Page 1 of 1
Red Box Road for transport through hazardous areas!
Posted: 20 Aug 2017, 19:05
by CommanderABab
To the update for beta 334/335
There are five versions of the road for now until "frames animation fg indices" game code works completely.
If you have beta version 333, you are welcome to download this for your personal use.
- Red Box Road
I recommend using the open end version to build with. You may then go over stretches without intersections with the walled or barriered versions through your hazardous terrain.
You may dig tunnels if you need to, but the road's roof will protrude through the ground or other roads above.
To the updated version for beta 334/335
🆎️
Re: Red Box Road for transport through hazardous areas!
Posted: 20 Aug 2017, 20:55
by CommanderABab
Yes, it turned quite extensive for such a simple thing:)
Next beta or two and I should be able to shrink it.
Re: Red Box Road for transport through hazardous areas!
Posted: 20 Aug 2017, 21:21
by CommanderABab
One thing to keep in mind: no transfer to it. Because of the walls
Re: Red Box Road for transport through hazardous areas!
Posted: 20 Aug 2017, 21:55
by CommanderABab
former member wrote: ↑20 Aug 2017, 21:43
I have several questions:
1) Are those tunnels provided by road animation?
2) Can you make something like street lights with that?
3) Does a high speed needed?
1. No, the tunnels are just the normal red road tunnels
. They just use a negative bridge height, reduced bridge graphics and opposite to normal ramps.
2. Sure.
3. No. Feel free to reduce speed.
Re: Red Box Road for transport through hazardous areas!
Posted: 21 Aug 2017, 02:55
by CommanderABab
former member wrote: ↑21 Aug 2017, 00:09
I have a problem
When I try to change the speed, game gives me plug-in error.
Can you please send here edited version with 3 speed?
With speed of 3.2:
Re: Red Box Road for transport through hazardous areas!
Posted: 21 Aug 2017, 03:39
by Hadestia
how do cars drive there
Re: Red Box Road for transport through hazardous areas!
Posted: 21 Aug 2017, 04:08
by CommanderABab
Same as any road
Re: Red Box Road for transport through hazardous areas!
Posted: 21 Aug 2017, 07:32
by Hadestia
at the top or on the ground?
Re: Red Box Road for transport through hazardous areas!
Posted: 21 Aug 2017, 07:34
by Hadestia
i see under ground tunnel
Re: Red Box Road for transport through hazardous areas!
Posted: 24 Aug 2017, 21:27
by CommanderABab
Update for 334 coming up. I have to trim the .json file. You can now build a bridge atop the red box road (not the tunnel) and the graphics won't come poking through.
Re: Red Box Road for transport through hazardous areas!
Posted: 24 Aug 2017, 21:52
by Lobby
Wow, it's really impressive. I wouldn't have thought something like this would be possible
In case you want to show your road in front of others you might give "ordinal":0 a try.
Re: Red Box Road for transport through hazardous areas!
Posted: 24 Aug 2017, 21:56
by CommanderABab
I'm going to leave in the walled version, the open version, and a new dizzy version. Plus the slow one for former member
I left all IDs the same, but hid a couple so that they are no longer in the menu.
Instructions:
download it if you like,
if you sucessfully unzip it:
remove the previous red box road folder from your plugins folder.
Choose the fast (50) or slow (3) folder, but not both!
Copy your choice to your Theotown/plugins folder.
Enjoy!
Legacy IDs were not updated, so will have no roof on connected sections like the Dizzy version.
I didn't just remove the IDs so that your traffic wouldn't be disrupted.
Feel free to download and enjoy for your personal use only!
Re: Red Box Road for transport through hazardous areas!
Posted: 25 Aug 2017, 02:53
by CommanderABab
Updated.
Re: Red Box Road for transport through hazardous areas!
Posted: 29 Aug 2017, 16:29
by JustAnyone
Missing frame.
Re: Red Box Road for transport through hazardous areas!
Posted: 29 Aug 2017, 17:38
by CommanderABab
Thanks for reporting. I'll fix it soon.
Re: Red Box Road for transport through hazardous areas!
Posted: 29 Aug 2017, 17:40
by JustAnyone
May not find image /plugin/Red box road for 344 Normal Fast/redbox bg0.png
Re: Red Box Road for transport through hazardous areas!
Posted: 29 Aug 2017, 19:56
by CommanderABab
JustAnyone wrote: ↑29 Aug 2017, 17:40
May not find image /plugin/Red box road for 344 Normal Fast/redbox bg0.png
Yeah, I saw it too. On my phone. Here is the fix, which I have to test yet.
Re: Red Box Road for transport through hazardous areas!
Posted: 29 Aug 2017, 20:08
by CommanderABab
Should work now, sorry for the inconvenience!
Re: Red Box Road for transport through hazardous areas!
Posted: 18 Oct 2018, 18:31
by -LeoLeo-
CommanderABab wrote: ↑20 Aug 2017, 21:55
former member wrote: ↑20 Aug 2017, 21:43
I have several questions:
1) Are those tunnels provided by road animation?
2) Can you make something like street lights with that?
3) Does a high speed needed?
1. No, the tunnels are just the normal red road tunnels
. They just use a negative bridge height, reduced bridge graphics and opposite to normal ramps.
2. Sure.
3. No. Feel free to reduce speed.
WAIT.
Negative bridge hight is A THING!!??!?!??!!
Re: Red Box Road for transport through hazardous areas!
Posted: 18 Oct 2018, 19:12
by CommanderABab
Stopped being cool though after the water drawing system was changed.