Re: Modular Park Sets by mdk_813 [park] UPDATE

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Re: Modular Park Sets by mdk_813 [park] UPDATE

Post by mdk_813 » Sat Jul 29, 2017 2:02

Modular_Park_SET_Cover.png



So guys,
I've got a BIG one for you today:
The Modular Park Set by mdk_813

This set is so extensive, I decided to split it up into five parts. You can download all of them or you can select the parts that you want and leave out those which you do not need or want.
In total the sets contain 94 individual pieces that are grouped in 27 entries in the park menu. This might seem a bit overwhelming but I tried to group them logically, so don't worry.

----
Before we look closer at the different sets, here is some possibly useful advice about placing puzzle tiles, as I understand that this can get tedious:
It is usually a good idea to determine the rough shape of what you want to build by placing the corner pieces first. This helps in deciding which pieces need to be put in which spot. Then you continue with intersections and if provided endpieces. Finally, you place the straights. Following these steps could probably spare you from having to switch back and fourth between different pieces all the time ;)
----

So, here is a rundown of what the sets contain:

- Modular Park pt.1 (Trees):
This Set can be considered the basic Starter Set. It contains simple 1x1-park lots. a lot with grass, some different trees and palms and a flowerbed.
The trees were originally made by Lobby and Theo, I simply adjusted the tree foundation in some of the lots. The grass, the palms and the flowerbed are mine. Actually, the palms can be also found in my palms and bushes plugin for the terrain menu which you can find here: viewtopic.php?f=58&t=3739
The concrete texture is modeled to align with Lobby's and Theo's concrete-park tiles, but it is infact a different texture generated by me. The palms come both on the grass texture and on the concrete texture. The latter allow you to use them between the lanes of avenues for example.
Modular_Park_pt1_trees_mdk_813.zip
(67.12 KiB) Downloaded 461 times
Modular_Park_pt1_COVER.png


- Modular Park pt.2 (Parkway):
This Set contains a number o1x1-tiles that allow you to create parkways and squares. It uses the same concrete texture which blends in with the one by Lobby and Theo.
The slim parkway iincludes straights, straights with bench and lamp. corners, crossings and T-intersections.
The wider Square-pieces include Straights, straights with bench and lamp, outside and inside corners, T-Intersections and semi-T-Intersections (which open up to the left or the right respectively). All of these square-pieces allow you to place original park-tiles from the game next to them in order to create, as the name suggests, larger squares.
Modular_Park_pt2_parkway_mdk_813.zip
(163.82 KiB) Downloaded 427 times
Modular_Park_pt2_COVER.png

Update:

@KoalaGuy turned the narrow parkway into a road, which you can find here:
viewtopic.php?f=63&t=3838&p=64004#p64004
Thank you!

...
Last edited by mdk_813 on Sat Nov 04, 2017 15:11, edited 4 times in total.
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Re: Modular Park Sets by mdk_813 [park] UPDATE

Post by mdk_813 » Sat Jul 29, 2017 2:04

...

- Modular Park pt.3 (Hedges):
This Set contains puzzle pieces for hedges on 1x1 tiles. It includes straights, a crossing, corners and T-Intersections
Modular_Park_pt3_Hedges_mdk_813.zip
(44.54 KiB) Downloaded 416 times
Modular_Park_pt3_COVER.png

UPDATE:

@KoalaGuy made a linetool version of the hedges:
viewtopic.php?f=63&t=3838&p=63806#p63804
Thank you very much!



- Modular Park pt.4 (Monuments):
This Set contains a statue of Augustus and an Egyptian Obelisk on 1x1- and on 2x2 tiles respectively.
Again, the concrete texture blends in with the parks by Lobby and Theo.
Modular_Park_pt4_Monuments_mdk_813.zip
(23.68 KiB) Downloaded 415 times
Modular_Park_pt4_Cover.png

...
Last edited by mdk_813 on Sat Nov 04, 2017 15:11, edited 3 times in total.
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Re: Modular Park Sets by mdk_813 [park] UPDATE

Post by mdk_813 » Sat Jul 29, 2017 2:05

...

- Modular Park pt.5 (Brickwall):
This set, finally contains pieces for a brickwall with metal bars. It includes straights, corners and endpieces. The walls come on the grass texture to use them as part of a park and also without a ground texture to use freely in your city (for example to create gated communities etc.)

Modular_Park_pt5_Brickwall.zip
Beware, these are just the puzzle pieces!
(72.74 KiB) Downloaded 370 times
Modular_Park_pt5_COVER.png

Well, that's it.
Have fun!



UPDATE:
By request of @KoalaGuy I'd like to publish a linetool version of my brickwall. It also inludes a new grey version! You can use both the old puzzle pieces and the new linetool at the same time.
The new walls don't have a ground texture. So, I recommend using Josh's decals with them: viewtopic.php?f=76&t=4654

brickwall_Linetool_mdk_813.zip
This is the recommended version!
(11.19 KiB) Downloaded 157 times
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Last edited by mdk_813 on Fri Nov 03, 2017 20:14, edited 2 times in total.
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Re: Modular Park Sets by mdk_813 [park]

Post by Bearbear65 » Sat Jul 29, 2017 2:09

Amazing :bc :bc :bc :bc :bc :bc :bc
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Re: Modular Park Sets by mdk_813 [park]

Post by Luigi » Sat Jul 29, 2017 2:50

your plugin never dissapoints me
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Re: Modular Park Sets by mdk_813 [park]

Post by Ashmayor » Sat Jul 29, 2017 4:40

WoW Its really Amazing :bc :bc :lol:
:)

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Re: Modular Park Sets by mdk_813 [park]

Post by iborrobi » Sat Jul 29, 2017 5:41

Wow..... Amazing as usual :o

But uhhhh..I think if would be better if you rid of all green grasses in your frames And add "draw ground" code to your json, it makes your frames blend with surrounding colours And make your frame looks prettier even in Winter mode..

Don't take it so seriously... Its just a suggestion :lol:
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Re: Modular Park Sets by mdk_813 [park]

Post by mdk_813 » Sat Jul 29, 2017 6:18

Thank you all for your compliments!
I really appreciate it and I'm glad you like it. As you can imagine, it was quite a lot of work ;)
iborrobi wrote:
Sat Jul 29, 2017 5:41
But uhhhh..I think if would be better if you rid of all green grasses in your frames And add "draw ground" code to your json, it makes your frames blend with surrounding colours And make your frame looks prettier even in Winter mode..

Don't take it so seriously... Its just a suggestion :lol:
Thank you for your reply!
But no, I'm sorry, most likely there won't be any "draw ground", except of course for the brickwalls, which already have that option.
I deliberately decided to make my own grass texture, that looks like a real, well-taken-care-of lawn that has a rich green color, and not just like plain, shrubby grass. You can look it up, in my very first post in this forum, quite some months ago, I suggested a 1x1-tile with such a lawn. As this was never made by anybody, I at some point decided to create it myself. That was the starting point of all you see above.
Also, I don't think that the default ground texture is really very pretty at all. But that is not meant as a negative, because I'm pretty sure it wasn't designed for that. It was meant to look like a general green or grassy ground, that might develop naturally. And it does that job very well. It does not fit, however, to the park that I had in mind.
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Re: Modular Park Sets by mdk_813 [park]

Post by Josh » Sat Jul 29, 2017 12:00

Whats happening. This is so good, compliments for your hard work :bc
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Re: Modular Park Sets by mdk_813 [park]

Post by Josh » Sat Jul 29, 2017 12:16

However, I want to give you a tip:

You now have the frame "frame alignment" code as described here viewtopic.php?f=43&t=3609&p=40881&hilit ... ent#p40881 . It saves you a lot of time. Because then you can place these things like roads and that saves us also a lot of time building it :) .

And for the pictures you can use this to put all your frames in one picture:

Code: Select all

"frames":[{"bmp":"parkway.png","w":32,"h":23,"count":16}]
It means you can place 16 frames in one picture to save also a lot of time.
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Re: Modular Park Sets by mdk_813 [park]

Post by MXD77 » Sat Jul 29, 2017 12:26

Lots of folders so it it have lots of various elements so I can make great parks and gardens, nice :bc :bc
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Re: Modular Park Sets by mdk_813 [park]

Post by mdk_813 » Sat Jul 29, 2017 12:54

Josh wrote:
Sat Jul 29, 2017 12:16
However, I want to give you a tip:

You now have the frame "frame alignment" code as described here viewtopic.php?f=43&t=3609&p=40881&hilit ... ent#p40881 . It saves you a lot of time. Because then you can place these things like roads and that saves us also a lot of time building it :) .

And for the pictures you can use this to put all your frames in one picture:

Code: Select all

"frames":[{"bmp":"parkway.png","w":32,"h":23,"count":16}]
It means you can place 16 frames in one picture to save also a lot of time.
Thank your for your suggestion.
I am aware of this feature but I was not able to test it yet. My current version of the game only has the military fence in decorations, but that does not work properly. So, I refrainded from using this feature for the time being.
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Re: Modular Park Sets by mdk_813 [park]

Post by actemendes » Sat Jul 29, 2017 13:40

Wow that's cool.
This park really looks very well maintained and modern. The color of the grass is well chosen, the monuments are well drawn.
Did you draw them yourself, can you tell me who served as the prototype?
I would like to use some elements in my plugin if you do not mind?
It looks really new,nice work
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Re: Modular Park Sets by mdk_813 [park]

Post by Josh » Sat Jul 29, 2017 14:24

Also useful at highways!
HedgeAndHighway.png
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Re: Modular Park Sets by mdk_813 [park]

Post by iborrobi » Sat Jul 29, 2017 14:41

mdk_813 wrote:
Sat Jul 29, 2017 6:18
Thank you all for your compliments!
I really appreciate it and I'm glad you like it. As you can imagine, it was quite a lot of work ;)
iborrobi wrote:
Sat Jul 29, 2017 5:41
But uhhhh..I think if would be better if you rid of all green grasses in your frames And add "draw ground" code to your json, it makes your frames blend with surrounding colours And make your frame looks prettier even in Winter mode..

Don't take it so seriously... Its just a suggestion :lol:
Thank you for your reply!
But no, I'm sorry, most likely there won't be any "draw ground", except of course for the brickwalls, which already have that option.
I deliberately decided to make my own grass texture, that looks like a real, well-taken-care-of lawn that has a rich green color, and not just like plain, shrubby grass. You can look it up, in my very first post in this forum, quite some months ago, I suggested a 1x1-tile with such a lawn. As this was never made by anybody, I at some point decided to create it myself. That was the starting point of all you see above.
Also, I don't think that the default ground texture is really very pretty at all. But that is not meant as a negative, because I'm pretty sure it wasn't designed for that. It was meant to look like a general green or grassy ground, that might develop naturally. And it does that job very well. It does not fit, however, to the park that I had in mind.
So.... I think everyone has their own style :lol:
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Re: Modular Park Sets by mdk_813 [park]

Post by mdk_813 » Sat Jul 29, 2017 15:25

actemendes wrote:
Sat Jul 29, 2017 13:40
Wow that's cool.
This park really looks very well maintained and modern. The color of the grass is well chosen, the monuments are well drawn.
Did you draw them yourself, can you tell me who served as the prototype?
I would like to use some elements in my plugin if you do not mind?
It looks really new,nice work
Thank you, actemendes, I'm glad you like it.
Yes, I drew the monuments myself. Of course I used photos as reference. The statue is based on "Augustus of Prima Porta" in Rome and the Obelisk is inspired by the "Obelisk of Luxor" in Paris.
See here:
https://en.wikipedia.org/wiki/Augustus_of_Prima_Porta
https://en.wikipedia.org/wiki/Luxor_Obelisk

Of course you can use elements of this set in your plugins. As long as you credit me in the json and in the forum it's fine :)
But remember that the trees are Lobby's and theo's, so if you use those, you would have to credit them.
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Re: Modular Park Sets by mdk_813 [park]

Post by mdk_813 » Sat Jul 29, 2017 15:27

Josh wrote:
Sat Jul 29, 2017 14:24
Also useful at highways!
HedgeAndHighway.png
Yes, it's multifunctional ;)
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Re: Modular Park Sets by mdk_813 [park]

Post by KINGTUT10101 » Sat Jul 29, 2017 16:41

If you haven't already, maybe you should release your custom grass files so we can make our areas match your park tiles.

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Re: Modular Park Sets by mdk_813 [park]

Post by mdk_813 » Sat Jul 29, 2017 18:48

KINGTUT10101 wrote:
Sat Jul 29, 2017 16:41
If you haven't already, maybe you should release your custom grass files so we can make our areas match your park tiles.
It is already included in the Modular Park pt.1 set. The image is called Grass_A_1x1.png. :thumbsup:
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Re: Modular Park Sets by mdk_813 [park]

Post by mdk_813 » Sat Jul 29, 2017 23:34

I've added some tipps on placing puzzle pieces in the first post above. This could probably be helpful to some folks :)
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Re: Modular Park Sets by mdk_813 [park]

Post by rjroldan1 » Sun Jul 30, 2017 11:28

I use it in my landmarks

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Re: Modular Park Sets by mdk_813 [park]

Post by KoalaGuy » Fri Nov 03, 2017 16:50

@mdk_813
Can I "rework" this plugin a little? I don't want to change graphics, just update the buildings to latest TT possibilities. The puzzle pieces would be way more useful if used with new linetool feature! :)
The parkway pieces could be changed to work with my Pedestrian Zone as well, which would bring more life into this. :)
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Re: Modular Park Sets by mdk_813 [park]

Post by JustAnyone » Fri Nov 03, 2017 17:38

KoalaGuy wrote:
Fri Nov 03, 2017 16:50
@mdk_813
Can I "rework" this plugin a little? I don't want to change graphics, just update the buildings to latest TT possibilities. The puzzle pieces would be way more useful if used with new linetool feature! :)
The parkway pieces could be changed to work with my Pedestrian Zone as well, which would bring more life into this. :)
Actually I was doing exactly the same, also changed some textures to draw ground.
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Re: Modular Park Sets by mdk_813 [park]

Post by mdk_813 » Fri Nov 03, 2017 19:07

KoalaGuy wrote:
Fri Nov 03, 2017 16:50
Can I "rework" this plugin a little? I don't want to change graphics, just update the buildings to latest TT possibilities. The puzzle pieces would be way more useful if used with new linetool feature! :)
The parkway pieces could be changed to work with my Pedestrian Zone as well, which would bring more life into this. :)
I have two versions of the brickwall as linetools. I meant to release them but never came around doing an example image and stuff.
I'm not sure how well a linetool works for the parkways, though. The narrow ways would probably work fine but the wide paths would probably need an areatool instead. But, that would cause another problem: how would the game know when to connect both types with a T-interchange for example.?
@JustAnyone's idea with draw ground is certainly good, because it would allow you to use these parkways with Josh's decals.

So yes, @KoalaGuy, go ahead and try to do something with it.
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Re: Modular Park Sets by mdk_813 [park]

Post by KoalaGuy » Fri Nov 03, 2017 19:31

@mdk_813
Parkway will not be a linetool, instead, I'll make it a road that is in parks category, but without allowing cars to drive there.
That makes it possible to connect to any road in TT :mine

Also, can you post the brick linetool? I made the hedge one already.
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