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[Added]Make disasters BETTER

Posted: 14 Oct 2017, 20:49
by PickledCucumber64
Why on earth are all of the disasters so small and insignificant? A nuke doesn't even destroy a 2x2 grid of blocks made by zoning with auto-road! It should devastate the whole city, not some .00001 kiloton science experiment gone wrong. (trust me put .00001 kilotons in Nukemap and that's approximately a """""nuke""""" in Theotown). And didn't they used to give off radiation after detonation but now they don't? Why did you change that? Unless it was just the nuclear power plant. So, uh, long story short, make the nuke blow up at least a quarter of a small map, or maybe half, or complete obliteration. And I want to launch multiple at the same time.

And tornadoes last 10 seconds or so before disappearing. Why not instead of spawn a tornado where you tap, it comes from the edge of the map and randomly makes a path until it reaches that path? And also make it bigger I want to make a disaster film

And earthquakes are tiny! The destruction should be longer and wider and cause fires that spread like wildfire! And so should fire you set yourself! And fires that the game creates! And meteorite fires too! Plus meteorites should destroy more. (Do you see a pattern?)

Just make all the disasters bigger and more destructive please. I hate my city because reasons
:fire

Re: Make disasters BETTER

Posted: 15 Oct 2017, 06:43
by Ahmad Nur Aizat
Can you add Tsunami?

Also, make some kind of a crate lines along the Earthquake path

Re: Make disasters BETTER

Posted: 15 Oct 2017, 08:46
by JustAnyone
Tsunami may be made visually like elevated terrain by Kingtut.

Re: Make disasters BETTER

Posted: 15 Oct 2017, 19:22
by Ahmad Nur Aizat
But with animations...

That would be nearly impossible

Re: Make disasters BETTER

Posted: 16 Oct 2017, 17:54
by JustAnyone
I think It could be done with fun.

Re: Make disasters BETTER

Posted: 17 Oct 2017, 03:00
by PickledCucumber64
I don't care about making new disasters I just want to have the ones we already have more destructive because realism