the land parts and shoreline parts because I think this will only need water and not need land.
Shadows:
In Theotown the light always comes directly from the left side.
Take a look at the tutorial section. There are some tutorials that explain basic lights and shadows.

Shoreline:
Here is a screenshot that you can use and an example how you can position your dam. Use the orange tiles as reference. This will show you exactly where the shoreline belongs.
What if it is all water?

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Re: Hydroelectric Power Plant (Beta Design)

#24

Post by 22Alpha »

KoalaGuy wrote:
30 Oct 2017, 13:17
Why don't you just use

Code: Select all

"draw ground": true
:bq
Miscommunication, I'm sorry. What I meant to say is if it would only be:

needs water: true

but

needs land: false

how would it change the dynamics of the plugin?

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Re: Hydroelectric Power Plant (Beta Design)

#25

Post by 22Alpha »

KoalaGuy wrote:
30 Oct 2017, 14:00
22Alpha wrote:
30 Oct 2017, 13:21
KoalaGuy wrote:
30 Oct 2017, 13:17
Why don't you just use

Code: Select all

"draw ground": true
:bq
Miscommunication, I'm sorry. What I meant to say is if it would only be:

needs water: true

but

needs land: false

how would it change the dynamics of the plugin?
That would make it only placeable on water. What I meant was why add the water to the texture when you can use "draw ground": true , making it easier
Ohhh.. okay, I'll try it now.

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Re: Hydroelectric Power Plant (Beta Design)

#26

Post by mdk_813 »

@22Alpha

The problem with a plugin that only builds on water is that there probably won't be a visible connection to the shore line. The endsections of a dam should sit on land, though, otherwise it would look as if the water could simply flow around it, which would render the dam rather useless ;)

Maybe there is a way to make a plugin that can be build partially on land and partially on water. But I don't know if and how that would be possible.

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Re: Hydroelectric Power Plant (Beta Design)

#27

Post by CommanderABab »

I've got a small power plant on water 1x1. You just need a road on the shoreline to transmit the electricity. :) It's up to the player to do this!

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Re: Hydroelectric Power Plant (Beta Design)

#28

Post by 22Alpha »

@mdk_813
@CommanderABab

I only have a theory right now. I haven't tried if graphics would still work properly if, putting grass or road beyond the 6x6 platform would cover up the passing water but keeping the width and height on 6.

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Re: Hydroelectric Power Plant (Beta Design)

#29

Post by 22Alpha »

I tried my theory, it didn't work on covering fully the water, BUT, it will only leave a 1x line of pixel of water that would pass through, a very small line. Either The power plant would need road or need land if you guys really want to cover that small gap.

Maybe we should make it as a poll on which would be a better fit.

Oh wait!!! I have an idea for those who does not want to see paved roads, asphalt roads beside the dam. @Josh 's Campsite plugin has a grassy road when you download it. You guys can probably put that road if you do not like visible roads beside the power plant!


BTW, I made a poll, please vote. This is to determine which would be a better fit for the game through the majority of the players who voted.

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Re: Hydroelectric Power Plant (Beta Design)

#30

Post by mdk_813 »

I voted for the first option. This would be ideal.
However, if this is not possible, you should resort to building it on a 6x6 patch of land and simulating a 4x4-water stream with your ground texture. You could use the pictures I uploaded a couple of days ago for orientation.

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Re: Hydroelectric Power Plant (Beta Design)

#31

Post by 22Alpha »

mdk_813 wrote:
31 Oct 2017, 03:50
I voted for the first option. This would be ideal.
However, if this is not possible, you should resort to building it on a 6x6 patch of land and simulating a 4x4-water stream with your ground texture. You could use the pictures I uploaded a couple of days ago for orientation.
The options are 3 now, and the simulation of the stream would probably through "draw ground" as far as understanding it through KoalaGuy's explanation. But we'll see how the poll goes. Thank you very much for your help and suggestions!

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Re: Hydroelectric Power Plant (Beta Design)

#32

Post by mdk_813 »

22Alpha wrote:
31 Oct 2017, 03:54
mdk_813 wrote:
31 Oct 2017, 03:50
I voted for the first option. This would be ideal.
However, if this is not possible, you should resort to building it on a 6x6 patch of land and simulating a 4x4-water stream with your ground texture. You could use the pictures I uploaded a couple of days ago for orientation.
The options are 3 now, and the simulation of the stream would probably through "draw ground" as far as understanding it through KoalaGuy's explanation. But we'll see how the poll goes. Thank you very much for your help and suggestions!
I'm not sure, if you understand what I mean.
The alternative option I'm talking about, would be to make it a land-building. In that case, "draw ground" would not show water then but grass.
So, to have it look like water, you would have to add the water texture (and shoreline texture) yourself. The "draw ground" setting would still be needed, though, to prevent the ingame seawalls from being built. The player could then put water infront and behind the dam to make it look like a continous stream.

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Re: Hydroelectric Power Plant (Beta Design)

#33

Post by 22Alpha »

mdk_813 wrote:
31 Oct 2017, 04:10
22Alpha wrote:
31 Oct 2017, 03:54
mdk_813 wrote:
31 Oct 2017, 03:50
I voted for the first option. This would be ideal.
However, if this is not possible, you should resort to building it on a 6x6 patch of land and simulating a 4x4-water stream with your ground texture. You could use the pictures I uploaded a couple of days ago for orientation.
The options are 3 now, and the simulation of the stream would probably through "draw ground" as far as understanding it through KoalaGuy's explanation. But we'll see how the poll goes. Thank you very much for your help and suggestions!
I'm not sure, if you understand what I mean.
The alternative option I'm talking about, would be to make it a land-building. In that case, "draw ground" would not show water then but grass.
So, to have it look like water, you would have to add the water texture (and shoreline texture) yourself. The "draw ground" setting would still be needed, though, to prevent the ingame seawalls from being built. The player could then put water infront and behind the dam to make it look like a continous stream.
Ohh! Now I get it! That's the tricky part of draw ground hahaha

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Re: Hydroelectric Power Plant (Beta Design)

#34

Post by mdk_813 »

Well "draw ground" means that the game's ground will show through. And this ground can be grass for land-tiles and water for water-tiles.

What I mean would probably look like this. I just did this in Photoshop, so I didn't test it in the game.

But still, option No. 1, to build it partially on land and on water, would be the better way (if this is possible)
Dam_positioning.png
Dam_positioning.png (211.67 KiB) Viewed 5641 times
Dam_with_water_texture.png
Dam_with_water_texture.png (34.25 KiB) Viewed 5641 times
stream_texture_A.png
stream_texture_A.png (37.68 KiB) Viewed 5638 times
stream_texture_B.png
stream_texture_B.png (37.5 KiB) Viewed 5638 times

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Re: Hydroelectric Power Plant (Beta Design)

#35

Post by 22Alpha »

@mdk_813 well I really do hope that's possible, it looks neat! BTW the water at the back of the plant ends at 6x6 not 4x4 just like what is shown on the picture. The flow comes from 6x6, then releases it to 4x4. The sea barrier walls would help to have a dam-like illusion or perspective.

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Re: Hydroelectric Power Plant - Process Update (Preview)

#36

Post by 22Alpha »

Okay. Right now the power plant looks like this:
Screenshot_2017-10-31-12-52-27.png
With a code of this:

Code: Select all

[
 {
  "id":"hydroelectric power plant",
  "height":6,
  "width":6,
  "type":"energy",
  "needs water":false,
  "needs land":true,
  "needs road":false,
  "frames":
[{"bmp":"trial.png"}],
  "power":1250,
  "water":0,
  "title":"trial hydro",
  "text":"trial hyfdro.",
  "price":6650,
  "monthly price":4250
 }
]
What do you guys think and on what direction should I move this project into?


@mdk_813 I'm also considering your suggestion. I've seen water texture. I'll experiment on it and see if it would fit and be possible, just like you said. Thank you!

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Re: Hydroelectric Power Plant (Released)

#37

Post by 22Alpha »

It is now ready to download. Thank you!

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Re: Hydroelectric Power Plant (Released)

#38

Post by mdk_813 »

22Alpha wrote:
31 Oct 2017, 13:06
It is now ready to download. Thank you!
Good job! It looks quite nice. :D

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Re: Hydroelectric Power Plant (Released)

#39

Post by 22Alpha »

mdk_813 wrote:
31 Oct 2017, 13:33
22Alpha wrote:
31 Oct 2017, 13:06
It is now ready to download. Thank you!
Good job! It looks quite nice. :D
Thanks! Wait for my Power System Plugin. It will be out in an hour I think.

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Re: Hydroelectric Power Plant (1.1)

#40

Post by 22Alpha »

Updated to 1.1 (variations)

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