Ok i still don't got the icon i downloaded the category and the pack-LeoLeo- wrote: ↑21 Feb 2018, 18:45If you installed it properly, it should be next to the right of the road icon.KentuckyFriedChicken wrote: ↑21 Feb 2018, 18:24Do anyone know in wich category it is?
I can't find the the Tram ingame
You need to install the 'category' too
Tramway 3.2 (5 Add-ons) (312+)
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Forum rules
The main focus of the plugin is a road or appears in the in-game transportation or airport tabs
Moving Cars, ships, and planes may be included also.
The main focus of the plugin is a road or appears in the in-game transportation or airport tabs
Moving Cars, ships, and planes may be included also.
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Re: Tramway 2.6 (3 Add-ons) (312+)
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Re: Tramway 2.9 (3 Add-ons) (312+)
Could you make it like a bus system on these trams?
(Is this possible?)
(Is this possible?)
http://www.theotown.com/forum/search.ph ... =firstpost
"Our true mentor in life is science."
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Re: Tramway 2.9 (3 Add-ons) (312+)
Already discussed... Take a look above...
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Re: Tramway 2.9 (4 Add-ons) (312+)
The freight train add-on is now available
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Re: Tramway 2.9 (4 Add-ons) (312+)
Once I find the id, I'll be moving all of my inter-station plug-ins to the new train category and I'll discontinue the train category Add-on
Edit:
After a bit of thinking, I think I'll actually keep the add-on available and place it in the transportation category instead
Edit:
After a bit of thinking, I think I'll actually keep the add-on available and place it in the transportation category instead
Last edited by KINGTUT10101 on 17 Mar 2018, 02:22, edited 1 time in total.
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Re: Tramway 2.9 (4 Add-ons) (312+)
For now see this file. I'll upload it to the forum when I'm confident that it won't change much in the future
Note that separators are ignored by the new toolbar. I don't indent to omit them as their only purpose was to create some sense of grouping for which categories are well suited.
Note that separators are ignored by the new toolbar. I don't indent to omit them as their only purpose was to create some sense of grouping for which categories are well suited.
=^._.^= ∫
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Re: Tramway 2.9 (4 Add-ons) (312+)
The train category has been updated
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Re: Tramway 2.9 (4 Add-ons) (312+)
I put some trams, but all the trains do is run in circles. Can someone help me?
Re: Tramway 2.9 (4 Add-ons) (312+)
@KINGTUT10101
I suggest you making stops on tram and tramwqy rails.
Is it possible? If it is, it will be beatifull.
Edit
Maybe like this
I made it in like 5 minutes Attention this is just an example
I suggest you making stops on tram and tramwqy rails.
Is it possible? If it is, it will be beatifull.
Edit
Maybe like this
I made it in like 5 minutes Attention this is just an example
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Re: Tramway 3.0 (5 Add-ons) (312+)
Tramway 3.0!!
Finally, the update has been finished. It includes lots of new texture changes (for the better), new decorations, and you will no longer have to download the train category for the tramway! On top of that, all of the other tramway add-ons have been updated to better match the new look of the tramway. Enjoy!
Download:
https://sites.google.com/site/theotownm ... ks/tramway
Finally, the update has been finished. It includes lots of new texture changes (for the better), new decorations, and you will no longer have to download the train category for the tramway! On top of that, all of the other tramway add-ons have been updated to better match the new look of the tramway. Enjoy!
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Re: Tramway 3.0 (5 Add-ons) (312+)
I'll be working on adding some road decorations that will have functional impacts on the tramway for the next update. One thing I'll be adding is a road decoration that'll slow down the trains, allowing you to make a better, more realistic tramway station.
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Re: Tramway 3.0 (5 Add-ons) (312+)
Please, do a road deco like in my last post (:KINGTUT10101 wrote: ↑09 Jun 2018, 19:20I'll be working on adding some road decorations that will have functional impacts on the tramway for the next update. One thing I'll be adding is a road decoration that'll slow down the trains, allowing you to make a better, more realistic tramway station.
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Re: Tramway 3.0 (5 Add-ons) (312+)
I am planning on using your deco to spawn trains, but I'm not sure if it's possible yet.
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I need a Json Code
Can i get the json code that makes sounds i think with timer. not "sound click":{"file":"sound.ogg"}
D/PM me pl0x
D/PM me pl0x
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Re: Tramway 3.0 (5 Add-ons) (312+)
"fun":[
{
"actions":[
{
"id":"train1.kt101",
"type":"play"
}
],
"condition":{
"id":"noisetram.kt101",
"max":999999,
"min":1,
"type":"buildingcount"
},
"p":1.0E-4
},
{
"actions":[
{
"id":"train1.kt101",
"type":"play"
}
],
"condition":{
"id":"noisetram.kt101",
"max":999999,
"min":1,
"type":"buildingcount"
},
"p":1.0E-4
},
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Re: Tramway 3.0 (5 Add-ons) (312+)
Trams should become a part in the train category plus thete should be more decorations of the tramvay also for metropolices the tram road should look modern the current one is good but looks more like a park tramvay
Infastructure , Development , Growth
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Re: Tramway 3.1 (5 Add-ons) (312+)
Updated to 3.1
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Re: Tramway 3.1 (5 Add-ons) (312+)
Did you put the file in the trash? Because it said so
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