[Public] Luxury Hotel (Update)

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actemendes
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[Public] Luxury Hotel (Update)

Post by actemendes » Thu Aug 10, 2017 0:51

Hey, @Skyhunter117 , I tried.

For everyone else, good night.
Yesterday I made this plugin, but I wrote a tutorial, laid out with it today. You can read it hereviewtopic.php?f=41&t=3970&sid=da1d38496 ... 4d7aa4dcf6. The building has the influence of park, sport and management. Well, I was trying to make a luxury hotel 8x8 , but I think that I did not do a very good job. Maybe it's in my new work tool, or maybe I'm just not attracted to the "rich style".

[Update]
In the new update I made a compact version of the hotel. Now it covers an area of ​​36 cells and looks more gray. The rest of the functions did not change

I will be glad to see you criticism

PLUG-IN file at the end of the post, and on Google Drive:
Google Link: https://drive.google.com/drive/u/0/fold ... mY0d3lLRUU
Files in: Works:\\ Another\ LuxHotMang01.zip

New version:
LuxHotMang01(1).png
LuxHotMang01(1).png (42.56 KiB) Viewed 1825 times
LuxHotMang01(1).zip
(43.35 KiB) Downloaded 315 times
Old version:
LuxHotMang01.png
LuxHotMang01.png (57.52 KiB) Viewed 2044 times
LuxHotMang01.zip
(58.29 KiB) Downloaded 246 times
Last edited by actemendes on Fri Aug 11, 2017 11:26, edited 1 time in total.
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Re: [Public] Luxury Hotel

Post by rjroldan1 » Thu Aug 10, 2017 2:36

:o verry impressive you did that texture or select and cut
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Re: [Public] Luxury Hotel

Post by rjroldan1 » Thu Aug 10, 2017 2:39

this time lobby ad this work again in game ;) :lol:
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Re: [Public] Luxury Hotel

Post by rjroldan1 » Thu Aug 10, 2017 2:42

whats is your new work tool can you thread it to me
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Re: [Public] Luxury Hotel

Post by Bearbear65 » Thu Aug 10, 2017 2:46

Amazing this is awesome
But I found some faint pixels it looks strange and I changed the background and I saw some problems
Fix's these please @actemendes
LuxHotMang01.png
LuxHotMang01.png (56.99 KiB) Viewed 2026 times
Take a look at it :D ;)
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Re: [Public] Luxury Hotel

Post by rjroldan1 » Thu Aug 10, 2017 2:50

Bearbear65 wrote:
Thu Aug 10, 2017 2:46
Amazing this is awesome
But I found some faint pixels it looks strange and I changed the background and I saw some problems
Fix's these please @actemendes
LuxHotMang01.png
Take a look at it :D ;)
i think ilk download it if it is fixed
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Re: [Public] Luxury Hotel

Post by HarizHakimi20 » Thu Aug 10, 2017 6:09

Wow. Good job... :bc
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Re: [Public] Luxury Hotel

Post by Skyhunter117 » Thu Aug 10, 2017 7:08

That is amazing!
It suits the theme of a resort. It doesn't matter if you failed, you tried your best. This is AWESOME. I wish i could do pixel art. :D
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Re: [Public] Luxury Hotel

Post by actemendes » Thu Aug 10, 2017 9:13

Bearbear65 wrote:
Thu Aug 10, 2017 2:46
Amazing this is awesome
But I found some faint pixels it looks strange and I changed the background and I saw some problems
Fix's these please @actemendes
LuxHotMang01.png
Take a look at it :D ;)
Why do people always have problems with my plugins? Take a look at my screenshots, I can not see anything. In the game also.
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Re: [Public] Luxury Hotel

Post by Bearbear65 » Thu Aug 10, 2017 9:35

Hmm that's strange... :?
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Re: [Public] Luxury Hotel

Post by Bearbear65 » Thu Aug 10, 2017 9:37

@actemendes try to check it with pixly
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Re: [Public] Luxury Hotel

Post by JustAnyone » Thu Aug 10, 2017 10:12

You are so great on the building drawing/pixelating.
I love that.
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Re: [Public] Luxury Hotel

Post by Josh » Thu Aug 10, 2017 10:28

Its :) . But you need to change the road texture a bit, I think
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Re: [Public] Luxury Hotel

Post by actemendes » Thu Aug 10, 2017 10:33

Bearbear65 wrote:
Thu Aug 10, 2017 9:37
@actemendes try to check it with pixly
Well, I admit, there really is a couple extra pixels here. But they are so transparent that they were discovered only by a computer. And just "pour out the color" into empty areas. I want to say that maybe we should see if they interfere in the game? As for me, if you do not see them in different colors, there is no sense in creating a new archive
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Re: [Public] Luxury Hotel

Post by iborrobi » Thu Aug 10, 2017 10:43

Lobby need to put this plugin to main game....
Srsly its amazing :o :o
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Re: [Public] Luxury Hotel

Post by actemendes » Thu Aug 10, 2017 10:54

Josh wrote:
Thu Aug 10, 2017 10:28
Its :) . But you need to change the road texture a bit, I think
interesting idea. I'll try to make my own textures, not just roads.
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Last edited by actemendes on Thu Aug 10, 2017 11:09, edited 1 time in total.
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Re: [Public] Luxury Hotel

Post by Bearbear65 » Thu Aug 10, 2017 11:00

Oh ok thank you
And by the way awesome building probably this is the second best plugin you make
(First is definitely the TV company) :D :)
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Re: [Public] Luxury Hotel

Post by Luigi » Thu Aug 10, 2017 11:55

amazing as always! :bc
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Re: [Public] Luxury Hotel

Post by danekbel » Thu Aug 10, 2017 12:10

:bc :bc

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Re: [Public] Luxury Hotel

Post by mdk_813 » Thu Aug 10, 2017 16:33

actemendes wrote:
Thu Aug 10, 2017 9:13
Bearbear65 wrote:
Thu Aug 10, 2017 2:46
Amazing this is awesome
But I found some faint pixels it looks strange and I changed the background and I saw some problems
Fix's these please @actemendes
LuxHotMang01.png
Take a look at it :D ;)
Why do people always have problems with my plugins? Take a look at my screenshots, I can not see anything. In the game also.
When you can't see the pixels in PS even on a color background I suggest you select the entire pixels of a layer by ctrl-clicking the preview picture in the layer menu. The blinking line might help you.
But your general problem with stray pixels is probably caused when you erase parts of your textures to fit them to your building (it is easy to miss pixels that way, especially if you use a soft eraser). You could paint in the textures by using layer masks, that would help ensure that you have them just where you want them to be.

And please, don't take this the wrong way. It is not meant as a negative criticism. Your work is great! We're just making suggestions to improve it even further.
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Re: [Public] Luxury Hotel

Post by actemendes » Thu Aug 10, 2017 16:49

@mdk_813 ,These traces are likely to remain from this "sketch with shadows", because it is very sloppy and yes, sometimes I erase the excess with an eraser. In any case, I'm very uncomfortable in these situations. I will try to correct them by yours or in some other way in future works.
Upd:
You know, sometimes negative criticism more affects the improvement of the result. So I'm always glad to hear any criticism, the main thing is to bring my mistakes without insults and with good explanations
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Re: [Public] Luxury Hotel

Post by Lobby » Thu Aug 10, 2017 17:11

Wow, really impressive :bc

I would give the awning less saturation, though. It looks really bright as it is now.

Another thing is the size. It's amazing that you can create such a big building with this much details, but I think many cities will have zones of size 6x6 at max. Maybe it would make sense to offer a version with smaller footprint so it fits into 6x6.
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Re: [Public] Luxury Hotel

Post by mdk_813 » Thu Aug 10, 2017 17:21

actemendes wrote:
Thu Aug 10, 2017 16:49
These traces are likely to remain from this "sketch with shadows", because it is very sloppy and yes, sometimes I erase the excess with an eraser. In any case, I'm very uncomfortable in these situations. I will try to correct them by yours or in some other way in future works.
Ok, that seems a likely explanation.
But still, you could either use layer masks to paint in shadows precisely, or you could make a selection of the complete building (the house, the ground texture and all the trees etc.) and work from there. To make such a selection copy all visible layers and reduce them to one (but make sure to keep all the other layers!), then by ctrl-clicking the layer preview, you will select all visible pixels. Then you could make a new blank layer and paint the shadows there. The selection would keep you from painting anywhere outside the building, even if you use a broad "sloppy" brush first. If the blinking line bothers you while doing it, you could hide it (not deactivating it) by hitting ctrl+h.
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Re: [Public] Luxury Hotel

Post by Josh » Thu Aug 10, 2017 17:35

Maybe if you make it a 6x6, the best is to remove the road. I think its not really necesarry (My opinion)
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Re: [Public] Luxury Hotel

Post by Mote » Thu Aug 10, 2017 17:57

Hope all your plug-ins will added to game so everyone can have your amazing buildings.
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