Sinister Government Agency mdk_813 [award]

For award for special buildings

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Sinister Government Agency mdk_813 [award]

Post by mdk_813 » Sat Nov 04, 2017 1:46

Hey guys,
did you hear what happened the other day? I'm telling you, strange things are going on in good ol' Theotown...

This time I have a little treat for all TV-show junkies on here:
Rumor has it, that this plugin is the headquarters of some sinister government agency which performs top-secret psychic experiments. But nobody knows for sure, of course...
The only things that are really known about it are probably these:
The building sits on an 8x8 lot. Yes, 8x8, man up! It seems to be an award and it obviously requires the military missile silo to be built (well, that sounds reasonable...).

The plugin also contains trees and cars by Lobby and Theo!

You also need MyRedLight animation, which you can download below:
00_MyRedLight_5x5_mdk_813.zip
(3.44 KiB) Downloaded 759 times
For more information go here: viewtopic.php?f=73&t=4476
THE BUILDING WON'T WORK WITHOUT THIS ANIMATION PRESENT IN YOUR PLUGIN FOLDER!
BUT, IF YOU ALREADY DOWNLOADED THE ANIMATION BEFORE, DON'T DOWNLOAD IT AGAIN!



Well, you know...
To a bright future!

Sinister_Gov_Agency_mdk_813.zip
(48.38 KiB) Downloaded 2002 times
Sinister_Gov_Agency_COVER.png

edit:
Yes, I'm a bad example. No chance to deny it. I'm sorry.
I added the necessary credits.
Last edited by mdk_813 on Sat Nov 04, 2017 22:55, edited 2 times in total.
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Re: Sinister Government Agency mdk_813 [award]

Post by Josh » Sat Nov 04, 2017 2:02

I'm so curious what's going on there :evil: ....

A very good job as always! :D
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Re: Sinister Government Agency mdk_813 [award]

Post by mdk_813 » Sat Nov 04, 2017 2:10

Josh wrote:
Sat Nov 04, 2017 2:02
I'm so curious what's going on there :evil: ....

A very good job as always! :D
Thanks, but beware of the Demogorgons! :fire
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Re: Sinister Government Agency mdk_813 [award]

Post by Fiji » Sat Nov 04, 2017 3:03

Stranger Things? Cool plug-in, huge fan of your work.
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Re: Sinister Government Agency mdk_813 [award]

Post by JeanXsniper » Sat Nov 04, 2017 3:28

this is amazing ! stole my idea :D
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Re: Sinister Government Agency mdk_813 [award]

Post by HarizHakimi20 » Sat Nov 04, 2017 4:50

:bc good job! @mdk_813
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Re: Sinister Government Agency mdk_813 [award]

Post by A guy from Shireport » Sat Nov 04, 2017 5:56

JeanXsniper wrote:
Sat Nov 04, 2017 3:28
this is amazing ! stole my idea :D
How? Do you have prove?
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Re: Sinister Government Agency mdk_813 [award]

Post by Josh » Sat Nov 04, 2017 11:01

I just saw an advertation of a Netflix serie called Stranger Things. It had the accect same building
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Re: Sinister Government Agency mdk_813 [award]

Post by JeanXsniper » Sat Nov 04, 2017 12:38

Fireout wrote:
Sat Nov 04, 2017 5:56
JeanXsniper wrote:
Sat Nov 04, 2017 3:28
this is amazing ! stole my idea :D
How? Do you have prove?
Just kidding
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Re: Sinister Government Agency mdk_813 [award]

Post by mdk_813 » Sat Nov 04, 2017 13:48

Josh wrote:
Sat Nov 04, 2017 11:01
I just saw an advertation of a Netflix serie called Stranger Things. It had the accect same building
Yes, it's a great show.The best in recent years in my view.
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Re: Sinister Government Agency mdk_813 [award]

Post by Schroedstick » Sat Nov 04, 2017 15:10

Yaaaaaas!
:space

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Re: Sinister Government Agency mdk_813 [award]

Post by CommanderABab » Sat Nov 04, 2017 18:01

Please include your flashing red light in each plugin! This is getting annoying.
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Re: Sinister Government Agency mdk_813 [award]

Post by THEMAX » Sat Nov 04, 2017 23:25

Stupid but Nice red light haha
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Re: Sinister Government Agency mdk_813 [award]

Post by mdk_813 » Sat Nov 04, 2017 23:53

I don't really see the problem to be honest.
What is so hard about reading the description and then following a link? You only need to do it once and that's it.
Installing the same animation multiple times is an unnecessary waste of space.
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Re: Sinister Government Agency mdk_813 [award]

Post by mdk_813 » Sun Nov 05, 2017 0:20

KoalaGuy wrote:
Sat Nov 04, 2017 23:29
Yes, please!
People are making too much non-needed categories and animations separaterely.
Just include them in the plugin and use "only once":true to avoid errors.
"only once" or "override"?
I've just created a copy of my animation-folder and added "only once" to both of them and it produced an error.
"override" seemed to work for two folders.
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Re: Sinister Government Agency mdk_813 [award]

Post by mdk_813 » Sun Nov 05, 2017 0:32

KoalaGuy wrote:
Sun Nov 05, 2017 0:29
Sorry, it's "once": true
No, doesn't work for me.
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Re: Sinister Government Agency mdk_813 [award]

Post by mdk_813 » Sun Nov 05, 2017 0:45

KoalaGuy wrote:
Sun Nov 05, 2017 0:36
:bq weird...
Lobby wrote:
Mon Oct 02, 2017 10:36
"once":true will ensure that your plugin will be read in one time at max. Can be useful for shared categories for example. You might put the categories plugin into each single plugin that uses it but it will still be defined only one time at max if you define your categories with once.
Maybe the public version doesn't support it yet?
If so, it would be another argument not to do it that way for now...
I mean, I see the point in making a plugin fool-proof and convenient, but I think a plugin should be available to all players not only beta-testers.
If that means, that people need to take some responsibility, like reading a description and checking if they already downloaded a dependency before or not, then I think that's acceptable.
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Re: Sinister Government Agency mdk_813 [award]

Post by mdk_813 » Sun Nov 05, 2017 0:52

KoalaGuy wrote:
Sun Nov 05, 2017 0:47
True, public version doesn't support it yet.
Thought you used the beta version, oops :ugeek:
Well, I thought about it, but until now I preferred having a tested and "bugfree" version. ;)
Maybe I will use the beta version in the near future, but the availability-argument remains valid nonetheless.
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Re: Sinister Government Agency mdk_813 [award]

Post by mdk_813 » Sun Nov 05, 2017 1:02

mdk_813 wrote:
Sun Nov 05, 2017 0:32
KoalaGuy wrote:
Sun Nov 05, 2017 0:29
Sorry, it's "once": true
No, doesn't work for me.
By the way, what exactly is the difference between "once" and "override"?
Does "override" not work for more than two IDs, or why is "once" necessary?
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Re: Sinister Government Agency mdk_813 [award]

Post by CommanderABab » Sun Nov 05, 2017 1:56

The tag

Code: Select all

"once:true"
allows you to define the same id in multiple places, but only the first one encountered is used. The tag

Code: Select all

"override:true"
would do the same thing, but only the last one encountered is used.


But, don't quote me. :)
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Re: Sinister Government Agency mdk_813 [award]

Post by Lobby » Sun Nov 05, 2017 12:00

@CommanderABab you got it. There are some more fine details to it, though:
1. If you use "override":true but there's not a definition that uses the same id yet, you will get an error (not in the current version, but that's apparently a bug).
2. If you override a plugin that has been referenced to before by other plugins (e.g. an animation that's used by buildings) you might end up with both versions in the game. Which version a building uses depends then on whether the animation has been overridden yet at loading time.

Code: Select all

"once":true
will just omit any further definition of the plugin, so it's better for loading time, texture space and it ensures that all plugins that use it get the same version of it. Memory footprint of embedded plugins shouldn't be an issue. I assume that most users, especially on mobile devices, prefer to download a slightly bigger file than to download multiple files.
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Re: Sinister Government Agency mdk_813 [award]

Post by mdk_813 » Sun Nov 05, 2017 14:39

Thanks guys :thumbsup:
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