Cars
Moderator: Plugin Moderators
Online
- CommanderABab
- AB
- Reactions:
- Posts: 11107
- Joined: 07 Jun 2016, 21:12
- Plugins: Showcase Store
- Version: Beta
-
Plugin Creator
Platform
Re: Cars
More disturbing is that you are overriding the default fire truck which fights fires and giving it only the ability to act as an ambulance.
my avatar:
- TheFennekin
- Neighborhood fox
- Reactions:
- Posts: 2728
- Joined: 24 Aug 2017, 11:17
- Location: Wandering around
- Plugins: Showcase Store
- Version: Beta
-
Plugin Creator
Platform
Re: Cars
I also got this issue in my drifitng AE86 and other self made cars I did but just move each car frame up and down and try to see if it fits the road nicely. Basically just trial and error.
i miss the good ol days
Re: Cars
Ye, actually.. the truck went for its safety.Zman The Man wrote: ↑08 Nov 2020, 08:48That car is playing GTA IV but the pedestrians are wiser NOT to walk
What is the fifth frame of green car represent?CommanderABab wrote: ↑08 Nov 2020, 15:01More disturbing is that you are overriding the default fire truck which fights fires and giving it only the ability to act as an ambulance.
I spaced it 2 pixel on purpose, is it bad?
Anyway, I offset the truck by using the "v2" (I don't remember what its actually for) and it worked but I concern this is not the correct way.
Code: Select all Reset
"frames":[{"bmp":"JBPM_Scania.png","count":4,"h":22,"w":23}], "id":"$carfirebrigade00", "meta":{"tags":{"medic":{},"swat"{}}}, "speed":1.1, "type":"car", "v2":[-2,-2,-2,-2], "override":true
JSON checker
- Lakan Haraya
- Metropolitan
- Reactions:
- Posts: 131
- Joined: 28 Mar 2019, 09:34
- Location: Philippines
- Plugins: Showcase Store
- Version: Beta
-
Plugin Creator
Platform
Re: Cars
Diagonal oriented Cars is here... v1966
"ᜀᜃᜓ ᜀᜅ᜔ ᜁᜌᜓᜅ᜔ ᜑᜇᜌ"
CEO of Haráya Motors
“TheoTown Philippines Council”
“Kapulungan Ng Mga Nagkakaisang Lungsod”
CEO of Haráya Motors
“TheoTown Philippines Council”
“Kapulungan Ng Mga Nagkakaisang Lungsod”
- TheFennekin
- Neighborhood fox
- Reactions:
- Posts: 2728
- Joined: 24 Aug 2017, 11:17
- Location: Wandering around
- Plugins: Showcase Store
- Version: Beta
-
Plugin Creator
Platform
- JustAnyone
- Developer
- Reactions:
- Posts: 3480
- Joined: 23 Jul 2017, 12:45
- Location: Easter Island
- Plugins: Showcase Store
-
Platform
Re: Cars
Diagonal cars just use 8 instead of 4 frames.
4 for diagonal axis and 4 normally.
All you just need to do is specify "frames per variant": 8 attribute for the car drafts.
The following example is how diagonal firetrucks are implemented
In regard to the order of frames it works the same like before for the first 4 frames (which will have different order when v2 is set to true). The next four, diagonal frames are always ordered like this:
4 for diagonal axis and 4 normally.
All you just need to do is specify "frames per variant": 8 attribute for the car drafts.
The following example is how diagonal firetrucks are implemented
Code: Select all Reset
[{ "id":"$carfirebrigade00", "type":"car", "frames":[ {"x":512,"y":657,"w":32,"h":18,"count":4},{"x": 128,"y": 365,"w": 32,"h": 19,"count": 4,"offset y": 3072} // This array has 8 frames ], "frames per variant": 8, // We let the game know that we use 8 frames per variant, otherwise it would treat 8 frames as 2 separate variants "animation":[ { "id":"$animationcaralertlights00", "pos":[16,-10, 10,-4, -4,-9, 4,-13], "important":true }, { "id":"$animationcaralertlights00", "pos":[18,-9, 12,-5, -2,-8, 6,-14], "important":true }, { "id": "carlight_red", "pos": [11, 4, 0, 0, 0, 0, 25, 1], "frames": [0, 3] }, { "id": "carlight_red", "pos": [13, 5, 0, 0, 0, 0, 27, 0], "frames": [0, 3] }, { "id": "carlight_yellow", "pos": [0, 0, 19, 5, 3, 0, 0, 0], "frames": [1, 2] }, { "id": "carlight_yellow", "pos": [0, 0, 21, 4, 5, 1, 0, 0], "frames": [1, 2] } ], "flag military":true, "flag airport":true, "flag emergency": true, "chargeable": false, "meta":{"tags":{"fire brigade":{}}} }]
JSON checker
- Yakka
- Inhabitant of a Conurbation
- Reactions:
- Posts: 415
- Joined: 06 Jan 2020, 09:57
- Location: Java-indonesia
- Plugins: Showcase Store
- Version: Beta
-
Plugin Creator
Platform
Re: Cars
Can anyone provide an example for very long vehicle,like more than 22pixel in width,in this case i need a example for 1 tile long
- Patchouli Knowledge
- Townsman
- Reactions:
- Posts: 62
- Joined: 26 Sep 2020, 09:42
Re: Cars
If count of car’s frame is 8,how to How do I draw a picture in this case?
- THEMAX
- Inhabitant of a Universe
- Reactions:
- Posts: 4314
- Joined: 14 Sep 2017, 17:30
- Location: Astrellia, UHAE
- Plugins: Showcase Store
- Version: Beta
-
Plugin Creator
Platform
Re: Cars
If I want to add night animations to the diagonal variants of my trains, can I still use a v2 night animation frame like I did it before except it would be for 8 different frames or does it only work with 2 or 4 rotations ?
@JustAnyone @Lobby
@JustAnyone @Lobby
Emperor of Atlantean federated empire
Founder state of Internationxal council
Leader of AEOY and steel pact
Founder state of Internationxal council
Leader of AEOY and steel pact
- THEMAX
- Inhabitant of a Universe
- Reactions:
- Posts: 4314
- Joined: 14 Sep 2017, 17:30
- Location: Astrellia, UHAE
- Plugins: Showcase Store
- Version: Beta
-
Plugin Creator
Platform
Re: Cars
I have done some tests and it indeed does not work, but with the update coming, it's now a requirement imo, and I cant afford the time to modify all my trains texture.
Emperor of Atlantean federated empire
Founder state of Internationxal council
Leader of AEOY and steel pact
Founder state of Internationxal council
Leader of AEOY and steel pact
- THEMAX
- Inhabitant of a Universe
- Reactions:
- Posts: 4314
- Joined: 14 Sep 2017, 17:30
- Location: Astrellia, UHAE
- Plugins: Showcase Store
- Version: Beta
-
Plugin Creator
Platform
Re: Cars
So essentially, I would like to be able to do this :
Except with a vehicle with 8 parts :
This would truly be of great help and reduce the workload BY A LOT also allowing me to update the railroad expansion plugin faster.
And be able to have both over each ones, like it is possible with a json like that :
Code: Select all Reset
[ { "id": "$Themax_TrainNight_Real_33_Innovia_200_LasVegas_End", "type": "animation", "light": true, "light switching": true, "frames": [ { "bmp": "Themax_TrainNight_Real_33_Innovia_200_LasVegas_End.png", "count": 4, "h": 19, "w": 21 } ], "rotation aware": true }, { "author": "Themax", "flag normal": false, "flag train": false, "flag monorail": true, "frames": [ { "bmp": "Themax_Train_Real_33_Innovia_200_LasVegas_End.png", "count": 4, "h": 19, "w": 21 } ], "id": "$Themax_Train_Real_33_Innovia_200_LasVegas_End", "animation": [{"id": "$Themax_TrainNight_Real_33_Innovia_200_LasVegas_End", "x":0,"y":-11}], "speed": 2.5, "type": "car", "v2": true } ]
JSON checker
Code: Select all Reset
[ { "id": "$Themax_CarNight_Real_1_Cadillac_CT6", "type": "animation", "light": true, "light switching": true, "frames": [ { "bmp": "Themax_CarNight_Real_1_Cadillac_CT6.png", "count": 8, "h": 10, "w": 15 } ], "rotation aware": true }, { "author": "Themax", "flag pkw": true, "flag normal": false, "frames": [ { "bmp": "Themax_Car_Real_1_Cadillac_CT6.png", "count": 8, "h": 10, "w": 15 } ], "id": "$Themax_Car_Real_1_Cadillac_CT6", "animation": [{"id": "$Themax_CarNight_Real_1_Cadillac_CT6", "x":0,"y":-2}], "speed": 2.5, "frames per variant": 8, "type": "car", "v2": true } ]
JSON checker
Emperor of Atlantean federated empire
Founder state of Internationxal council
Leader of AEOY and steel pact
Founder state of Internationxal council
Leader of AEOY and steel pact
- Yakka
- Inhabitant of a Conurbation
- Reactions:
- Posts: 415
- Joined: 06 Jan 2020, 09:57
- Location: Java-indonesia
- Plugins: Showcase Store
- Version: Beta
-
Plugin Creator
Platform
Re: Cars
I Agree.THEMAX wrote: ↑18 Nov 2021, 21:39So essentially, I would like to be able to do this :
Themax_Train_Real_33_Bombardier_Innovia_200_LasVegas_End.pngThemax_TrainNight_Real_33_Bombardier_Innovia_200_LasVegas_End.png
This would truly be of great help and reduce the workload BY A LOT also allowing me to update the railroad expansion plugin faster.