A 4x4 apartment building. Has 4 height variations, each with a T, TT, and TTT variant. All have night frames.
Small Size
T - 250 residents
TT - 210 residents
TTT - 180 residents
Medium Size
T - 450 residents
TT - 420 residents
TTT - 390 residents
Large Size
T - 700 residents
TT - 650 residents
TTT - 600 residents
Extra Large Size
T - 1300 residents
TT - 1150 residents
TTT - 1000 residents
Apartment Building 3
Moderator: Plugin Moderators
Forum rules
For Residential plug-ins
For Residential plug-ins
Apartment Building 3
Last edited by Player330 on 17 Jul 2023, 19:11, edited 1 time in total.
- ur_sc4_guy
- Metropolitan
- Reactions:
- Posts: 135
- Joined: 16 Jun 2022, 20:01
- Location: Any ambanivohitra any e, Madagascar
- Plugins: Showcase Store
-
Plugin Creator
Platform
Re: Apartment Building 3
Try to use animations man to save texture space:Player330 wrote: ↑16 Jul 2023, 01:20A 4x4 apartment building. Has 4 height variations, each with a T, TT, and TTT variant. All have night frames.
Small Size
T - 250 residents
TT - 210 residents
TTT - 180 residents
Medium Size
T - 450 residents
TT - 420 residents
TTT - 390 residents
Large Size
T - 700 residents
TT - 650 residents
TTT - 600 residents
Extra Large Size
T - 1300 residents
TT - 1150 residents
TTT - 1000 residents
20D1F753-16B0-4421-96C3-12371CA0A725.png
422723AF-BB36-46D7-A741-E183D011E819.png
Apartment 3 By Player330.zip
put in three different files the pic of the base, pic of the roof and a pic of one floor between the middle of these two
define a residential building with the frame of the base
define an animation containing the roof (the same way you would declare night animations, but without the
thing"light": \n
"light switching":
define an animation containing the middle floor frame
define an animation containing the roof frame, then add this thing inside your code (try to find x and y until it fits)
Code: Select all
"animation":[{"id":"SomeId.floor","x": ..., "y": ....},{"id":"SomeId.floor","x": ..., "y": ....(change y till you see the first floor) }, {"id":"SomeId.floor","x": ..., "y": .... (change y till you see the second floor)}, ... (add as many of these code inside the brackets however you want), {"id":"SomeId.roof","x": ..., "y": ....}