[Public] Luxury Hotel (Update)
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- actemendes
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[Public] Luxury Hotel (Update)
Hey, @Skyhunter117 , I tried.
For everyone else, good night.
Yesterday I made this plugin, but I wrote a tutorial, laid out with it today. You can read it here. The building has the influence of park, sport and management. Well, I was trying to make a luxury hotel 8x8 , but I think that I did not do a very good job. Maybe it's in my new work tool, or maybe I'm just not attracted to the "rich style".
[Update]
In the new update I made a compact version of the hotel. Now it covers an area of 36 cells and looks more gray. The rest of the functions did not change
I will be glad to see you criticism
PLUG-IN file at the end of the post, and on Google Drive:
Google Link: https://drive.google.com/drive/u/0/fold ... mY0d3lLRUU
Files in: Works:\\ Another\ LuxHotMang01.zip
New version: Old version:
For everyone else, good night.
Yesterday I made this plugin, but I wrote a tutorial, laid out with it today. You can read it here. The building has the influence of park, sport and management. Well, I was trying to make a luxury hotel 8x8 , but I think that I did not do a very good job. Maybe it's in my new work tool, or maybe I'm just not attracted to the "rich style".
[Update]
In the new update I made a compact version of the hotel. Now it covers an area of 36 cells and looks more gray. The rest of the functions did not change
I will be glad to see you criticism
PLUG-IN file at the end of the post, and on Google Drive:
Google Link: https://drive.google.com/drive/u/0/fold ... mY0d3lLRUU
Files in: Works:\\ Another\ LuxHotMang01.zip
New version: Old version:
Last edited by actemendes on Fri Aug 11, 2017 11:26, edited 1 time in total.
Do not bend under a volatile world,
One day he will bend under us.
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- rjroldan1
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Re: [Public] Luxury Hotel

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- rjroldan1
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Re: [Public] Luxury Hotel
this time lobby ad this work again in game



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- rjroldan1
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Re: [Public] Luxury Hotel
whats is your new work tool can you thread it to me
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- Bearbear65
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Re: [Public] Luxury Hotel
Amazing this is awesome
But I found some faint pixels it looks strange and I changed the background and I saw some problems
Fix's these please @actemendes Take a look at it

But I found some faint pixels it looks strange and I changed the background and I saw some problems
Fix's these please @actemendes Take a look at it



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Re: [Public] Luxury Hotel
i think ilk download it if it is fixedBearbear65 wrote: ↑Thu Aug 10, 2017 2:46Amazing this is awesome
But I found some faint pixels it looks strange and I changed the background and I saw some problems
Fix's these please @actemendes
LuxHotMang01.png
Take a look at it![]()
![]()
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- HarizHakimi20
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Re: [Public] Luxury Hotel
Wow. Good job... 

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- Skyhunter117
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Re: [Public] Luxury Hotel
That is amazing!
It suits the theme of a resort. It doesn't matter if you failed, you tried your best. This is AWESOME. I wish i could do pixel art.
It suits the theme of a resort. It doesn't matter if you failed, you tried your best. This is AWESOME. I wish i could do pixel art.

Lord Hunter of [Reducted]
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"See ya, wouldn't wanna be ya."-Some random marine from Halo 2.[/r]
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"See ya, wouldn't wanna be ya."-Some random marine from Halo 2.[/r]
- actemendes
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Re: [Public] Luxury Hotel
Why do people always have problems with my plugins? Take a look at my screenshots, I can not see anything. In the game also.Bearbear65 wrote: ↑Thu Aug 10, 2017 2:46Amazing this is awesome
But I found some faint pixels it looks strange and I changed the background and I saw some problems
Fix's these please @actemendes
LuxHotMang01.png
Take a look at it![]()
![]()
Do not bend under a volatile world,
One day he will bend under us.
One day he will bend under us.
- Bearbear65
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- Bearbear65
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Re: [Public] Luxury Hotel
@actemendes try to check it with pixly

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- JustAnyone
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Re: [Public] Luxury Hotel
You are so great on the building drawing/pixelating.
I love that.
I love that.
- Josh
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Re: [Public] Luxury Hotel
Its
. But you need to change the road texture a bit, I think

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- actemendes
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Re: [Public] Luxury Hotel
Well, I admit, there really is a couple extra pixels here. But they are so transparent that they were discovered only by a computer. And just "pour out the color" into empty areas. I want to say that maybe we should see if they interfere in the game? As for me, if you do not see them in different colors, there is no sense in creating a new archive
Do not bend under a volatile world,
One day he will bend under us.
One day he will bend under us.
- actemendes
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Re: [Public] Luxury Hotel
interesting idea. I'll try to make my own textures, not just roads.
@rjroldan1
I bought a Wacom graphics tablet. Just hope to implement it, of course, not only in the game theme
Last edited by actemendes on Thu Aug 10, 2017 11:09, edited 1 time in total.
Do not bend under a volatile world,
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- Bearbear65
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Re: [Public] Luxury Hotel
Oh ok thank you
And by the way awesome building probably this is the second best plugin you make
(First is definitely the TV company)

And by the way awesome building probably this is the second best plugin you make
(First is definitely the TV company)



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Re: [Public] Luxury Hotel
amazing as always! 

PRESIDENT OF FAIRVIEW COAST
using the latest version as always.
*phone broken
using the latest version as always.
*phone broken
- mdk_813
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Re: [Public] Luxury Hotel
When you can't see the pixels in PS even on a color background I suggest you select the entire pixels of a layer by ctrl-clicking the preview picture in the layer menu. The blinking line might help you.actemendes wrote: ↑Thu Aug 10, 2017 9:13Why do people always have problems with my plugins? Take a look at my screenshots, I can not see anything. In the game also.Bearbear65 wrote: ↑Thu Aug 10, 2017 2:46Amazing this is awesome
But I found some faint pixels it looks strange and I changed the background and I saw some problems
Fix's these please @actemendes
LuxHotMang01.png
Take a look at it![]()
![]()
But your general problem with stray pixels is probably caused when you erase parts of your textures to fit them to your building (it is easy to miss pixels that way, especially if you use a soft eraser). You could paint in the textures by using layer masks, that would help ensure that you have them just where you want them to be.
And please, don't take this the wrong way. It is not meant as a negative criticism. Your work is great! We're just making suggestions to improve it even further.
My Plugins: Link
PLEASE NOTE: My plugins are not open source! So, ask me first before altering and republishing any of my plugins!
PLEASE NOTE: My plugins are not open source! So, ask me first before altering and republishing any of my plugins!
- actemendes
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Re: [Public] Luxury Hotel
@mdk_813 ,These traces are likely to remain from this "sketch with shadows", because it is very sloppy and yes, sometimes I erase the excess with an eraser. In any case, I'm very uncomfortable in these situations. I will try to correct them by yours or in some other way in future works.
Upd:
You know, sometimes negative criticism more affects the improvement of the result. So I'm always glad to hear any criticism, the main thing is to bring my mistakes without insults and with good explanations
Upd:
You know, sometimes negative criticism more affects the improvement of the result. So I'm always glad to hear any criticism, the main thing is to bring my mistakes without insults and with good explanations
Do not bend under a volatile world,
One day he will bend under us.
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- Lobby
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Re: [Public] Luxury Hotel
Wow, really impressive
I would give the awning less saturation, though. It looks really bright as it is now.
Another thing is the size. It's amazing that you can create such a big building with this much details, but I think many cities will have zones of size 6x6 at max. Maybe it would make sense to offer a version with smaller footprint so it fits into 6x6.

I would give the awning less saturation, though. It looks really bright as it is now.
Another thing is the size. It's amazing that you can create such a big building with this much details, but I think many cities will have zones of size 6x6 at max. Maybe it would make sense to offer a version with smaller footprint so it fits into 6x6.
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- mdk_813
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Re: [Public] Luxury Hotel
Ok, that seems a likely explanation.actemendes wrote: ↑Thu Aug 10, 2017 16:49These traces are likely to remain from this "sketch with shadows", because it is very sloppy and yes, sometimes I erase the excess with an eraser. In any case, I'm very uncomfortable in these situations. I will try to correct them by yours or in some other way in future works.
But still, you could either use layer masks to paint in shadows precisely, or you could make a selection of the complete building (the house, the ground texture and all the trees etc.) and work from there. To make such a selection copy all visible layers and reduce them to one (but make sure to keep all the other layers!), then by ctrl-clicking the layer preview, you will select all visible pixels. Then you could make a new blank layer and paint the shadows there. The selection would keep you from painting anywhere outside the building, even if you use a broad "sloppy" brush first. If the blinking line bothers you while doing it, you could hide it (not deactivating it) by hitting ctrl+h.
My Plugins: Link
PLEASE NOTE: My plugins are not open source! So, ask me first before altering and republishing any of my plugins!
PLEASE NOTE: My plugins are not open source! So, ask me first before altering and republishing any of my plugins!
- Josh
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Re: [Public] Luxury Hotel
Maybe if you make it a 6x6, the best is to remove the road. I think its not really necesarry (My opinion)
Proud TheoTown player sinds update 1.1.50
Creator of Aldorria, Covinton Empire, West Country, Sunnydale
Save nature, before it kills you
Creator of Aldorria, Covinton Empire, West Country, Sunnydale
Save nature, before it kills you

Re: [Public] Luxury Hotel
Hope all your plug-ins will added to game so everyone can have your amazing buildings.
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