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Error text (crash.txt)Windows 10, v: 0 (Desktop)
1.10.93p (11093), p:true
java.lang.IllegalStateException: java.lang.RuntimeException: OpenGL error in texture.setup:teximg2d: 0x505 (1285) in Texture 4096x4096, depth:32, units:1, intformat:6408, formattype:5121
java.lang.IllegalStateException: java.lang.RuntimeException: OpenGL error in texture.setup:teximg2d: 0x505 (1285) in Texture 4096x4096, depth:32, units:1, intformat:6408, formattype:5121
at info.flowersoft.theotown.stages.LoadingStage.loadTexture(LoadingStage.java:1551)
at info.flowersoft.theotown.stages.LoadingStage.access$2100(LoadingStage.java:106)
at info.flowersoft.theotown.stages.LoadingStage$18.run(LoadingStage.java:293)
at info.flowersoft.theotown.stages.LoadingStage$33.call(LoadingStage.java:1669)
at java.util.concurrent.FutureTask.run(Unknown Source)
at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.RuntimeException: OpenGL error in texture.setup:teximg2d: 0x505 (1285) in Texture 4096x4096, depth:32, units:1, intformat:6408, formattype:5121
at io.blueflower.stapel2d.drawing.GLUtil.checkError(GLUtil.java:24)
at io.blueflower.stapel2d.drawing.Texture.setUp(Texture.java:112)
at io.blueflower.stapel2d.drawing.Engine.loadTexture(Engine.java:833)
at info.flowersoft.theotown.stages.LoadingStage$29.run(LoadingStage.java:1509)
at java.util.concurrent.Executors$RunnableAdapter.call(Unknown Source)
at java.util.concurrent.FutureTask.run(Unknown Source)
at info.flowersoft.theotown.stages.LoadingStage.update(LoadingStage.java:1693)
at io.blueflower.stapel2d.gamestack.GameStack.update(GameStack.java:154)
at info.flowersoft.theotown.MyGdxGame.render(MyGdxGame.java:160)
at info.flowersoft.theotown.desktop.DesktopLauncher$2.render(DesktopLauncher.java:132)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Window.update(Lwjgl3Window.java:387)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.loop(Lwjgl3Application.java:192)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.<init>(Lwjgl3Application.java:166)
at info.flowersoft.theotown.desktop.DesktopLauncher.main(DesktopLauncher.java:108)
1.10.93p (11093), p:true
java.lang.IllegalStateException: java.lang.RuntimeException: OpenGL error in texture.setup:teximg2d: 0x505 (1285) in Texture 4096x4096, depth:32, units:1, intformat:6408, formattype:5121
java.lang.IllegalStateException: java.lang.RuntimeException: OpenGL error in texture.setup:teximg2d: 0x505 (1285) in Texture 4096x4096, depth:32, units:1, intformat:6408, formattype:5121
at info.flowersoft.theotown.stages.LoadingStage.loadTexture(LoadingStage.java:1551)
at info.flowersoft.theotown.stages.LoadingStage.access$2100(LoadingStage.java:106)
at info.flowersoft.theotown.stages.LoadingStage$18.run(LoadingStage.java:293)
at info.flowersoft.theotown.stages.LoadingStage$33.call(LoadingStage.java:1669)
at java.util.concurrent.FutureTask.run(Unknown Source)
at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.RuntimeException: OpenGL error in texture.setup:teximg2d: 0x505 (1285) in Texture 4096x4096, depth:32, units:1, intformat:6408, formattype:5121
at io.blueflower.stapel2d.drawing.GLUtil.checkError(GLUtil.java:24)
at io.blueflower.stapel2d.drawing.Texture.setUp(Texture.java:112)
at io.blueflower.stapel2d.drawing.Engine.loadTexture(Engine.java:833)
at info.flowersoft.theotown.stages.LoadingStage$29.run(LoadingStage.java:1509)
at java.util.concurrent.Executors$RunnableAdapter.call(Unknown Source)
at java.util.concurrent.FutureTask.run(Unknown Source)
at info.flowersoft.theotown.stages.LoadingStage.update(LoadingStage.java:1693)
at io.blueflower.stapel2d.gamestack.GameStack.update(GameStack.java:154)
at info.flowersoft.theotown.MyGdxGame.render(MyGdxGame.java:160)
at info.flowersoft.theotown.desktop.DesktopLauncher$2.render(DesktopLauncher.java:132)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Window.update(Lwjgl3Window.java:387)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.loop(Lwjgl3Application.java:192)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.<init>(Lwjgl3Application.java:166)
at info.flowersoft.theotown.desktop.DesktopLauncher.main(DesktopLauncher.java:108)