Wandering animals and wandering fish
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- CommanderABab
- AB
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Wandering animals and wandering fish
Latest update:
http://www.theotown.com/forum/viewtopic ... 429#p57429
Click pic for more
Important!:
The water animal graphics are mine, the land animals are by Lobby.
Before using the animals, it is best to place a road around the area where you want them to stay.
The fish do not die out by themselves. The animals will, if the enclosed area is greater than 3 tiles wide by 3 high and up to 70x70, 50x100, etc. They spread when yellow, spread more when red, turn green when dead. The land animals remove themselves when the last yellow one ceases to exist. If there are no road limiters, you will have to pause the game and remove them yourself once they cease spreading.
Remember, they will eat just about anything except roads, bridges, and public buildings.
http://www.theotown.com/forum/viewtopic ... 429#p57429
Click pic for more
Important!:
The water animal graphics are mine, the land animals are by Lobby.
Before using the animals, it is best to place a road around the area where you want them to stay.
The fish do not die out by themselves. The animals will, if the enclosed area is greater than 3 tiles wide by 3 high and up to 70x70, 50x100, etc. They spread when yellow, spread more when red, turn green when dead. The land animals remove themselves when the last yellow one ceases to exist. If there are no road limiters, you will have to pause the game and remove them yourself once they cease spreading.
Remember, they will eat just about anything except roads, bridges, and public buildings.
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- Josh
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Re: Wandering animals and wandering fish
Cool! Lemme check this plugin out tomorrow
- KINGTUT10101
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Re: Wandering animals and wandering fish
Can the fish destroy bridges?
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- CommanderABab
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Re: Wandering animals and wandering fish
No. They can't destroy sailboats or ships in the water either but will smother them out when they can no longer move,. Ships will be removed as the harbor piers which produce them are industrial, but also partly over water. Marinas are safe from this.
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Re: Wandering animals and wandering fish
Another note: the land animals partially destroy the current zoning in the area.
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Re: Wandering animals alone
This version has the yellow starter cows, red mad bulls, green dead cows (find in park tab), and blue standalone version.
If there are no yellow ones, placing red or green ones will just waste your money, as they will immediately disappear.
The blue wandering cattle have a max count of 10000, and may lag your game before they disappear.
I did have one instance where they disappeared, but started up again due to the removal logic or lack thereof .
If you place one blue bull somewhere, the others will disappear like magic! Be ready to remove the blue ones quickly! The blue ones have no effective predators except you! This means that they will fill an over half a big map if there are no roads to stop their progress.
I've been using these to clear poison oak out of my cities. The blue ones will not disrupt zoning if used alone. The others will once the green dead cattle start showing up.
Graphics by Lobby. Starter .json by Lobby.
Note: this is for those who have problems with zip files.
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- CommanderABab
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Re: Wandering animals and wandering fish
Big update:
These big yellow ones may be found in the park tab. They are only placeable, they remove on click, so pause the game and remove them when you have enough . Big green ones too, but they require the small yellow ones to exist, may explode. Small blue ones may explode too. Small blue ones stop the others, except the big yellow ones.
https://drive.google.com/file/d/0Bw7X9l ... p=drivesdk
These big yellow ones may be found in the park tab. They are only placeable, they remove on click, so pause the game and remove them when you have enough . Big green ones too, but they require the small yellow ones to exist, may explode. Small blue ones may explode too. Small blue ones stop the others, except the big yellow ones.
https://drive.google.com/file/d/0Bw7X9l ... p=drivesdk
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- Bearbear76
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Re: Wandering animals and wandering fish
Hahahahah this plugin is just like a virus or something hahahah, it so fast to eat the terrain(?), To erase you need to erase by tile that they consume not only the tile you put to spawn this plugin hahahah, im lucky i put into into other my map hahahah
- CommanderABab
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Re: Wandering animals and wandering fish
Yeah, they all have a total limit after which they disappear, but it is a big one. It is best to surround the area with roads first.
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