## Fake hills

Plugins that are ground or trees

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Forum rules
Showcase items that are ground plugins or of type tree.

In game Terrain Tab.
Lobby
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### Fake hills

This plugin shows a new feature called "frame alignment area". Set this attribute to true, and you will be able to build your plugin with an areal tool (similar to "frame alignment" which lets you build in a linear way). In order to work you have to provide 16 frames which represent all neighbor combinations.

For fake hills our image looks like
fake_terrain.png (8 KiB) Viewed 5401 times
And the code for three distinct heights

Code: Select all

[
{
"id":"deco_fake_terrain00", "type":"decoration", "title":"Terrain level 1", "text":"", "width":1, "height":1, "frames":[{"bmp":"fake_terrain.png","w":32,"h":20,"count":16}], "frame alignment area":true }, { "id":"deco_fake_terrain01",
"type":"decoration",
"title":"Terrain level 2",
"text":"",
"width":1,
"height":1,
"frames":[{"bmp":"fake_terrain.png","w":32,"h":20,"count":16,"handle y":16}],
"frame alignment area":true
},
{
"id":"\$deco_fake_terrain02",
"type":"decoration",
"title":"Terrain level 3",
"text":"",
"width":1,
"height":1,
"frames":[{"bmp":"fake_terrain.png","w":32,"h":20,"count":16,"handle y":20}],
"frame alignment area":true
}
]
Note:
I don't want to compete with other plugins in any way. The purpose of this plugin is to show how things can be done so you can use it in your own projects. For this reason you may use this plugin (images and json) however you want, also without giving credit to me or theo. Have fun
Attachments
fake_terrain.json
fake_terrain.zip
...

Bearbear65
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### Re: Fake hills

Wow....
Develpers are awesome
Just my opinion
Theotown forum authoritarian

Brody Craft
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### Re: Fake hills

Well, Developers are developers
When you get to be called a Board Index because you are too good.>:3

A guy from Malaysia
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### Re: Fake hills

"Add Diamond are Greedy Developers" former member 2017
Pray for Christchurch
...

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### Re: Fake hills

A"MAZE"ING!!!
-President of FINDONEZIA
-Im rarely active right now
-Subscribe my channel:

CommanderABab
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### Re: Fake hills

I think you forgot

Code: Select all

"draw ground":true
606🆎️

Lobby
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### Re: Fake hills

Draw ground will lead to strange effects when you build it at the coast line

You should be fine if you build level 2 only within in level 1 and level 3 only within level 2. To be prepared for any cases you would have to adjust the graphics, but this plugin is more for demonstration.
...

CommanderABab
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### Re: Fake hills

That wasn't coast line.
606🆎️

Kulche
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### Re: Fake hills

Lol. Idk I can build a bridges above Hills. And idk it can burn.
I'm not lazy, I'm on battery saving mode!

Lobby
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### Re: Fake hills

I suggest to add the following

Code: Select all

"conductive":false, // So it doesn't conduct electricity
"destroyable":false, // So it cannot burn
...

...

Kulche
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### Re: Fake hills

Meh. It looks interesting.
I'm not lazy, I'm on battery saving mode!

danekbel
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### Re: Fake hills

Kulche wrote:
Sun Jul 16, 2017 16:49
Lol. Idk I can build a bridges above Hills. And idk it can burn.
Screenshot_2017-07-16-15-47-55.png
/off-topic question/
Are you from Poland?
some text.

danekbel
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### Re: Fake hills

Is it somehow possible to place trees on them?
some text.

CommanderABab
AB
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### Re: Fake hills

I have a tree road that will go through them.
606🆎️

Lobby
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### Re: Fake hills

Placing trees on the hills isn't possible. One might modify the graphics to achieve something like that.
...

KINGTUT10101
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### Re: Fake hills

Despite having a plug-in with lower quality I will still be continuing to develop my terrain.

CommanderABab
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### Re: Fake hills

Lobby wrote:
Sun Jul 16, 2017 17:03
Placing trees on the hills isn't possible. One might modify the graphics to achieve something like that.
Yes, but roads go through this area. I have a tree road! With moving trees! Hehe.
606🆎️

CommanderABab
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### Re: Fake hills

KINGTUT10101 wrote:
Sun Jul 16, 2017 17:27
Despite having a plug-in with lower quality I will still be continuing to develop my terrain.
I think that the quality is quite good. I adjusted the graphics on my downloaded version. Looks great!
606🆎️

KINGTUT10101
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### Re: Fake hills

Could I see them in my thread or in a PM (if you want to show me)?

Kulche
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### Re: Fake hills

danekbel wrote:
Sun Jul 16, 2017 16:58
Kulche wrote:
Sun Jul 16, 2017 16:49
Lol. Idk I can build a bridges above Hills. And idk it can burn.
Screenshot_2017-07-16-15-47-55.png
/off-topic question/
Are you from Poland?
Yes....? Something wrong?
I'm not lazy, I'm on battery saving mode!

mdk_813
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### Re: Fake hills

I understand that Lobby wanted to showcase the area-tool option here, however, I think the line-tool or a set of puzzle pieces would be better suited for the purpose of making fake hills.
The reason is that it would allow you to still build something on that "hill", because only the space of the hillsides would be occupied and not the tops. Also I would indeed use "draw ground" so that the pngs only need to include the actual hillsides and not a ground texture that could be noticable.

PLEASE NOTE: My plugins are not open source! So, ask me first before altering and republishing any of my plugins!

Lobby
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### Re: Fake hills

Interesting idea, that would be a real fake. Rotating would be a problem though.
...

mdk_813
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### Re: Fake hills

Lobby wrote:
Sun Jul 16, 2017 23:19
Interesting idea, that would be a real fake. Rotating would be a problem though.
No, not really, for puzzle pieces you would just need 4 frames for every piece. (4 Straights, 4 inner corners, 4 outer corners, maybe 4 endpieces). Look at my seawalls, they are done exactly like that. Basically they are fake hillsides giving the impression of 3D that happen to look like walls. And it works on land just as good as on water. The problem is to make the fake 3D convincing, but thats doable too.

PLEASE NOTE: My plugins are not open source! So, ask me first before altering and republishing any of my plugins!

mdk_813
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### Re: Fake hills

mdk_813 wrote:
Sun Jul 16, 2017 23:33
Lobby wrote:
Sun Jul 16, 2017 23:19
Interesting idea, that would be a real fake. Rotating would be a problem though.
No, not really, for puzzle pieces you would just need 4 frames for every piece. (4 Straights, 4 inner corners, 4 outer corners, maybe 4 endpieces). Look at my seawalls, they are done exactly like that. Basically they are fake hillsides giving the impression of 3D that happen to look like walls. And it works on land just as good as on water. The problem is to make the fake 3D convincing, but thats doable too.
Look at this:
It is an unfished set of sunken highway walls.
It is just the same principle as fake hills, only the design would need to be different. (But you already have all the necessary designs up there. You would only need to erase the ground textures to make them blend in better) And rotation works fine, too. The only problem is that the distances between the different levels can differ (compare the distances of the second level to the lower levels in both pictures) this is caused by the fact that the designs need to be located at the respective borders of the 1x1 tile so that they can align with roads at the bottom of the walls. But I can live with that.
Attachments

PLEASE NOTE: My plugins are not open source! So, ask me first before altering and republishing any of my plugins!

Lobby
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Neat
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