[Public] Luxury Hotel (Update)

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actemendes
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Re: [Public] Luxury Hotel

Post by actemendes » Thu Aug 10, 2017 19:27

Yes, probably, I will make the second version more compact. Only in the beginning I was thinking about upgrades for plugin, but then I was lazy. It's funny that I overdid it with lighting, but I'll think of something. Thanks all @Lobby @Josh @mdk_813 for the advices
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One day he will bend under us.Theo of tomorrow in developing.

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Re: [Public] Luxury Hotel

Post by Bearbear65 » Fri Aug 11, 2017 5:34

Yeah you're awesome !!
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NisekoKilla
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Re: [Public] Luxury Hotel

Post by NisekoKilla » Fri Aug 11, 2017 5:47

HarizHakimi20 wrote:
Thu Aug 10, 2017 6:09
Wow. Good job... :bc
i know this is offtopic
but i like your profile pic :mrgreen: :bc (SUBARASHIIII!)
Just a guy from the Mars... :/
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Re: [Public] Luxury Hotel

Post by Bearbear65 » Fri Aug 11, 2017 5:58

素晴らしい(Subarashi)
(Японский) : Amazing ;)
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NisekoKilla
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Re: [Public] Luxury Hotel

Post by NisekoKilla » Fri Aug 11, 2017 6:01

Bearbear65 wrote:
Fri Aug 11, 2017 5:58
素晴らしい(Subarashi)
(Японский) : Amazing ;)
offtopic
Omae wo mo shinderu!
NANI??
*BYYP* *BYYP*
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Bearbear65
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Re: [Public] Luxury Hotel

Post by Bearbear65 » Fri Aug 11, 2017 6:12

I'm a ghost!?!!!

Ok no more :D
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actemendes
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Re: [Public] Luxury Hotel (Update)

Post by actemendes » Fri Aug 11, 2017 11:29

[Update]

Details in the "cap of the post"
Do not bend under a volatile world,
One day he will bend under us.Theo of tomorrow in developing.

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Re: [Public] Luxury Hotel (Update)

Post by Bearbear65 » Fri Aug 11, 2017 12:04

Lobby should add this one I like it better then the big one :bc :bc :bc
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Re: [Public] Luxury Hotel (Update)

Post by Lobby » Fri Aug 11, 2017 12:18

Why not both?
2017-08-11 12.15.45.png
At least as we have enough texture space available.
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Re: [Public] Luxury Hotel (Update)

Post by Bearbear65 » Fri Aug 11, 2017 13:02

Sure :bc :bb
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danekbel
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Re: [Public] Luxury Hotel (Update)

Post by danekbel » Fri Aug 11, 2017 13:10

@Lobby, why can't you increase in-game texture space without decreasing plug-in one?
some text.

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Re: [Public] Luxury Hotel (Update)

Post by JustAnyone » Fri Aug 11, 2017 13:12

danekbel wrote:
Fri Aug 11, 2017 13:10
Lobby, why can't you increase in-game texture space without decreasing plug-in one?
How does texture space work. What factor?

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Re: [Public] Luxury Hotel (Update)

Post by Lobby » Fri Aug 11, 2017 14:48

There's one texture of a size of 4096x4096 pixels and we have to fit any graphics into it, also plugins. Therefore I reserve some space of it for plugins.
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Re: [Public] Luxury Hotel (Update)

Post by danekbel » Fri Aug 11, 2017 15:26

What would be if you would expand it in 4 times?
some text.

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Re: [Public] Luxury Hotel (Update)

Post by Lobby » Fri Aug 11, 2017 15:36

You device and many others wouldn't run the game.

1. The GPU has a max texture size limit which is currently 4096x4096 for many devices (and there are still enough devices with 2048x2048)
2. The texture is stored in VRAM, the current texture needs 64 MB of it. A texture with bigger size would need 256 MB :space
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Re: [Public] Luxury Hotel (Update)

Post by danekbel » Fri Aug 11, 2017 20:31

Oh, I understand
That's sad that TheoTown can't have a lot of big buildings ☹
some text.

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Re: [Public] Luxury Hotel (Update)

Post by Lobby » Fri Aug 11, 2017 20:45

We still have some space left, especially for smaller buildings as we have some unused holes in the texture :)
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Re: [Public] Luxury Hotel (Update)

Post by Skyhunter117 » Sat Aug 12, 2017 12:07

So, could this possibly be added to the actual game through no download? ⊙_⊙
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Re: [Public] Luxury Hotel (Update)

Post by CommanderABab » Sat Aug 12, 2017 12:11

The hotel is in the game. 330, 331.
547547Currently using alpha 547. 547 What's new? :)
settings.json!
:)

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