Ideas for plugins

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FranchuFranchu
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Re: Ideas for plugins

#241

Post by FranchuFranchu »

There's a night plugin though

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Mg3094066
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Re: Ideas for plugins

#242

Post by Mg3094066 »

@Lobby
Can you show an avenue Json?

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Lobby
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Re: Ideas for plugins

#243

Post by Lobby »

You'll find the build-in avenue in content_road.json as $road04

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CommanderABab
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Re: Ideas for plugins

#244

Post by CommanderABab »

KoalaGuy wrote:
22 Feb 2018, 08:17
Isn't possible with plugins.
I think it could be. I'm not going to try though. :)

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cesareborgia94
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Re: Ideas for plugins

#245

Post by cesareborgia94 »

I would like to suggest a court/judicial system in TT, where there are courts to judge people according to the law.

Maybe a court building which functions as management and also increases safety of the city.

Edit: I'd probably made a mistake earlier lol
Last edited by cesareborgia94 on 02 Mar 2018, 15:06, edited 2 times in total.

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CommanderABab
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Re: Ideas for plugins

#246

Post by CommanderABab »

... but ...

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DrillPeel
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Re: Ideas for plugins

#247

Post by DrillPeel »

Border checkpoints.

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MONTEMARINO
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Re: Ideas for plugins

#248

Post by MONTEMARINO »

cesareborgia94 wrote:
02 Mar 2018, 14:21
I would like to suggest a court/judicial system in TT, where there are courts to judge people according to the law.

Maybe a court building which functions as management and also increases safety of the city.

Edit: I'd probably made a mistake earlier lol
Courthouse done! :)

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Mg3094066
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Re: Ideas for plugins

#249

Post by Mg3094066 »

@Lobby
Do you like it?
Attachments
Conika_18-03-19_21.41.46.png


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Dictator Oceanawski☭
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Re: Ideas for plugins Toll Road

#251

Post by Dictator Oceanawski☭ »

A fast road cars can pay to drive in

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sandz
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Re: Ideas for plugins

#252

Post by sandz »

does the number of bus stop have any effect to the bus routes(how exactly bus system work?).

i think if a route have effective bus stops it should give bonus tickets to the route.

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fico240
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Re: Ideas for plugins

#253

Post by fico240 »

sandz wrote:
21 Mar 2018, 02:18
does the number of bus stop have any effect to the bus routes(how exactly bus system work?).

i think if a route have effective bus stops it should give bonus tickets to the route.
The truth is that the one that gives more tickets is the latest. For example, the red bus at level 61 gives the same tickets as a violet bus of level 50.
I made lines that have as many as 86 stops and it does not change at all.

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Weard Peridot
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Re: Ideas for plugins

#254

Post by Weard Peridot »

Can I make a suggestion?
How about modular war-/ships?
Like that mdk's racetrack, but placed on water and it looks like a ship?

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Pounkiller
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Re: Ideas for plugins

#255

Post by Pounkiller »

There are some warship plugins buut I don't know about modular warships...

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DrillPeel
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Re: Ideas for plugins

#256

Post by DrillPeel »

Border checkpoint

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Bearbear76
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Re: Ideas for plugins

#257

Post by Bearbear76 »

DrillPeel wrote:
25 Mar 2018, 00:49
Border checkpoint
probably close enough http://www.theotown.com/forum/viewtopic.php?f=59&t=4516

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Pounkiller
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Re: Ideas for plugins

#258

Post by Pounkiller »

Bearbear65 wrote:
25 Mar 2018, 09:37
DrillPeel wrote:
25 Mar 2018, 00:49
Border checkpoint
probably close enough http://www.theotown.com/forum/viewtopic.php?f=59&t=4516
Not quite...
...but you can allways add some millitary deco to make it kinda like a checkpoint...

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Matt_ds_lasar
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Re: Ideas for plugins

#259

Post by Matt_ds_lasar »

How about placeable boats, like the in game sail boats or cargo ships as a prop?

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Matt_ds_lasar
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Re: Ideas for plugins

#260

Post by Matt_ds_lasar »

Thanks.

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