Operational Fallout Bunker

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Alphajos3312
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Operational Fallout Bunker

#1

Post by Alphajos3312 »

Hey everyone!
It's me Alphajos. It's been a long time since the last time I made my plugin. And today, I've finished my newest plugin.
I present to you, my Fallout Bunker.
This plugin provide habitant for your town.
It was completed with lot of equipment, almost making it invincible (unless against fire).

Special thanks to :
Lobby and Theo for the Texture
mdk_813 for the "Sunken Highway" texture.
The Bunker
The Bunker
III.png (5.26 KiB) Viewed 7160 times
Note : if anyone knows how to make fireproof command line for RCI, i would appreciate it.

UPDATED : The bunker plugin have been updated. Replace the previous plugin with this one

Here's the file :


:bd

If there's any problem, just write it down here.
bunker 01 new.zip
Ver 1.2
(6.02 KiB) Downloaded 522 times
Last edited by Alphajos3312 on 04 Jul 2019, 05:45, edited 2 times in total.
:teach still learning . . .
Rip Zvestinopol
Hail New Middle East :space

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CommanderABab
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Re: Operational Fallout Bunker

#2

Post by CommanderABab »

Code: Select all

"destroyable":"false",
will do that.
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Re: Operational Fallout Bunker

#3

Post by CommanderABab »

Your

Code: Select all

"provide aspect"
s won't work as intended because a building has to be of

Code: Select all

"type":"education"
to have students. Same with health care.
my avatar:

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Alphajos3312
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Re: Operational Fallout Bunker

#4

Post by Alphajos3312 »

CommanderABab wrote:
02 Jul 2019, 17:57

Code: Select all

"destroyable":"false",
will do that.
Thanks for the help
:teach still learning . . .
Rip Zvestinopol
Hail New Middle East :space

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Alphajos3312
Small-town resident
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Posts: 33
Joined: 16 Feb 2017, 12:18
Location: Yogyakarta
Plugins: Showcase Store
Version: Beta

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Re: Operational Fallout Bunker

#5

Post by Alphajos3312 »

CommanderABab wrote:
02 Jul 2019, 18:19
Your

Code: Select all

"provide aspect"
s won't work as intended because a building has to be of

Code: Select all

"type":"education"
to have students. Same with health care.
Oh... But somehow it worked in the older version (i once have a bunker plugin but for personal purpose)... I haven't tried yet in the newest version.
Anyway, thanks for your help.
:teach still learning . . .
Rip Zvestinopol
Hail New Middle East :space

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CommanderABab
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Re: Operational Fallout Bunker

#6

Post by CommanderABab »

The influences will work and keep residents happy in that regard, but they won't actually be educated. :)
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Alphajos3312
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Re: Operational Fallout Bunker

#7

Post by Alphajos3312 »

CommanderABab wrote:
02 Jul 2019, 22:21
The influences will work and keep residents happy in that regard, but they won't actually be educated. :)
Just noticed that there could be a fatal mistake if i keep both provide students or medical assistance.
The bunker supposed to be there in the middle of the military fence.
The bunker supposed to be there in the middle of the military fence.
Somehow, after i delete the script, i worked again...
:teach still learning . . .
Rip Zvestinopol
Hail New Middle East :space

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CommanderABab
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Re: Operational Fallout Bunker

#8

Post by CommanderABab »

CommanderABab wrote:
02 Jul 2019, 17:57

Code: Select all

"destroyable":"false",
will do that.
 ! Message from: CommanderABab
Correction!
true and false don't take quotes!

Code: Select all

"destroyable":false,
will do that.
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cesareborgia94
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Re: Operational Fallout Bunker

#9

Post by cesareborgia94 »

I love your bunker design :)

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Alphajos3312
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Re: Operational Fallout Bunker

#10

Post by Alphajos3312 »

Note... The plugin has been updated.
Delete the replace the previous plugin...
Thx
:teach still learning . . .
Rip Zvestinopol
Hail New Middle East :space

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Alphajos3312
Small-town resident
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Posts: 33
Joined: 16 Feb 2017, 12:18
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Re: Operational Fallout Bunker

#11

Post by Alphajos3312 »

cesareborgia94 wrote:
03 Jul 2019, 20:16
I love your bunker design :)
Thanks...
But you might thanked to mdk_813 for the texture that he provide.
:teach still learning . . .
Rip Zvestinopol
Hail New Middle East :space

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