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[Public] Luxury Hotel (Update)

Posted: 10 Aug 2017, 00:51
by actemendes
Hey, @Skyhunter117 , I tried.

For everyone else, good night.
Yesterday I made this plugin, but I wrote a tutorial, laid out with it today. You can read it herehttp://www.theotown.com/forum/viewtopic ... 4d7aa4dcf6. The building has the influence of park, sport and management. Well, I was trying to make a luxury hotel 8x8 , but I think that I did not do a very good job. Maybe it's in my new work tool, or maybe I'm just not attracted to the "rich style".

[Update]
In the new update I made a compact version of the hotel. Now it covers an area of ​​36 cells and looks more gray. The rest of the functions did not change

I will be glad to see you criticism

PLUG-IN file at the end of the post, and on Google Drive:
Google Link: https://drive.google.com/drive/folders/ ... S5Ue6F-UCQ
Files in: Works:\\ Another\ LuxHotMang01.zip

New version:
LuxHotMang01(1).png
LuxHotMang01(1).png (42.56 KiB) Viewed 10181 times
LuxHotMang01(1).zip
(43.35 KiB) Downloaded 1149 times
Old version:
LuxHotMang01.png
LuxHotMang01.png (57.52 KiB) Viewed 10400 times
LuxHotMang01.zip
(58.29 KiB) Downloaded 883 times

Re: [Public] Luxury Hotel

Posted: 10 Aug 2017, 02:36
by Hadestia
:o verry impressive you did that texture or select and cut

Re: [Public] Luxury Hotel

Posted: 10 Aug 2017, 02:39
by Hadestia
this time lobby ad this work again in game ;) :lol:

Re: [Public] Luxury Hotel

Posted: 10 Aug 2017, 02:42
by Hadestia
whats is your new work tool can you thread it to me

Re: [Public] Luxury Hotel

Posted: 10 Aug 2017, 02:46
by Bearbear76
Amazing this is awesome
But I found some faint pixels it looks strange and I changed the background and I saw some problems
Fix's these please @actemendes
LuxHotMang01.png
LuxHotMang01.png (56.99 KiB) Viewed 10382 times
Take a look at it :D ;)

Re: [Public] Luxury Hotel

Posted: 10 Aug 2017, 02:50
by Hadestia
Bearbear65 wrote:
10 Aug 2017, 02:46
Amazing this is awesome
But I found some faint pixels it looks strange and I changed the background and I saw some problems
Fix's these please @actemendes
LuxHotMang01.png
Take a look at it :D ;)
i think ilk download it if it is fixed

Re: [Public] Luxury Hotel

Posted: 10 Aug 2017, 06:09
by HarizHakimi20
Wow. Good job... :bc

Re: [Public] Luxury Hotel

Posted: 10 Aug 2017, 07:08
by Skyhunter117
That is amazing!
It suits the theme of a resort. It doesn't matter if you failed, you tried your best. This is AWESOME. I wish i could do pixel art. :D

Re: [Public] Luxury Hotel

Posted: 10 Aug 2017, 09:13
by actemendes
Bearbear65 wrote:
10 Aug 2017, 02:46
Amazing this is awesome
But I found some faint pixels it looks strange and I changed the background and I saw some problems
Fix's these please @actemendes
LuxHotMang01.png
Take a look at it :D ;)
Why do people always have problems with my plugins? Take a look at my screenshots, I can not see anything. In the game also.

Re: [Public] Luxury Hotel

Posted: 10 Aug 2017, 09:35
by Bearbear76
Hmm that's strange... :?

Re: [Public] Luxury Hotel

Posted: 10 Aug 2017, 09:37
by Bearbear76
@actemendes try to check it with pixly

Re: [Public] Luxury Hotel

Posted: 10 Aug 2017, 10:12
by JustAnyone
You are so great on the building drawing/pixelating.
I love that.

Re: [Public] Luxury Hotel

Posted: 10 Aug 2017, 10:28
by Josh
Its :) . But you need to change the road texture a bit, I think

Re: [Public] Luxury Hotel

Posted: 10 Aug 2017, 10:33
by actemendes
Bearbear65 wrote:
10 Aug 2017, 09:37
@actemendes try to check it with pixly
Well, I admit, there really is a couple extra pixels here. But they are so transparent that they were discovered only by a computer. And just "pour out the color" into empty areas. I want to say that maybe we should see if they interfere in the game? As for me, if you do not see them in different colors, there is no sense in creating a new archive

Re: [Public] Luxury Hotel

Posted: 10 Aug 2017, 10:43
by iborrobi
Lobby need to put this plugin to main game....
Srsly its amazing :o :o

Re: [Public] Luxury Hotel

Posted: 10 Aug 2017, 10:54
by actemendes
Josh wrote:
10 Aug 2017, 10:28
Its :) . But you need to change the road texture a bit, I think
interesting idea. I'll try to make my own textures, not just roads.
@rjroldan1
I bought a Wacom graphics tablet. Just hope to implement it, of course, not only in the game theme

Re: [Public] Luxury Hotel

Posted: 10 Aug 2017, 11:00
by Bearbear76
Oh ok thank you
And by the way awesome building probably this is the second best plugin you make
(First is definitely the TV company) :D :)

Re: [Public] Luxury Hotel

Posted: 10 Aug 2017, 11:55
by Luigi
amazing as always! :bc

Re: [Public] Luxury Hotel

Posted: 10 Aug 2017, 16:33
by mdk_813
actemendes wrote:
10 Aug 2017, 09:13
Bearbear65 wrote:
10 Aug 2017, 02:46
Amazing this is awesome
But I found some faint pixels it looks strange and I changed the background and I saw some problems
Fix's these please @actemendes
LuxHotMang01.png
Take a look at it :D ;)
Why do people always have problems with my plugins? Take a look at my screenshots, I can not see anything. In the game also.
When you can't see the pixels in PS even on a color background I suggest you select the entire pixels of a layer by ctrl-clicking the preview picture in the layer menu. The blinking line might help you.
But your general problem with stray pixels is probably caused when you erase parts of your textures to fit them to your building (it is easy to miss pixels that way, especially if you use a soft eraser). You could paint in the textures by using layer masks, that would help ensure that you have them just where you want them to be.

And please, don't take this the wrong way. It is not meant as a negative criticism. Your work is great! We're just making suggestions to improve it even further.

Re: [Public] Luxury Hotel

Posted: 10 Aug 2017, 16:49
by actemendes
@mdk_813 ,These traces are likely to remain from this "sketch with shadows", because it is very sloppy and yes, sometimes I erase the excess with an eraser. In any case, I'm very uncomfortable in these situations. I will try to correct them by yours or in some other way in future works.
Upd:
You know, sometimes negative criticism more affects the improvement of the result. So I'm always glad to hear any criticism, the main thing is to bring my mistakes without insults and with good explanations