My first normal town
My first normal town
I accidentally started building a city on the island:/
Its my first normal town)
After a while, I colonize second island.
My second island is growing)
And, in future, i colonize mainland
Its my first normal town)
After a while, I colonize second island.
My second island is growing)
And, in future, i colonize mainland
- Bearbear76
- Former Bearbear65
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- Ahmad Nur Aizat
- TheoTown Veteran
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- VDSC
- Inhabitant of a Megalopolis
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- Location: JK, I didn't live on Philippines, I live on Pizza Land
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Yeah, making it pretty unrealisticAhmad Nur Aizat wrote:Dude, you don't need to add lands for wires. They'll lengthen up if on water
And Video Dude Sips Coffee just provided you my RCI Ratio standards (and I'll get negative convinces), but here's 3:1:2 (R:C:I) if you want to increase income
Amazing!
Yesterday, i started modernization my city.I destroy all zones 1lvl and create zones 2lvl
Traffic jam
And my industrial zone is growth
And city too
Now, i have the following situation(taxes is 10%)
And question
I had 100 diamonds, and I bought the pack building 1
Close and open the game
Diamonds are preserved, pack buildings 1 too.I bought "without advertising"
As a result, I have both that and that
Its bug?
Traffic jam
And my industrial zone is growth
And city too
Now, i have the following situation(taxes is 10%)
And question
I had 100 diamonds, and I bought the pack building 1
Close and open the game
Diamonds are preserved, pack buildings 1 too.I bought "without advertising"
As a result, I have both that and that
Its bug?
- VDSC
- Inhabitant of a Megalopolis
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Great city! Also, having taxes at more than 9.0% can hurt TT and TTT habitants. Here is a tiny chart:
T habitants: Requires at least 11% taxes and below, power, water
TT habitants: Requires at least 10% taxes and below, power, water, low education, park
TTT habitants: Requires at least 9% taxes and below, power, water, low education, high education, park, sport, religion
Also, maybe its a bug? BTW you're pretty lucky
T habitants: Requires at least 11% taxes and below, power, water
TT habitants: Requires at least 10% taxes and below, power, water, low education, park
TTT habitants: Requires at least 9% taxes and below, power, water, low education, high education, park, sport, religion
Also, maybe its a bug? BTW you're pretty lucky
Amazing!
Now, i have parks, schools, police, medical, firefighter and other for all my cityVDSC wrote:Great city! Also, having taxes at more than 9.0% can hurt TT and TTT habitants. Here is a tiny chart:
T habitants: Requires at least 11% taxes and below, power, water
TT habitants: Requires at least 10% taxes and below, power, water, low education, park
TTT habitants: Requires at least 9% taxes and below, power, water, low education, high education, park, sport, religion
Also, maybe its a bug? BTW you're pretty lucky
I cover the whole area with this
- VDSC
- Inhabitant of a Megalopolis
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Well, that's nice!Oleksiy wrote:Now, i have parks, schools, police, medical, firefighter and other for all my cityVDSC wrote:Great city! Also, having taxes at more than 9.0% can hurt TT and TTT habitants. Here is a tiny chart:
T habitants: Requires at least 11% taxes and below, power, water
TT habitants: Requires at least 10% taxes and below, power, water, low education, park
TTT habitants: Requires at least 9% taxes and below, power, water, low education, high education, park, sport, religion
Also, maybe its a bug? BTW you're pretty lucky
I cover the whole area with this
Amazing!
- Ahmad Nur Aizat
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- Sometheotown mayor
- Has uncountable inhabitants
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- Ahmad Nur Aizat
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