Explosion

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CommanderABab
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Re: Explosion

#21

Post by CommanderABab »

KINGTUT10101 wrote:
29 Jul 2017, 21:28
Will the explosion be tri ggered the same way as the nuclear power plant?

(Lol wut? Tr1ggered is censored?)
<..>
<..>
<..>
Yep...
Yep! :lol:

We mustn't try to use that word!

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Re: Explosion

#22

Post by CommanderABab »

Does it require a certain type? I've yet to have a park with those lines explode.

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Lobby
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Re: Explosion

#23

Post by Lobby »

Oops, my mistake, it's not included in the current version, yet.

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Lobby
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Re: Explosion

#24

Post by Lobby »

So I just included a property for the radius

Code: Select all

"explosion radius":16
with 16 being the default value if not specified.

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Re: Explosion

#25

Post by CommanderABab »

Will be ready then :)

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Josh
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Re: Explosion

#26

Post by Josh »

We all make mistakes

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KINGTUT10101
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Re: Explosion

#27

Post by KINGTUT10101 »

CommanderABab wrote:
29 Jul 2017, 21:33
KINGTUT10101 wrote:
29 Jul 2017, 21:28
Will the explosion be tri ggered the same way as the nuclear power plant?

(Lol wut? Tr1ggered is censored?)
<..>
<..>
<..>
Yep...
Yep! :lol:

We mustn't try to use that word!
Seems kind of ridiculous...

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Josh
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Re: Explosion

#28

Post by Josh »

@Lobby
Maybe is is also an idea to make a delay time code before it explodes. And I think if the explosion radius is made smaller, the animation of the bomb should also be smaller

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JustAnyone
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Re: Explosion

#29

Post by JustAnyone »

Thank god, I was starting to cry.

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Josh
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Re: Explosion

#30

Post by Josh »

JustAnyone wrote:
30 Jul 2017, 09:57
Thank god, I was starting to cry.
Why?

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CommanderABab
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Re: Explosion

#31

Post by CommanderABab »

Josh wrote:
30 Jul 2017, 01:53
@Lobby
Maybe is is also an idea to make a delay time code before it explodes. And I think if the explosion radius is made smaller, the animation of the bomb should also be smaller
There is a delay. You set fire to it and wait.

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Brody Craft
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Re: Explosion

#32

Post by Brody Craft »

CommanderABab wrote:
30 Jul 2017, 11:47
Josh wrote:
30 Jul 2017, 01:53
@Lobby
Maybe is is also an idea to make a delay time code before it explodes. And I think if the explosion radius is made smaller, the animation of the bomb should also be smaller
There is a delay. You set fire to it and wait.
He means how much time does it take to explode

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Re: Explosion

#33

Post by JustAnyone »

Josh wrote:
30 Jul 2017, 11:43
JustAnyone wrote:
30 Jul 2017, 09:57
Thank god, I was starting to cry.
Why?
My plug-in didn't work.

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Re: Explosion

#34

Post by CommanderABab »

Code?

Plugin Explosions are not in 326.

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JustAnyone
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Re: Explosion

#35

Post by JustAnyone »

CommanderABab wrote:
30 Jul 2017, 15:58
Code?

Plugin Explosions are not in 326.
So when everything will be included?

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HoRizon
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Re: Explosion

#36

Post by HoRizon »

Didnt you guys get 1.3.28? It came out a little while ago and also 1.3.27 "added explosion plugin support"

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JustAnyone
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Re: Explosion

#37

Post by JustAnyone »

HoRizon wrote:
31 Jul 2017, 12:32
Didnt you guys get 1.3.28? It came out a little while ago and also 1.3.27 "added explosion plugin support"
Can't. Google play doesn't let me update.

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HoRizon
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Re: Explosion

#38

Post by HoRizon »

Go0gLe pL4y i$ RuD3

I guess

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JustAnyone
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Re: Explosion

#39

Post by JustAnyone »

HoRizon wrote:
31 Jul 2017, 12:43
Go0gLe pL4y i$ RuD3

I guess
Yea...

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Lobby
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Re: Explosion

#40

Post by Lobby »

Are you beta testers?

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