Explosion

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JustAnyone
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Explosion

Post by JustAnyone » Sat Jul 29, 2017 20:19

CommanderABab wrote:
Sat Jul 29, 2017 20:18
Lobby wrote:
Sat Jul 29, 2017 20:06
Since version 326

Code: Select all

"explodes":true,
"nuclear":true,
nuclear determines whether the explosion will lead to radioactive destroyed tiles.
Wow, guess which plugin of mine gets this!
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CommanderABab
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Re: Explosion

Post by CommanderABab » Sat Jul 29, 2017 20:20

JustAnyone wrote:
Sat Jul 29, 2017 20:19
CommanderABab wrote:
Sat Jul 29, 2017 20:18
Lobby wrote:
Sat Jul 29, 2017 20:06
Since version 326

Code: Select all

"explodes":true,
"nuclear":true,
nuclear determines whether the explosion will lead to radioactive destroyed tiles.
Wow, guess which plugin of mine gets this!

Guess! Don't quote otherwise.
378378Currently using beta 378. 378 What's new? Bus stop bug fixed! :)
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🆎️🆎️🆎️🆎️Commander🆎️🆎️

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JustAnyone
Inhabitant of a Continent
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Posts: 1005
Joined: Sun Jul 23, 2017 12:45
Location: Space Station 478B
Contact:

Re: Explosion

Post by JustAnyone » Sat Jul 29, 2017 20:26

CommanderABab wrote:
Sat Jul 29, 2017 20:20
JustAnyone wrote:
Sat Jul 29, 2017 20:19
CommanderABab wrote:
Sat Jul 29, 2017 20:18


Wow, guess which plugin of mine gets this!

Guess! Don't quote otherwise.
My connection is broken.
President of Domkisas
Founder and owner of DSA
Discord manager.

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