Little problem with a dutch guy car plugin

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Mr. French
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Little problem with a dutch guy car plugin

#1

Post by Mr. French »

I hate that
Screenshot_20180324-152629.jpg
Inactive on the forums since I've stopped playing the game. do not message me.

still active on discord @august#6642 (dm only for important stuff)

apologies for any drama that I may have been causing. :space

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JustAnyone
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Re: Little problem with a dutch guy car plugin

#2

Post by JustAnyone »

What do you hate about it?
:pickle:

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Mr. French
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Re: Little problem with a dutch guy car plugin

#3

Post by Mr. French »

JustAnyone wrote:
24 Mar 2018, 18:21
What do you hate about it?
the car is riding on the pavement
Inactive on the forums since I've stopped playing the game. do not message me.

still active on discord @august#6642 (dm only for important stuff)

apologies for any drama that I may have been causing. :space

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CommanderABab
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Re: Little problem with a dutch guy car plugin

#4

Post by CommanderABab »

Better than floating in air. :)
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Lobby
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Re: Little problem with a dutch guy car plugin

#5

Post by Lobby »

@A dutch Guy
Instead of

Code: Select all

"v2":true
you may use

Code: Select all

"v2":[2,0,0,0]
in your plugin. The 2 moves the first frame two pixels upwards. Same can be done for the other frames.
=^._.^= ∫

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Bearbear76
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Re: Little problem with a dutch guy car plugin

#6

Post by Bearbear76 »

Lobby wrote:
25 Mar 2018, 02:09
@A dutch Guy
Instead of

Code: Select all

"v2":true
you may use

Code: Select all

"v2":[2,0,0,0]
in your plugin. The 2 moves the first frame two pixels upwards. Same can be done for the other frames.
is it up, down, left, right??
Just my opinion
retired

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Lobby
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Re: Little problem with a dutch guy car plugin

#7

Post by Lobby »

No, frame 0, frame 1, etc.
Each value is a y movement. For more control you'd have to use handle x and handle y is the frame definition :teach
=^._.^= ∫

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