RCI Effects Pack (1.2)
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How to install
Download the .plugin or .zip file and move it into the TheoTown/plugins directory on your device. Be careful with these plugins as they are not moderated. See this notice for more details.
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How to install
Download the .plugin or .zip file and move it into the TheoTown/plugins directory on your device. Be careful with these plugins as they are not moderated. See this notice for more details.
Want to become a plugin creator? See here on how to get started.
- KINGTUT10101
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RCI Effects Pack (1.2)
A plug-in pack that I made a while ago that I never released it on the forum. I originally released it on Google+ but I have decided to finally make a post about it here. You'll find a download link and all of the information here:
https://sites.google.com/site/theotownm ... fects-pack
It includes sevens buildings that will spawn automatically and each of them has a unique effect that vanilla buildings down have. It'll add a lot more challenge to TheoTown and it might change your playstyle. I would recommend that you download other plug-ins to help control these buildings. You can find some that I've made here:
https://sites.google.com/site/theotownm ... g-ins/park
https://sites.google.com/site/theotownm ... fects-pack
It includes sevens buildings that will spawn automatically and each of them has a unique effect that vanilla buildings down have. It'll add a lot more challenge to TheoTown and it might change your playstyle. I would recommend that you download other plug-ins to help control these buildings. You can find some that I've made here:
https://sites.google.com/site/theotownm ... g-ins/park
Last edited by KINGTUT10101 on 07 Oct 2017, 21:49, edited 4 times in total.
All of my plug-ins, maps and more:
https://sites.google.com/view/retrocity ... authuser=0
YouTube channel:
https://youtube.com/c/kingtut-101
https://sites.google.com/view/retrocity ... authuser=0
YouTube channel:
https://youtube.com/c/kingtut-101
- Josh
- Graphic designer
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Re: RCI Effects Pack
I saw this on google+ good job!
- KINGTUT10101
- 1,000,000 inhabitants
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Re: RCI Effects Pack
Thanks
All of my plug-ins, maps and more:
https://sites.google.com/view/retrocity ... authuser=0
YouTube channel:
https://youtube.com/c/kingtut-101
https://sites.google.com/view/retrocity ... authuser=0
YouTube channel:
https://youtube.com/c/kingtut-101
- KINGTUT10101
- 1,000,000 inhabitants
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- Posts: 2220
- Joined: 07 Jul 2016, 22:50
- Location: 'Merica
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Re: RCI Effects Pack
I'm going to be making a way to enable/disable this plug-in in-game soon, despite this being an old plug-in. I feel like it's necessary for this plug-in because it changes how the game plays out.
All of my plug-ins, maps and more:
https://sites.google.com/view/retrocity ... authuser=0
YouTube channel:
https://youtube.com/c/kingtut-101
https://sites.google.com/view/retrocity ... authuser=0
YouTube channel:
https://youtube.com/c/kingtut-101
- KINGTUT10101
- 1,000,000 inhabitants
- Reactions:
- Posts: 2220
- Joined: 07 Jul 2016, 22:50
- Location: 'Merica
- Plugins: Showcase Store
- Version: Beta
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Re: RCI Effects Pack (1.1)
The link on my website has been updated to the most recent version (1.1). You can also find a changlog on my website.
All of my plug-ins, maps and more:
https://sites.google.com/view/retrocity ... authuser=0
YouTube channel:
https://youtube.com/c/kingtut-101
https://sites.google.com/view/retrocity ... authuser=0
YouTube channel:
https://youtube.com/c/kingtut-101
- KINGTUT10101
- 1,000,000 inhabitants
- Reactions:
- Posts: 2220
- Joined: 07 Jul 2016, 22:50
- Location: 'Merica
- Plugins: Showcase Store
- Version: Beta
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Re: RCI Effects Pack (1.1)
I added a new version of this plug-in pack that disables max count on all of the buildings. You can find a download on the same page as the original download.
All of my plug-ins, maps and more:
https://sites.google.com/view/retrocity ... authuser=0
YouTube channel:
https://youtube.com/c/kingtut-101
https://sites.google.com/view/retrocity ... authuser=0
YouTube channel:
https://youtube.com/c/kingtut-101
Re: RCI Effects Pack (1.1)
Does the big gang building can be disabled by the police? Since it is a gang house and an abandoned commercial establishment. And maybe you can auto-generate informal settlers too, where they would generate a house from the vacant tiles near the commercial area and residential area. and the bulldoze fee/or removal fee is high. The government will be the responder, and once responded an average amount of fee would be deducted for their transfer of area. (another challenge)
- KINGTUT10101
- 1,000,000 inhabitants
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- Joined: 07 Jul 2016, 22:50
- Location: 'Merica
- Plugins: Showcase Store
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Re: RCI Effects Pack (1.2)
Updated to 1.2
All of my plug-ins, maps and more:
https://sites.google.com/view/retrocity ... authuser=0
YouTube channel:
https://youtube.com/c/kingtut-101
https://sites.google.com/view/retrocity ... authuser=0
YouTube channel:
https://youtube.com/c/kingtut-101
- KINGTUT10101
- 1,000,000 inhabitants
- Reactions:
- Posts: 2220
- Joined: 07 Jul 2016, 22:50
- Location: 'Merica
- Plugins: Showcase Store
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- Contact:
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Re: RCI Effects Pack (1.1)
The gangs areas cannot be disabled with police nearby.22Alpha wrote: ↑27 Sep 2017, 05:41Does the big gang building can be disabled by the police? Since it is a gang house and an abandoned commercial establishment. And maybe you can auto-generate informal settlers too, where they would generate a house from the vacant tiles near the commercial area and residential area. and the bulldoze fee/or removal fee is high. The government will be the responder, and once responded an average amount of fee would be deducted for their transfer of area. (another challenge)
All of my plug-ins, maps and more:
https://sites.google.com/view/retrocity ... authuser=0
YouTube channel:
https://youtube.com/c/kingtut-101
https://sites.google.com/view/retrocity ... authuser=0
YouTube channel:
https://youtube.com/c/kingtut-101