[LEGACY/UNSUPPORTED] [390+] Night Plug-in

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Wekabu city
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[LEGACY/UNSUPPORTED] [390+] Night Plug-in

#1

Post by Wekabu city »

Credit - Contents of this plugin may only be reused if you give credit to the author.
The night Plug-in is FINISHED!
The inspiration of doing this was playing too much OTTD with its NightGFX.

Download:
Version 1.0: Last post of Page 2
Version 1.1 (Road update): See attachements
Version 1.2 (Zone Update): I`m,sorry but its too bugged :fire
HOTFIX :bf 1.2.1 : See attachments
Version 1.2.2 (Religion Update):See attachments.
Version 1.2.2 Winter Edition : See attachments.
Version 1.2.3 (Patch):
Night_Plug-in1-2-3.zip
(146.49 KiB) Downloaded 452 times
My Plans:
- "Nightified" Trees

You can help if you want.
Attachments
Night_Plugin_Winter-Edition_1-2-2.zip
(173.45 KiB) Downloaded 680 times
Night_Plug-in V 1-2-2.zip
I know, it's not Friday
(146.46 KiB) Downloaded 691 times
Night_Plug-in v 1.2.1.zip
HOTFIX 1.2.1 Is alive !
(69.98 KiB) Downloaded 349 times
Night Plugin_1.1.zip
(49.8 KiB) Downloaded 384 times
Last edited by Wekabu city on 29 Aug 2019, 21:17, edited 15 times in total.
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Wekabu city
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Re: Night Plug-in

#2

Post by Wekabu city »

The first building in testing.
DOESN'T looks that bad.
Just a bit too greenish.
Tukof_-_Testing_City_18-01-08_21.13.07.png
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Wekabu city
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Re: Night Plug-in

#3

Post by Wekabu city »

What should we use to replace Solar power?
... Solar Power at night?
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AwkwrdPrtMskrt
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Re: Night Plug-in

#4

Post by AwkwrdPrtMskrt »

KoalaGuy wrote:
08 Jan 2018, 23:09
You wont get far
Why not? This is a good idea!
:mine Currently working on New Winchester

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Re: Night Plug-in

#5

Post by Wekabu city »

We'll see...
The Ground was already made, but it's not very practical as it is a decoration.

It was very easy.
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Re: Night Plug-in

#6

Post by Wekabu city »

The UI is too bright ...Damn lobby!...I like you.
It needs more variety,but it's still pretty.
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Screenshot_2018-01-09-00-02-34.png
Last edited by Wekabu city on 09 Jan 2018, 12:58, edited 1 time in total.
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Re: Night Plug-in

#7

Post by Hadestia »

you think it is so easy when replacing all of those building
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Re: Night Plug-in

#8

Post by Hadestia »

i recommend to make black background and pit a star on it to look it better
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Re: Night Plug-in

#9

Post by Wekabu city »

Now I know why I can't get far : world textures are not in good shape.
Nevermind :|
Last edited by Wekabu city on 10 Jan 2018, 02:50, edited 1 time in total.
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Re: Night Plug-in

#10

Post by KINGTUT10101 »

Takes world textures, darkens the whole thing by 40%

Boom. Finished! :P jk
Last edited by KINGTUT10101 on 11 Jan 2018, 03:59, edited 1 time in total.

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Re: Night Plug-in

#11

Post by Kulche »

Maybe more like:
70% opacity on black (Pixly)
70% opacity on black (Pixly)
nightres1.png (4.41 KiB) Viewed 10460 times
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Re: Night Plug-in

#12

Post by malsa »

Can i have road texture?

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Re: Night Plug-in

#13

Post by Kulche »

nightroad1.png
nightroad1.png (7.22 KiB) Viewed 10435 times
:bq
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Re: Night Plug-in

#14

Post by Kulche »

nightcoast1.png
nightcoast1.png (11.67 KiB) Viewed 10420 times
nightres2set.png
nightres2set.png (29.49 KiB) Viewed 10420 times
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Re: Night Plug-in

#15

Post by Kulche »

This set contains some skyscrapers, next will include some factories
nightres3set.png
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Re: Night Plug-in

#16

Post by Kulche »

I like coloring windows.. :)
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Re: Night Plug-in

#17

Post by Wekabu city »

Wow! But now we need more (some) water/electricity.
But I have done less than you did.
For me it's fun to darken the texture:
Bam!Its night!
I'll will be busy on doing the JSON.
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Re: Night Plug-in

#18

Post by Wekabu city »

I did something horribly wrong with the Road by Kulche I'll try it again. Here's what I did in the meantime:
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Screenshot_2018-01-09-21-15-43.png
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Re: Night Plug-in

#19

Post by Borbor »

how this plugin will work?
http://www.theotown.com/forum/search.ph ... =firstpost
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Re: Night Plug-in

#20

Post by THEMAX »

Modern skyscrapers could have some neons maybe
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