to map size

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Lobby
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#1

Post by Lobby »

Let's assume a tile has a size of 8m x 8m (derived from width of some real roads). Now we can calculate the metric size of each map size:

Small(32x32): 256m x 256m = 0.0665km²
Medium(64x64): 512m x 512m = 0.262km²
Big(128x128): 1024m x 1024m = 1.05km²
Huge(256x256): 2048m x 2048m = 4.19km²
Giant(512x512): 4096m x 4096m = 16.8km²

(Numbers are rounded)
Last edited by Lobby on 04 May 2017, 15:31, edited 1 time in total.

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Sometheotown mayor
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Royal coast ??

#2

Post by Sometheotown mayor »

Are you working on a new map ?

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OtakuWeebster
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#3

Post by OtakuWeebster »

Lobby wrote:Let's assume a tile has a size of 8m x 8m (derived from width of some real roads). Now we can calculate the metric size of each map size:

Small(32x32): 256m x 256m = 0,0665km²
Medium(64x64): 512m x 512m = 0,262km²
Big(128x128): 1024m x 1024m = 1,05km²
Huge(256x256): 2048m x 2048m = 4,19km²
Giant(512x512): 4096m x 4096m = 16,8km²

(Numbers are rounded)
Speaking of Map Size, How can you Enable Giant Map Size

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CommanderABab
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#4

Post by CommanderABab »

Debug on
Energy saving off

I believe

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OtakuWeebster
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#5

Post by OtakuWeebster »

Thanks. I tried and Mostly Didn't work

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Ahmad Nur Aizat
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#6

Post by Ahmad Nur Aizat »

Do it at the same time.

And BTW, Giant maps are NOT RECOMMENDED, only work properly in devices with large RAMs

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Lobby
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#7

Post by Lobby »

Actually, you have to enable experimental features after you enabled debug mode. We decoupled it from energy saving, as you might want to keep it enabled :)

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atesteyimateste
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#8

Post by atesteyimateste »

Ahmad Nur Aizat wrote:Do it at the same time.

And BTW, Giant maps are NOT RECOMMENDED, only work properly in devices with large RAMs
I think 4gb ram is enough

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KINGTUT10101
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#9

Post by KINGTUT10101 »

I have one.

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