Apartment Building 3

Residential Plugins

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Player330
Settler
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Posts: 5
Joined: 03 Jun 2023, 00:22

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Apartment Building 3

#1

Post by Player330 »

A 4x4 apartment building. Has 4 height variations, each with a T, TT, and TTT variant. All have night frames.

Small Size
T - 250 residents
TT - 210 residents
TTT - 180 residents
Medium Size
T - 450 residents
TT - 420 residents
TTT - 390 residents
Large Size
T - 700 residents
TT - 650 residents
TTT - 600 residents
Extra Large Size
T - 1300 residents
TT - 1150 residents
TTT - 1000 residents
The Buildings
The Buildings
Night Frames
Night Frames
Apartment 3 By Player330.zip
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(46.74 KiB) Downloaded 364 times
Last edited by Player330 on 17 Jul 2023, 19:11, edited 1 time in total.

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ur_sc4_guy
Metropolitan
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Posts: 135
Joined: 16 Jun 2022, 20:01
Location: Any ambanivohitra any e, Madagascar
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Re: Apartment Building 3

#2

Post by ur_sc4_guy »

Player330 wrote:
16 Jul 2023, 01:20
A 4x4 apartment building. Has 4 height variations, each with a T, TT, and TTT variant. All have night frames.

Small Size
T - 250 residents
TT - 210 residents
TTT - 180 residents
Medium Size
T - 450 residents
TT - 420 residents
TTT - 390 residents
Large Size
T - 700 residents
TT - 650 residents
TTT - 600 residents
Extra Large Size
T - 1300 residents
TT - 1150 residents
TTT - 1000 residents

20D1F753-16B0-4421-96C3-12371CA0A725.png

422723AF-BB36-46D7-A741-E183D011E819.png

Apartment 3 By Player330.zip
Try to use animations man to save texture space:
put in three different files the pic of the base, pic of the roof and a pic of one floor between the middle of these two
define a residential building with the frame of the base
define an animation containing the roof (the same way you would declare night animations, but without the
"light": \n
"light switching":
thing
define an animation containing the middle floor frame
define an animation containing the roof frame, then add this thing inside your code (try to find x and y until it fits)

Code: Select all

"animation":[{"id":"SomeId.floor","x": ..., "y": ....},{"id":"SomeId.floor","x": ..., "y": ....(change y till you see the first floor) }, {"id":"SomeId.floor","x": ..., "y": .... (change y till you see the second floor)}, ... (add as many of these code inside the brackets however you want),  {"id":"SomeId.roof","x": ..., "y": ....}
yea, i know this is hard but you should do that for all of your buildings. And, if i was you put all your buildings in one single pack

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