[Public] Luxury Hotel (Update)
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Re: [Public] Luxury Hotel
Wow, really impressive
I would give the awning less saturation, though. It looks really bright as it is now.
Another thing is the size. It's amazing that you can create such a big building with this much details, but I think many cities will have zones of size 6x6 at max. Maybe it would make sense to offer a version with smaller footprint so it fits into 6x6.
I would give the awning less saturation, though. It looks really bright as it is now.
Another thing is the size. It's amazing that you can create such a big building with this much details, but I think many cities will have zones of size 6x6 at max. Maybe it would make sense to offer a version with smaller footprint so it fits into 6x6.
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Re: [Public] Luxury Hotel
Ok, that seems a likely explanation.actemendes wrote: ↑10 Aug 2017, 16:49These traces are likely to remain from this "sketch with shadows", because it is very sloppy and yes, sometimes I erase the excess with an eraser. In any case, I'm very uncomfortable in these situations. I will try to correct them by yours or in some other way in future works.
But still, you could either use layer masks to paint in shadows precisely, or you could make a selection of the complete building (the house, the ground texture and all the trees etc.) and work from there. To make such a selection copy all visible layers and reduce them to one (but make sure to keep all the other layers!), then by ctrl-clicking the layer preview, you will select all visible pixels. Then you could make a new blank layer and paint the shadows there. The selection would keep you from painting anywhere outside the building, even if you use a broad "sloppy" brush first. If the blinking line bothers you while doing it, you could hide it (not deactivating it) by hitting ctrl+h.
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- Josh
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Re: [Public] Luxury Hotel
Maybe if you make it a 6x6, the best is to remove the road. I think its not really necesarry (My opinion)
Re: [Public] Luxury Hotel
Hope all your plug-ins will added to game so everyone can have your amazing buildings.
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- actemendes
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Re: [Public] Luxury Hotel
Yes, probably, I will make the second version more compact. Only in the beginning I was thinking about upgrades for plugin, but then I was lazy. It's funny that I overdid it with lighting, but I'll think of something. Thanks all for the advices
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Re: [Public] Luxury Hotel
i know this is offtopic
but i like your profile pic (SUBARASHIIII!)
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Re: [Public] Luxury Hotel
offtopic
Omae wo mo shinderu!
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Re: [Public] Luxury Hotel (Update)
[Update]
Details in the "cap of the post"
Details in the "cap of the post"
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Re: [Public] Luxury Hotel (Update)
Lobby should add this one I like it better then the big one
Just my opinion
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- JustAnyone
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Re: [Public] Luxury Hotel (Update)
How does texture space work. What factor?former member wrote: ↑11 Aug 2017, 13:10Lobby, why can't you increase in-game texture space without decreasing plug-in one?
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Re: [Public] Luxury Hotel (Update)
There's one texture of a size of 4096x4096 pixels and we have to fit any graphics into it, also plugins. Therefore I reserve some space of it for plugins.
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Re: [Public] Luxury Hotel (Update)
You device and many others wouldn't run the game.
1. The GPU has a max texture size limit which is currently 4096x4096 for many devices (and there are still enough devices with 2048x2048)
2. The texture is stored in VRAM, the current texture needs 64 MB of it. A texture with bigger size would need 256 MB
1. The GPU has a max texture size limit which is currently 4096x4096 for many devices (and there are still enough devices with 2048x2048)
2. The texture is stored in VRAM, the current texture needs 64 MB of it. A texture with bigger size would need 256 MB
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Re: [Public] Luxury Hotel (Update)
So, could this possibly be added to the actual game through no download? ⊙_⊙
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