Night [NEW]
Moderator: Plugin Moderators
- Kulche
- Pluche
- Reactions:
- Posts: 1150
- Joined: 07 Jun 2017, 20:28
- Plugins: Showcase Store
- Version: Beta
-
Plugin Creator
Platform
Night [NEW]
Hello, this topic is going to be about my new plugin which is currently WIP. It will not eat your plugin space, because it uses ONLY animations and in-game building textures. Here is my current progress; 8 res done and 9th is being created.
If you have some tips or advices, feel free to say
If you have some tips or advices, feel free to say
- JustAnyone
- Developer
- Reactions:
- Posts: 3477
- Joined: 23 Jul 2017, 12:45
- Location: Easter Island
- Plugins: Showcase Store
-
Platform
Re: Night [NEW]
I'm going to help you with some fun based stuff :}
- Kulche
- Pluche
- Reactions:
- Posts: 1150
- Joined: 07 Jun 2017, 20:28
- Plugins: Showcase Store
- Version: Beta
-
Plugin Creator
Platform
Re: Night [NEW]
Wait, is fun really necessary? Since all buildings are darkened using 1-frame animations, it is possible to make day-night cycle. For example, I can add 23 more frames to animation, and each frame will be like one hour. For example, frames 21-4 will be dark, 5-8 will be bit pinky; lowest will be bit darker, 8-17 will be without animation, 18-20 will be orangey and will get darker with each frame. The buildings could be overriden.
- Bearbear76
- Former Bearbear65
- Reactions:
- Posts: 5730
- Joined: 10 Feb 2017, 14:53
- Location: L2 cache
- Plugins: Showcase Store
-
Plugin Creator
Platform
Re: Night [NEW]
I suggest you adding some effects on the lightning
So the lights have a glow to it rather than just pixels of bright colours
I'm not sure what program you're using so I'll use Pixly as a reference
In pixely you can adjust the brushes/pencils hardness and by making it softer you can get this
Glowing effect on it (it's just like adding the colour to the surroundings but with less opacity)
So the lights have a glow to it rather than just pixels of bright colours
I'm not sure what program you're using so I'll use Pixly as a reference
In pixely you can adjust the brushes/pencils hardness and by making it softer you can get this
Glowing effect on it (it's just like adding the colour to the surroundings but with less opacity)
- Mr. French
- Inhabitant of a Megalopolis
- Reactions:
- Posts: 561
- Joined: 23 Jul 2017, 01:56
- Location: Orgelet,France
- Plugins: Showcase Store
- Version: Beta
- Contact:
-
Platform
Re: Night [NEW]
This is a big work ! but good luck
Re: Night [NEW]
Thats realy cool plugin pack. I am happy about it. I have question, Is it easier than making old one?
- JustAnyone
- Developer
- Reactions:
- Posts: 3477
- Joined: 23 Jul 2017, 12:45
- Location: Easter Island
- Plugins: Showcase Store
-
Platform
Re: Night [NEW]
I can confirm that it is harder.
- Wekabu city
- Inhabitant of a Megalopolis
- Reactions:
- Posts: 586
- Joined: 29 Aug 2017, 21:07
- Location: Germany, Hessia
- Plugins: Showcase Store
- Version: Beta
-
Plugin Creator
Platform
Theotown_NightPlugin_Scriped_Project
The Code is About 5 - 10 % complete…
I'm now testing the Color Picker may be completed at the end of this week?
If this doesn't end up in my "Maybe in the future"- Folder like Sand or NewSpace it would be Pretty helpfull...
Maybe youll find it on git soon… (Maybe)
I'm now testing the Color Picker may be completed at the end of this week?
If this doesn't end up in my "Maybe in the future"- Folder like Sand or NewSpace it would be Pretty helpfull...
Maybe youll find it on git soon… (Maybe)
- Wekabu city
- Inhabitant of a Megalopolis
- Reactions:
- Posts: 586
- Joined: 29 Aug 2017, 21:07
- Location: Germany, Hessia
- Plugins: Showcase Store
- Version: Beta
-
Plugin Creator
Platform
Re: Night [NEW]
Ist the title of the Little Programm I spoke earlier…
Doesn't fit Oracles Code Convention but screw it...
Doesn't fit Oracles Code Convention but screw it...
Re: Night [NEW]
Nice job! Consider trying to nightify more level 1 residentials before moving to other types of zones.
Priority example:
Level 1> Level 2> Level 3
Res> Com> Ind
Keep the work organized and it will be done in no time.
Re: Night [NEW]
These commercials are fits night
- Kulche
- Pluche
- Reactions:
- Posts: 1150
- Joined: 07 Jun 2017, 20:28
- Plugins: Showcase Store
- Version: Beta
-
Plugin Creator
Platform
Re: Night [NEW]
Yeah, @cesareborgia94. But I'm having trouble with buildings with arrows (for example $res00, medieval themed building with two styles), can anybody help me?
@yusuf8a684, I will make them, propably with neons, too.
@yusuf8a684, I will make them, propably with neons, too.