Some suggestions
Posted: 23 Sep 2017, 14:53
The game is great! But I would like to give suggestions:
1. Since it often rain, have an auto-generation of flooding on the crowded zone areas where there are red/heavy traffic; have the town hall/government be an emergency responder to it (like the police, ambulance, fire fighters).
2. The goal of every city is to have a large amount of population in order to unlock buildings; instead of aiming that, maybe use the happiness ratio as a primary factor for your unlocker of buildings, therefore, you can make it longer for the buildings to unlock. Just don't make the ROADS long to unlock, it is very needed, especially for city to city connection.
3. Instead of having thousands of occupants in the city, use the RCI Demand ratio to identify which does the city really need. I mean if the other city needs job (commercial/industrial) instead of residential since the other city is already crowded.
4. Have a "Job" factor. This goes with the transportation, pollution, noise (the happiness factors, I think). This would help the number 3 suggestion I gave.
5. Water does not connect to the other city, don't know why.
6. Express roads cannot create bridges, or maybe because I used country roads first that is why I cannot replace it.
7. Not yet observed if it does but, make planting of trees reduce pollution.
8. Have dump site, then land fill to be unlock later and recycling center. (Additional challenge to the players)
Hope I'm not giving stress through my suggestions. Just want to see the game develop, because the game is great and has potential.
Thanks!
1. Since it often rain, have an auto-generation of flooding on the crowded zone areas where there are red/heavy traffic; have the town hall/government be an emergency responder to it (like the police, ambulance, fire fighters).
2. The goal of every city is to have a large amount of population in order to unlock buildings; instead of aiming that, maybe use the happiness ratio as a primary factor for your unlocker of buildings, therefore, you can make it longer for the buildings to unlock. Just don't make the ROADS long to unlock, it is very needed, especially for city to city connection.
3. Instead of having thousands of occupants in the city, use the RCI Demand ratio to identify which does the city really need. I mean if the other city needs job (commercial/industrial) instead of residential since the other city is already crowded.
4. Have a "Job" factor. This goes with the transportation, pollution, noise (the happiness factors, I think). This would help the number 3 suggestion I gave.
5. Water does not connect to the other city, don't know why.
6. Express roads cannot create bridges, or maybe because I used country roads first that is why I cannot replace it.
7. Not yet observed if it does but, make planting of trees reduce pollution.
8. Have dump site, then land fill to be unlock later and recycling center. (Additional challenge to the players)
Hope I'm not giving stress through my suggestions. Just want to see the game develop, because the game is great and has potential.
Thanks!