Total Management 1.4 Update

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Josh
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Re: Total Management

#1

Post by Josh »

Noticed that it didn't work. But ok now just have to wait for 1.3.07. You are very good with json! Best mods ever, I hope it works!

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malsa
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Re: Total Management

#2

Post by malsa »

Wow former member you are the best i loved it your plug in (But this i one i will use this plug in later)
Last edited by malsa on 29 Jun 2017, 14:28, edited 1 time in total.

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Bearbear76
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Re: Total Management

#3

Post by Bearbear76 »

Amazing :bc :bc :bc :bc :bc

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Bearbear76
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Re: Total Management

#4

Post by Bearbear76 »

former member wrote:
29 Jun 2017, 14:21
Bearbear65 wrote:
29 Jun 2017, 14:18
Amazing :bc :bc :bc :bc :bc
Thanks :bc
Your welcome :bc :bc :bc :bc :bc :bc :bc
:lol:

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Lobby
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Re: Total Management

#5

Post by Lobby »

Great idea, thank you for sharing it :bc

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Josh
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Re: Total Management

#6

Post by Josh »

Now the mod works thank you, I appreciate it!

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KINGTUT10101
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Re: Total Management

#7

Post by KINGTUT10101 »

It should remove any effects the building has when it's disabled, not just it's power supply.

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KINGTUT10101
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Re: Total Management

#8

Post by KINGTUT10101 »

Here's another idea you could add: Half capacity.

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KINGTUT10101
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Re: Total Management

#9

Post by KINGTUT10101 »

:bc :bc :bc

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KINGTUT10101
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Re: Total Management 1.1

#10

Post by KINGTUT10101 »

Bugs:
-Disable and half give you monthly income
-The monthly price is way too high
(At least on wind turbines)

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M.S
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Re: M.S

#11

Post by M.S »

I liked it, I liked it. Congratulations!!!

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Quardhine
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Re: Total Management 1.4 Update

#12

Post by Quardhine »

Can you notice that the Monthly Income is 1T. We can't disable this building.

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