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CommanderABab
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Posts: 11107 Joined: 07 Jun 2016, 21:12
Plugins: Showcase Store
Version: Beta
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#21
Post
by CommanderABab » 29 Jul 2017, 21:33
KINGTUT10101 wrote: ↑ 29 Jul 2017, 21:28
Will the explosion be tri ggered the same way as the nuclear power plant?
(Lol wut? Tr1ggered is censored?)
<..>
<..>
<..>
Yep...
Yep!
We mustn't try to use that word!
CommanderABab
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#22
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by CommanderABab » 29 Jul 2017, 22:01
Does it require a certain type? I've yet to have a park with those lines explode.
Lobby
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Posts: 3705 Joined: 26 Oct 2008, 12:34
Plugins: Showcase Store
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#23
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by Lobby » 29 Jul 2017, 22:14
Oops, my mistake, it's not included in the current version, yet.
Lobby
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Posts: 3705 Joined: 26 Oct 2008, 12:34
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#24
Post
by Lobby » 29 Jul 2017, 22:17
So I just included a property for the radius
with 16 being the default value if not specified.
Josh
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#26
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by Josh » 29 Jul 2017, 22:23
We all make mistakes
KINGTUT10101
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#27
Post
by KINGTUT10101 » 29 Jul 2017, 22:57
CommanderABab wrote: ↑ 29 Jul 2017, 21:33
KINGTUT10101 wrote: ↑ 29 Jul 2017, 21:28
Will the explosion be tri ggered the same way as the nuclear power plant?
(Lol wut? Tr1ggered is censored?)
<..>
<..>
<..>
Yep...
Yep!
We mustn't try to use that word!
Seems kind of ridiculous...
Josh
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Posts: 2214 Joined: 11 Mar 2017, 19:20
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#28
Post
by Josh » 30 Jul 2017, 01:53
@Lobby
Maybe is is also an idea to make a delay time code before it explodes. And I think if the explosion radius is made smaller, the animation of the bomb should also be smaller
Josh
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#30
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by Josh » 30 Jul 2017, 11:43
JustAnyone wrote: ↑ 30 Jul 2017, 09:57
Thank god, I was starting to cry.
Why?
CommanderABab
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#31
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by CommanderABab » 30 Jul 2017, 11:47
Josh wrote: ↑ 30 Jul 2017, 01:53
@Lobby
Maybe is is also an idea to make a delay time code before it explodes. And I think if the explosion radius is made smaller, the animation of the bomb should also be smaller
There is a delay. You set fire to it and wait.
Brody Craft
Inhabitant of a Infinity Reactions:
Posts: 8034 Joined: 24 Jan 2017, 11:15
Location: SE Asia
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#32
Post
by Brody Craft » 30 Jul 2017, 11:49
CommanderABab wrote: ↑ 30 Jul 2017, 11:47
Josh wrote: ↑ 30 Jul 2017, 01:53
@Lobby
Maybe is is also an idea to make a delay time code before it explodes. And I think if the explosion radius is made smaller, the animation of the bomb should also be smaller
There is a delay. You set fire to it and wait.
He means how much time does it take to explode
JustAnyone
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Posts: 3480 Joined: 23 Jul 2017, 12:45
Location: Easter Island
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#33
Post
by JustAnyone » 30 Jul 2017, 14:59
Josh wrote: ↑ 30 Jul 2017, 11:43
JustAnyone wrote: ↑ 30 Jul 2017, 09:57
Thank god, I was starting to cry.
Why?
My plug-in didn't work.
HoRizon
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Posts: 78 Joined: 29 Jul 2017, 08:20
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#36
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by HoRizon » 31 Jul 2017, 12:32
Didnt you guys get 1.3.28? It came out a little while ago and also 1.3.27 "added explosion plugin support"
JustAnyone
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#37
Post
by JustAnyone » 31 Jul 2017, 12:41
HoRizon wrote: ↑ 31 Jul 2017, 12:32
Didnt you guys get 1.3.28? It came out a little while ago and also 1.3.27 "added explosion plugin support"
Can't. Google play doesn't let me update.
HoRizon
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#38
Post
by HoRizon » 31 Jul 2017, 12:43
Go0gLe pL4y i$ RuD3
I guess
Lobby
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#40
Post
by Lobby » 31 Jul 2017, 13:46
Are you beta testers?