Theotown updates (and New beta versions)

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Brody Craft
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Re: New beta update 1.3.31

#21

Post by Brody Craft »

Deep like big smoke's Stomach
When you get to be called a Board Index because you are too good.>:3

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waders
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Re: New beta update 1.3.31

#22

Post by waders »

:mrgreen:
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Skyhunter117
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Re: 1.3.31

#23

Post by Skyhunter117 »

Thanks lobby!
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waders
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Re: New beta update 1.3.32

#24

Post by waders »

Re: New beta update 1.3.32
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Luigi
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Re: Re: New beta update 1.3.32

#25

Post by Luigi »

So many new features!
PRESIDENT OF FAIRVIEW COAST
using the latest version as always.

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CommanderABab
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Re: Re: New beta update 1.3.32

#26

Post by CommanderABab »

Be sure to turn off all the new traffic lights :/
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Fiji
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Re: Re: New beta update 1.3.32

#27

Post by Fiji »

Yay
FFFLASH FROM A CLEAR SKY LET THE FEAR FLY

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Ashmayor
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Re: New beta update 1.3.32

#28

Post by Ashmayor »

I have started getting variety of different buildings :)

But as i play population is decreased by 10k :( . I think it will increase soon.

By the way I love the update :bc :bc :bc
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waders
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Re: Re: New beta update 1.3.32

#29

Post by waders »

How to turn on new lights
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Re: Re: New beta update 1.3.32

#30

Post by CommanderABab »

waders wrote:
16 Aug 2017, 04:56
How to turn on new lights
At T intersections you have to do it manually.

All other intersections, don't worry, they will be on :/
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waders
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Re: Re: New beta update 1.3.32

#31

Post by waders »

Under me new lights do not work
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waders
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Re: New beta update 1.3.32

#32

Post by waders »

Please help quickly
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CommanderABab
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Re: Re: New beta update 1.3.32

#33

Post by CommanderABab »

Press the traffic lights off. They will turn on
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waders
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Re: New beta update 1.3.32

#34

Post by waders »

It still does not work and I still have old lights
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Luigi
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Re: Re: New beta update 1.3.32

#35

Post by Luigi »

turn the lights off!
PRESIDENT OF FAIRVIEW COAST
using the latest version as always.

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Lobby
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Re: Re: New beta update 1.3.32

#36

Post by Lobby »

The lights as you can see them in CommmanderABab's screenshot are not in the game. I will add them eventually for T-intersections.
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actemendes
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Re: Re: New beta update 1.3.32

#37

Post by actemendes »

What is the principle of the new update? My population has decreased from 90 to 40 thousand
Upd:
Of course, this led to a variety, for example, now I have buildings that were never built before. However, we need to find a compromise so that the population does not decrease.
Last edited by actemendes on 16 Aug 2017, 13:25, edited 1 time in total.
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Ashmayor
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Re: Re: New beta update 1.3.32

#38

Post by Ashmayor »

actemendes wrote:
16 Aug 2017, 12:55
What is the principle of the new update? My population has decreased from 90 to 40 thousand
Same here
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Brody Craft
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Re: Re: New beta update 1.3.32

#39

Post by Brody Craft »

Lobby added diversity to buildings, Because of Luigi :roll: , i knew this was a bad idea
When you get to be called a Board Index because you are too good.>:3

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mdk_813
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Re: Re: New beta update 1.3.32

#40

Post by mdk_813 »

Lobby wrote:
16 Aug 2017, 11:22
The lights as you can see them in CommmanderABab's screenshot are not in the game. I will add them eventually for T-intersections.
Please, don't! They look very unrealistic, at least if they go diagonally across an intersection like in ABab's picture.
Why not use the old traffic lights in T-intersections, or maybe rework them a little?
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