Red Box Road for transport through hazardous areas!

Transport, Airport, and Road plugins

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The main focus of the plugin is a road or appears in the in-game transportation or airport tabs

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CommanderABab
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Red Box Road for transport through hazardous areas!

Post by CommanderABab » Sun Aug 20, 2017 19:05

Screenshot_20170820-114809.jpg
To the update for beta 334/335๐Ÿ†Ž๏ธ

There are five versions of the road for now until "frames animation fg indices" game code works completely. :)
If you have beta version 333, you are welcome to download this for your personal use.
Screenshot_20170820-114604.jpg
Red Box Road
I recommend using the open end version to build with. You may then go over stretches without intersections with the walled or barriered versions through your hazardous terrain. :) You may dig tunnels if you need to, but the road's roof will protrude through the ground or other roads above.

To the updated version for beta 334/335๐Ÿ†Ž๏ธ
Red box road for 334.zip
Fixed new versions
(75.11 KiB) Downloaded 177 times
๐Ÿ†Ž๏ธ๐Ÿ†Ž๏ธ
Attachments
Red box road for 334.zip
New versions had mmissing frame
(74.46 KiB) Downloaded 71 times
Red Box Road.zip
Previous version for 333
(17.06 KiB) Downloaded 122 times
547547Currently using alpha 547. 547 What's new? :)
settings.json!
:)

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Re: Red Box Road for transport through hazardous areas!

Post by danekbel » Sun Aug 20, 2017 20:25

While I was testing it, my mind exploded.
Then I took a look on json, and pieces of my exploded mind exploded too.
some text.

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Re: Red Box Road for transport through hazardous areas!

Post by CommanderABab » Sun Aug 20, 2017 20:55

Yes, it turned quite extensive for such a simple thing:)

Next beta or two and I should be able to shrink it.
547547Currently using alpha 547. 547 What's new? :)
settings.json!
:)

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Re: Red Box Road for transport through hazardous areas!

Post by CommanderABab » Sun Aug 20, 2017 21:21

One thing to keep in mind: no transfer to it. Because of the walls :)
547547Currently using alpha 547. 547 What's new? :)
settings.json!
:)

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Re: Red Box Road for transport through hazardous areas!

Post by danekbel » Sun Aug 20, 2017 21:43

I have several questions:
1) Are those tunnels provided by road animation?
2) Can you make something like street lights with that?
3) Does a high speed needed?
some text.

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Re: Red Box Road for transport through hazardous areas!

Post by CommanderABab » Sun Aug 20, 2017 21:55

danekbel wrote: โ†‘
Sun Aug 20, 2017 21:43
I have several questions:
1) Are those tunnels provided by road animation?
2) Can you make something like street lights with that?
3) Does a high speed needed?
1. No, the tunnels are just the normal red road tunnels :). They just use a negative bridge height, reduced bridge graphics and opposite to normal ramps.

2. Sure.

3. No. Feel free to reduce speed.
547547Currently using alpha 547. 547 What's new? :)
settings.json!
:)

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Re: Red Box Road for transport through hazardous areas!

Post by danekbel » Sun Aug 20, 2017 22:40

Thanks for answering :bc
some text.

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Re: Red Box Road for transport through hazardous areas!

Post by danekbel » Mon Aug 21, 2017 0:09

I have a problem
When I try to change the speed, game gives me plug-in error.
Can you please send here edited version with 3 speed?
some text.

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Re: Red Box Road for transport through hazardous areas!

Post by CommanderABab » Mon Aug 21, 2017 2:55

danekbel wrote: โ†‘
Mon Aug 21, 2017 0:09
I have a problem
When I try to change the speed, game gives me plug-in error.
Can you please send here edited version with 3 speed?
With speed of 3.2:
Red Box Road.zip
(17.06 KiB) Downloaded 17 times
547547Currently using alpha 547. 547 What's new? :)
settings.json!
:)

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Re: Red Box Road for transport through hazardous areas!

Post by rjroldan1 » Mon Aug 21, 2017 3:39

how do cars drive there
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Re: Red Box Road for transport through hazardous areas!

Post by CommanderABab » Mon Aug 21, 2017 4:08

Same as any road :)
547547Currently using alpha 547. 547 What's new? :)
settings.json!
:)

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Re: Red Box Road for transport through hazardous areas!

Post by rjroldan1 » Mon Aug 21, 2017 7:32

CommanderABab wrote: โ†‘
Mon Aug 21, 2017 4:08
Same as any road :)
at the top or on the ground?
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Re: Red Box Road for transport through hazardous areas!

Post by rjroldan1 » Mon Aug 21, 2017 7:34

i see under ground tunnel
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Re: Red Box Road for transport through hazardous areas!

Post by danekbel » Mon Aug 21, 2017 8:29

CommanderABab wrote: โ†‘
Mon Aug 21, 2017 2:55
danekbel wrote: โ†‘
Mon Aug 21, 2017 0:09
I have a problem
When I try to change the speed, game gives me plug-in error.
Can you please send here edited version with 3 speed?
With speed of 3.2:
Red Box Road.zip
Dankeschรถn
some text.

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Re: Red Box Road for transport through hazardous areas!

Post by CommanderABab » Thu Aug 24, 2017 21:27

Update for 334 coming up. I have to trim the .json file. You can now build a bridge atop the red box road (not the tunnel) and the graphics won't come poking through.
547547Currently using alpha 547. 547 What's new? :)
settings.json!
:)

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Re: Red Box Road for transport through hazardous areas!

Post by Lobby » Thu Aug 24, 2017 21:52

Wow, it's really impressive. I wouldn't have thought something like this would be possible :plugin

In case you want to show your road in front of others you might give "ordinal":0 a try.
...Have a nice stay

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Re: Red Box Road for transport through hazardous areas!

Post by CommanderABab » Thu Aug 24, 2017 21:56

I'm going to leave in the walled version, the open version, and a new dizzy version. Plus the slow one for Danekbel :)
Screenshot_20170824-140039.png
Screenshot_20170824-160348.jpg
I left all IDs the same, but hid a couple so that they are no longer in the menu.

Instructions:
download it if you like,
if you sucessfully unzip it:
remove the previous red box road folder from your plugins folder.
Choose the fast (50) or slow (3) folder, but not both!
Copy your choice to your Theotown/plugins folder.
Enjoy!

Legacy IDs were not updated, so will have no roof on connected sections like the Dizzy version.
I didn't just remove the IDs so that your traffic wouldn't be disrupted. :)



Feel free to download and enjoy for your personal use only! :)
Red box road for 334.zip
Fixed version
(75.11 KiB) Downloaded 18 times
Attachments
Red box road for 334.zip
Had missing frame
(74.46 KiB) Downloaded 19 times
547547Currently using alpha 547. 547 What's new? :)
settings.json!
:)

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Re: Red Box Road for transport through hazardous areas!

Post by CommanderABab » Fri Aug 25, 2017 2:53

Updated.
547547Currently using alpha 547. 547 What's new? :)
settings.json!
:)

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Re: Red Box Road for transport through hazardous areas!

Post by JustAnyone » Tue Aug 29, 2017 16:29

Missing frame.

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Re: Red Box Road for transport through hazardous areas!

Post by CommanderABab » Tue Aug 29, 2017 17:38

Thanks for reporting. I'll fix it soon.
547547Currently using alpha 547. 547 What's new? :)
settings.json!
:)

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Re: Red Box Road for transport through hazardous areas!

Post by JustAnyone » Tue Aug 29, 2017 17:40

CommanderABab wrote: โ†‘
Tue Aug 29, 2017 17:38
Explain:
May not find image /plugin/Red box road for 344 Normal Fast/redbox bg0.png

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Re: Red Box Road for transport through hazardous areas!

Post by CommanderABab » Tue Aug 29, 2017 19:56

JustAnyone wrote: โ†‘
Tue Aug 29, 2017 17:40
CommanderABab wrote: โ†‘
Tue Aug 29, 2017 17:38
Explain:
May not find image /plugin/Red box road for 344 Normal Fast/redbox bg0.png

Yeah, I saw it too. On my phone. Here is the fix, which I have to test yet.
Red box road for 334.zip
Fixed new version
(75.11 KiB) Downloaded 34 times
547547Currently using alpha 547. 547 What's new? :)
settings.json!
:)

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Re: Red Box Road for transport through hazardous areas!

Post by CommanderABab » Tue Aug 29, 2017 20:08

Should work now, sorry for the inconvenience!
547547Currently using alpha 547. 547 What's new? :)
settings.json!
:)

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Re: Red Box Road for transport through hazardous areas!

Post by -LeoLeo- » Thu Oct 18, 2018 18:31

CommanderABab wrote: โ†‘
Sun Aug 20, 2017 21:55
danekbel wrote: โ†‘
Sun Aug 20, 2017 21:43
I have several questions:
1) Are those tunnels provided by road animation?
2) Can you make something like street lights with that?
3) Does a high speed needed?
1. No, the tunnels are just the normal red road tunnels :). They just use a negative bridge height, reduced bridge graphics and opposite to normal ramps.

2. Sure.

3. No. Feel free to reduce speed.
WAIT. Negative bridge hight is A THING!!??!?!??!!
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Re: Red Box Road for transport through hazardous areas!

Post by CommanderABab » Thu Oct 18, 2018 19:12

Stopped being cool though after the water drawing system was changed. :)
547547Currently using alpha 547. 547 What's new? :)
settings.json!
:)

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