First building/plugin
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- mdk_813
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First building/plugin
You want you to be mindful of some things:
1) perspective: Your straights are not straights but curves. In isometric perspective straights parallel to the ground are drawn like a staircase with each stair 2px wide.
2) You should get rid of these outlines, make them the same color as the rest.
3) The top needs to be lighter and the shadow is probably too long. (See example below on how to construct shadows)
4) In any other case I would say you need some texture, but here, as you are doing a weird monolith from outer space, the sides can stay smooth.
Edit: Sorry, I think the shadow in my example was wrong, too. Now it should be okay:
1) perspective: Your straights are not straights but curves. In isometric perspective straights parallel to the ground are drawn like a staircase with each stair 2px wide.
2) You should get rid of these outlines, make them the same color as the rest.
3) The top needs to be lighter and the shadow is probably too long. (See example below on how to construct shadows)
4) In any other case I would say you need some texture, but here, as you are doing a weird monolith from outer space, the sides can stay smooth.
Edit: Sorry, I think the shadow in my example was wrong, too. Now it should be okay:
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Re: My first building/plugin
Yes, it's better, but the shape is still irregular. It kooks like it was wedged at the right side. Compare it to the example above. The top should be exactly the same as the bottom.
Also you should erase the bottom-most light grey pixel, it makes the shape irregular, too.
Also you should erase the bottom-most light grey pixel, it makes the shape irregular, too.
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Re: My first building/plugin
It should look something like this:
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Re: My first building/plugin
Take a look here:
red = erase pixel
green = add top color
blue = add color of left side
orange = add shadow color
red = erase pixel
green = add top color
blue = add color of left side
orange = add shadow color
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- MXD77
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Re: My first building/plugin
Sorry I can't help you with json file but I have some suggestions what this monument could added
1. Of course it should have a very big education influence
2. It could drawed aliens likes army's rocket launcher
1. Of course it should have a very big education influence
2. It could drawed aliens likes army's rocket launcher
Happy owner of cat and dog
Have a niceday
And greatings from Gdańsk
Have a niceday
And greatings from Gdańsk
- CommanderABab
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Re: My first building/plugin
If you're going to use this as a building, you may want to center it.
Plus at 320x320 pixels, that would set it as a 10x10 tile building.. Way too big!
Here I centered it in Novix using the vertical symmetry tool and the edit move tool, resized it to 256x256 for an 8x8 tile building and set the front ground guide lines.
You should also follow mdk's advice above. The shadow needs to be removed past the ground lines.
A centered building is visually much easier to place in game
Plus at 320x320 pixels, that would set it as a 10x10 tile building.. Way too big!
Here I centered it in Novix using the vertical symmetry tool and the edit move tool, resized it to 256x256 for an 8x8 tile building and set the front ground guide lines.
You should also follow mdk's advice above. The shadow needs to be removed past the ground lines.
A centered building is visually much easier to place in game
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Re: My first building/plugin
I think, these are meant as previews, so that we can actually see something here in the forum.CommanderABab wrote: ↑24 Jul 2017, 19:05Plus at 320x320 pixels, that would set it as a 10x10 tile building.. Way too big!
In the original post at the top there is a normal sized version.
But you are right, the object should be centered. Maybe it would help former member to use one of the 1x1-templates from the tutorial subforum and build on that.
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- Josh
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Re: My first building/plugin
Its cool & black
- CommanderABab
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Re: My first building/plugin
Thanks!mdk_813 wrote: ↑24 Jul 2017, 19:21I think, these are meant as previews, so that we can actually see something here in the forum.CommanderABab wrote: ↑24 Jul 2017, 19:05Plus at 320x320 pixels, that would set it as a 10x10 tile building.. Way too big!
In the original post at the top there is a normal sized version.
But you are right, the object should be centered. Maybe it would help former member to use one of the 1x1-templates from the tutorial subforum and build on that.
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Re: My first building/plugin
Use the eyedropper or color pickup tool to grab whichever adjoining color fits best and fill or draw over the black line with it. Be sure to use undo if it doesn't look right.
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- Bearbear76
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Re: My first building/plugin
Color it manuallyformer member wrote: ↑25 Jul 2017, 01:18OK.
I used Pixly to build the structure.
And then color it.
But how do I delete the black outline without affecting the building?
Here's how it turned out:
Just my opinion
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Re: My first building/plugin
In this quoted posting, your geometry is correct. You only need to paint over the outlines with the same colors from the sides. The vertical outline in the center should have the same color as the left side. But, you cannot simply delete the outlines and push the two parts together, because then you screw up the geometry of your object again.former member wrote: ↑25 Jul 2017, 01:18OK.
I used Pixly to build the structure.
And then color it.
But how do I delete the black outline without affecting the building?
Here's how it turned out:
Again, look at my example with the light blue monolith from above! This should tell you exactly how to color your black monolith.
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Re: My first building/plugin
Yes, it's almost good. Almost, because the bottom and the top should be the same. Here they are inverted.
But why don't you just take the version from the posting I quoted above (the one with the black outlines)?
You have a correct geometry there and would just need to paint over the outlines.
But why don't you just take the version from the posting I quoted above (the one with the black outlines)?
You have a correct geometry there and would just need to paint over the outlines.
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Re: My first building/plugin
Don't worry, it really isn't hard at all.
You were already on the right track with the version in the quoted post. Just one thing was missing, and that is painting over the outlines. That's all. Just paint over them, make them the same colors as the sides, but don't delete them!
With geometry I mean that you are trying to create a boxshaped object. If you don't use that staircase-pattern (draw two pixels, go one line up, two pixels etc.) or if you break it up by drawing one pixel instead of two at some point, then you don't do a boxshaped object anymore but something that is curved or wedged etc. Also, if you just erase the outlines and push the parts together, then it becomes a different object, one that is smaller and thinner than the one which you intended to draw.
You were already on the right track with the version in the quoted post. Just one thing was missing, and that is painting over the outlines. That's all. Just paint over them, make them the same colors as the sides, but don't delete them!
With geometry I mean that you are trying to create a boxshaped object. If you don't use that staircase-pattern (draw two pixels, go one line up, two pixels etc.) or if you break it up by drawing one pixel instead of two at some point, then you don't do a boxshaped object anymore but something that is curved or wedged etc. Also, if you just erase the outlines and push the parts together, then it becomes a different object, one that is smaller and thinner than the one which you intended to draw.
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Re: My first building/plugin
Actually, it doesn't change its shape then, it stays just the same:former member wrote: ↑25 Jul 2017, 16:55That's what I don't know how to do.
When I paint over the outlines, it loses its shape.
And then I have to revert to the outlines again.
I need an in depth guide about painting the outlines that I can use for every building.
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Re: My first building/plugin
This is one of the pictures from theo's tutorial:
Notice how the colors contact at the edges of the box? Its just the same principle as in my image above in step 2), only Theo's box is a little larger.
The same principles apply to every building with straight edges.
Notice how the colors contact at the edges of the box? Its just the same principle as in my image above in step 2), only Theo's box is a little larger.
The same principles apply to every building with straight edges.
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Re: My first building/plugin
It apears a bit thicker, because you see more of the sides' colors. But actually the object is not thicker at all, it has the same width in pixels as before.former member wrote: ↑25 Jul 2017, 17:18I'm just saying that coloring the outlines makes the building thicker than before.
Ok, it is better, but still not quite there:
pink = add top-color (mid-grey)
blue = add color of left side (lighter grey)
yellow = add shadow color
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Re: My first building/plugin
Yes, there you go! That's it
But there is one lonely pixel of the shadow color below the monolith that doesn't belong there. You should erase that.
If you want to make it thinner:
red = erase here
But there is one lonely pixel of the shadow color below the monolith that doesn't belong there. You should erase that.
If you want to make it thinner:
red = erase here
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