[LEGACY/UNSUPPORTED] [390+] Night Plug-in
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- JustAnyone
- Developer
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- Joined: 23 Jul 2017, 12:45
- Location: Easter Island
- Plugins: Showcase Store
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- Wekabu city
- Inhabitant of a Megalopolis
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- Joined: 29 Aug 2017, 21:07
- Location: Germany, Hessia
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- Version: Beta
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Re: Night Plug-in [Release 1.0 !]
Thanks!
Doesn`t look bad....
Important Note! :You need Version 390+ to use the next Version as it uses the custom flag option!!!
Bridge will also be included.
Doesn`t look bad....
Important Note! :You need Version 390+ to use the next Version as it uses the custom flag option!!!
Bridge will also be included.
Galimulator, Minecraft and Theotown modder.
- Kulche
- Pluche
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- Joined: 07 Jun 2017, 20:28
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Re: Night Plug-in [Release 1.0 !]
Here is set of all cars (except the premium ones )
help.
If you want me to help you with JSONS, I can I'm not lazy, I'm motivated to do nothing!
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- Wekabu city
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- Location: Germany, Hessia
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Re: Night Plug-in [Release 1.0 !]
Thanks ! ...
The JSON is the easiest thing for me.
Galimulator, Minecraft and Theotown modder.
- mdk_813
- Inhabitant of a Country
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- Location: Germany
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Re: Night Plug-in [Release 1.0 !]
This is really an interesting project.
Good job, and hats off to the amount of work that you are willing to invest.
Maybe you could add a slight tint of blue or purple to the graphics, to make them look a bit more lively?
Good job, and hats off to the amount of work that you are willing to invest.
Maybe you could add a slight tint of blue or purple to the graphics, to make them look a bit more lively?
My Plugins: Link
Update Sep 12, 2020:
As I am not really active here anymore, I am not able to answer any PMs in time.
So, as long as you mention me in the plugin and the description, feel free to use or modify my plugins for your own creations.
Update Sep 12, 2020:
As I am not really active here anymore, I am not able to answer any PMs in time.
So, as long as you mention me in the plugin and the description, feel free to use or modify my plugins for your own creations.
- Wekabu city
- Inhabitant of a Megalopolis
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- Joined: 29 Aug 2017, 21:07
- Location: Germany, Hessia
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Re: Night Plug-in [Release 1.0 !]
The German school system is garbage (Teachers always ill, oversized holidays), so it's very easy too find time. And what is better: spending ridiculous amounts of money in frustrating Games or typing letters in JSON code with Traditional Winter Holiday Melody In background?
However, I was busy trying to implement night cars and flags.I also added a bridge. The Result is that: (I'll fix the Car rotation)
Note: The changes will be available today, Greenwich Time .
However, I was busy trying to implement night cars and flags.I also added a bridge. The Result is that: (I'll fix the Car rotation)
Note: The changes will be available today, Greenwich Time .
Galimulator, Minecraft and Theotown modder.
- Wekabu city
- Inhabitant of a Megalopolis
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- Location: Germany, Hessia
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Re: Night Plug-in
You are right.former member wrote: ↑11 Jan 2018, 12:45I remember Wekabu city saying "will support night textures on a small amount of buildings".
And I am saying this just as clarification!
I have got the time , but the texture for the entire Game doesn't fit in the small part dedicated for Plug-ins. You could solve this by changing the World textures, but its forbidden.
If you want to, you can present night frames in your plug-in, I'm not disallowing you. (you don't have to credit me, but you could become a P.M. if you do strange things.)
Republishing this Plug-in is unwanted!
Galimulator, Minecraft and Theotown modder.
- khadafi laidi
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- AvenJZR
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Re: Night Plug-in [Release 1.0 !]
I love that Windsor building(First from the right)
Republic of Telang
Re: Night Plug-in [Release 1.0 !]
Maybe Lobby should just release Theotown 2 with no winter and weather, just a release that contains night and day version. Its just my suggestion, though I would see day and night is really difficult to implement when there is already winter enabled in the game.
Re: Night Plug-in [Release 1.0 !]
Nothing is impossible if you put enough effort to it. I am skeptical about this plugin being too difficult to produce but if he works hard to achieve his goal, I am sure this night plugin will be a reality soon.
- Wekabu city
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Re: Night Plug-in [Version 1.1 Road update.]
Version 1.1 is Alive download is in the first post!
Changes:
Nightroads can only support nightcars (currently one).
Bridges!
Removed useless .png data.
Changes:
Nightroads can only support nightcars (currently one).
Bridges!
Removed useless .png data.
Galimulator, Minecraft and Theotown modder.
Re: Night Plug-in [Version 1.1 Road update.]
no cars are good because car cinamas generally works when night ,not mornings like in gameformer member wrote: ↑12 Jan 2018, 21:22Just remove people from the swimming pool and cars from the car cinema
Edit: Am I drunk? I wrote vats instead of cars. Corrected.
and beach people must remove too
Re: Night Plug-in [Version 1.1 Road update.]
do u meanformer member wrote: ↑12 Jan 2018, 21:29Ah ok
But the film animations here will only waste PTS (plugin texture space), they're lit up so they're the same as normal.
1 they must remove
or
2 they must change
which one
- Wekabu city
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Re: Night Plug-in [Version 1.1 Road update.]
I won`t add buildings over 4x4.
Car cinema won`t be added.
Car cinema won`t be added.
Galimulator, Minecraft and Theotown modder.
- Wekabu city
- Inhabitant of a Megalopolis
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- Posts: 586
- Joined: 29 Aug 2017, 21:07
- Location: Germany, Hessia
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Re: Night Plug-in [Version 1.1 Road update.]
Played to much Fallout?former member wrote: ↑12 Jan 2018, 21:22Just remove people from the swimming pool and cars from the car cinema
Edit: Am I drunk? I wrote vats instead of cars. Corrected.
Galimulator, Minecraft and Theotown modder.
- Kulche
- Pluche
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Re: Night Plug-in [Version 1.1 Road update.]
People at swimming pool are good, it's open at night too. ... I haven't noticed those people on the beach, ...
I'm not lazy, I'm motivated to do nothing!
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