TheoTown full update changelogs

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Re: TheoTown full update changelogs

#281

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Version 1.11.16
  • Fix crash caused by invalid draft for sound fun action
  • Fix remove zone tool had limited range on desktop
  • Fix export command did not properly write the plugin file
  • Use slightly darker mouse cursor on click
  • Ensure to set cursors over toolbar and minimap
  • Exclude .DS_Store and .vscode from exported plugins
  • Enforce some tile validity checks for the RoadTool
  • Internal optimizations and reliability improvements

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Re: TheoTown full update changelogs

#282

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Version 1.11.17
  • Add built-in seed selection window to city/region creation stage
  • Fix entering account name with wrong casing / using e-mail address would lead to auto logout
  • Fix dumping format
  • Fix some dependencies were broken
  • Exclude MacOS resource fork files in .plugin files
  • Refactor exception handling, also prevent exception in stage tasks from preventing any progress
  • Use material alert dialog on Android
  • Update translations

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Re: TheoTown full update changelogs

#283

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Version 1.11.18

This update drops support for devices, which do not have at least 4096 of available texture size.
  • Fix cutout change detection
  • Drop support for devices with a max texture size < 4096
  • Update font rendering

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Re: TheoTown full update changelogs

#284

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Version 1.11.19
  • Add ability to concatenate Lua arrays using + syntax
  • Add ability for "frame" fun action to overwrite road direction by setting "w":1 (range for "frame" is then 0-63)
  • Add ability for road decorations to override the underlying road's dirs array
  • Add ability for road decorations to override sidewalk size and offset using "sidewalk size" and "sidewalk offset"
  • Fix cars had no support for colored animations
  • Fix a bug in cars v2 for diagonal frames did not set index 6 properly
  • Kind of fix pickle car drawing by using bigger drawing area for roads that allow trucks on them which excludes rails
  • Tag train platform buildings for future use
  • Minor additional adjustments to how the font is rendered, make the font less smooth
  • Refactor some console command implementations
  • Internal code structure improvements

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Re: TheoTown full update changelogs

#285

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Version 1.11.20
  • Add new Pluc cars
  • Add spot lights to premium fire department
  • Add hotkeys for city scrolling, zooming, console access and saving the city
  • Fix dirs in road decorations were not considered in pathfinding
  • Fix taxi cars were chargeable
  • Fix road bridge frames did not actually support 20 frames per bridge as the underlying frame was not rendered correctly
  • Various adjustments to the hotkey system. Changed keys binds are now highlighted and you can unassign them now.
  • Adjust how water frames are used for road bridge frame drawing
  • Use single thread executor for minimap rendering instead of created a new thread each time
  • More refactoring
  • Update translations

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Re: TheoTown full update changelogs

#286

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Version 1.11.21
  • Add reworked biome generation and declaration system. You can define new biomes using the "biome" type.
  • Fix built-in special seeds were not included in seed selection window for city creation
  • Fix cars randomly disappeared
  • Fix leaving game on desktop resulted in non zero exit code

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Re: TheoTown full update changelogs

#287

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Version 1.11.22
  • Add ability to define ground and tree in biomes and add actual support for ground and tree spawning
  • Add ability to pass through Steam command line options to the game e.g. :createcity to launch into city (only on Windows for now)
  • Add "not implemented" draft attribute for developers to not forget to implement a draft
  • Fix default biome handling
  • Fix libgdx does not support 32bit codepoint input
  • Fix AppStore only shows en as available language

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Re: TheoTown full update changelogs

#288

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Version 1.11.23
  • Add ability to use a biome id as map seed to use that biome, only
  • Add support for biome based building spawning
  • Add biome selection window
  • Add ability to control noise seed in spawn definition
  • Add ground "blending" attribute to declare whether a ground should use blending; false by default but it gets set to true by $template_ground template; asphalt ground should use $template_grounddeco00 instead. Blending use neighbor tiles to blend with other ground.
  • Fix influence issues on newly generated maps (was an issue for a long time; caused by additive influence calculation after decoration buildings were placed)
  • Fix responsiveness when resizing window during create city stage
  • Adjustments to the tutorial to streamline the experience
  • Remove filter drafts as they are superfluous with biomes
  • Reduce impact of water pollution
  • Fine tune sea rocks spawning
  • Adjust sand color
  • Update translations

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Re: TheoTown full update changelogs

#289

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Version 1.11.24
  • Add support for City.setView to not adjust for terrain elevation
  • Add City.getScale, City.setScale and City.move for move control over city view controls
  • Add ability to unlock region zones even when conditions are not met (costs region coins on desktop)
  • Add hint to starter packs that buildings will be unlocked permanently
  • Fix seed textfield in city creation stage was displayed over dialogs on Android
  • Fix support for old "spawn" attribute that was used to spawn stuff before biomes were added
  • Fix City.getView returned rotated coords
  • Fix strange black graphic artifacts that were caused by strange resolutions (e.g. on desktop when resizing the window)
  • Spawn some bushes in steppe biome
  • Make create city stage UI more compact
  • Get rid of the old spawner / filter system completely
  • Get rid of road path pre-calculation because there seems to be no performance benefit
  • Various optimizations related to pathfinding
  • Setup internal testing

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Re: TheoTown full update changelogs

#290

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Version 1.11.25
  • Add support for "Tool Groups" that can group drafts into a single toolbar item with variant selection
  • Add Pluc dirt track as dirt road variant
  • Add Pluc highway and replace national road look with regular ones
  • Add boulders and lookout tower by Pluc
  • Add Pluc highway signs
  • Add support for road decorations to specify applicable dirs
  • Add inner street lights to the highway
  • Add area measurements in map size selection
  • Fix div by zero exception relating to resolution
  • Fix disabled edge drawing by really drawing no edges at all
  • Fix green line under some of the new trees
  • Try to reduce accidental dialog closing

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Re: TheoTown full update changelogs

#291

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Version 1.11.26
  • Add setting for units
  • Add new region tributaries
  • Add new fences by Pluc
  • Fix national country road used old frames
  • Fix potential crash caused by road ramps in composition buildings
  • Fix neighbor city road connection destroyed regular buildings to restore the connection in any way possible
  • Fix boulders y handle
  • Fix tool group usage in old toolbar
  • Update road borders decoration by using Pluc's new fence graphics
  • Improve some slope textures
  • Refactor how texture space is used to optimize it
  • Update translations

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Re: TheoTown full update changelogs

#292

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Version 1.11.27
  • Add shader uniforms unit2 and dUnit2 to take care of non square textures
  • Fix changing road type broke tutorial
  • Fix strange bug where images in store and gallery did not load on Android
  • Attempt to fix smooth shaders on mobile
  • Optimize the tutorial
  • Update translations

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Re: TheoTown full update changelogs

#293

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Version 1.11.28
  • Fix hydro plant texture bug

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Re: TheoTown full update changelogs

#294

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Version 1.11.29
  • Add support for displaying IND digits (eg ५००,०००.००)
  • Re-add highway secondary bridge type
  • Fix broken residential building
  • Fix national highway did not support more than 1 level of elevation
  • Make rain a bit less likely

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Re: TheoTown full update changelogs

#295

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Version 1.11.30
  • Fix tutorial build mask drawing bug where markers used wrong scale
  • Fix an exploit
  • Enforce check for amount of bridge frames when loading road drafts
  • Make tutorial more robust (could get stuck during build parks task if player closes app)

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Re: TheoTown full update changelogs

#296

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Version 1.11.31
  • Add support for more characters (e.g. ဟ◕⫎⫍)
  • Add font to support Myanmar number format
  • Fix some common reasons for null pointer related crashes
  • Fix average city rating could be NaN for small cities due to timing issues
  • Mark notification pending intent as immutable as would appear to be required by modern versions of Android

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Re: TheoTown full update changelogs

#297

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Version 1.11.32
  • Fix store jumping upon plugin deletion while an online mode is active
  • Fix orientation on iOS was broken
  • Use own categories for plugin settings
  • Disable ground blending by default on potato Android phones
  • Assume sufficient max texture size in case max texture size of 0 gets reported
  • Keep track of start amount of people when creating a city in a region plot
  • Attempt to improve game packaging optimizations, might break things during runtime
  • Update translations

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Re: TheoTown full update changelogs

#298

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Version 1.11.33
  • Add terrain settings window to city creation menu for future terrain settings
  • Add "dsa rocket supplier" tag to some ind buildings
  • Fix stackoverflow from circular category definition
  • Fix crash caused by opening region when no region is available
  • Attempt to fix a rare crash in augmented happiness modifier
  • Tweak optimizations to make the game run on Android once again

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Re: TheoTown full update changelogs

#299

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Version 1.11.34
  • Fix crash in case iso3 country code for region does not exist for automatic unit resolution
  • Fix cars did not work for map sizes above 1024x1024, the limit now is 4096x4096. This is due to storing car x, y coordinates as 2^12
  • Refactor some console commands into own class
  • Begin tracking used plugin IDs for future use

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Re: TheoTown full update changelogs

#300

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Version 1.11.35
  • Add rivers and roughness terrain generation options
  • Add deprecation warning dialog for plugins without manifest
  • Update translations

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