[shipments harbor "public"]

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rjroldan1
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[shipments harbor "public"]

Post by rjroldan1 » Thu Aug 24, 2017 17:44

hello heres my new plug ins as you notice half of the plug ins are not mind its from lobby and i decide to group it and make a harbor but some problem in spawing ship cant spawn ship maybe because i did not put handle x and y because i dont know how to find it or figure out but enjoy

Remember:there are some bugs when placing it be careful because i add code needs land true and needs water true and thats the result
Attachments
shipments.zip
(57.07 KiB) Downloaded 943 times
2017-08-24-23-09-50.jpg
Last edited by rjroldan1 on Fri Aug 25, 2017 2:51, edited 1 time in total.
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Josh
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Re: [shipments harbor "public"]

Post by Josh » Thu Aug 24, 2017 17:45

Cool! Good job :bc
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Barky
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Re: [shipments harbor "public"]

Post by Barky » Thu Aug 24, 2017 18:25

Love it
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Re: [shipments harbor "public"]

Post by HarizHakimi20 » Thu Aug 24, 2017 19:40

Wow!!! Tourist harbor :bc
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Re: [shipments harbor "public"]

Post by waders » Thu Aug 24, 2017 19:59

Very cool building good work

This building is suitable for adding to the game play :) :bc
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CommanderABab
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Re: [shipments harbor "public"]

Post by CommanderABab » Thu Aug 24, 2017 20:20

waders wrote:
Thu Aug 24, 2017 19:59
Very cool building good work

This building is suitable for adding to the game play :) :bc
Well yeah, because everything is copied from game buildings. :x
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Re: [shipments harbor "public"]

Post by rjroldan1 » Fri Aug 25, 2017 2:54

CommanderABab wrote:
Thu Aug 24, 2017 20:20
waders wrote:
Thu Aug 24, 2017 19:59
Very cool building good work

This building is suitable for adding to the game play :) :bc
Well yeah, because everything is copied from game buildings. :x
sorry ab
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Re: [shipments harbor "public"]

Post by CommanderABab » Fri Aug 25, 2017 3:01

It's OK. I think that Lobby has shared all of them for use. I'm not sure about the crane or possibly the pier buildings though.
508508Currently using 508. 508 What's new? :)
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Josh
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Re: [shipments harbor "public"]

Post by Josh » Fri Aug 25, 2017 3:05

Yeah, first you have to ask Lobby, but I think it is fine for it now.
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Re: [shipments harbor "public"]

Post by danekbel » Fri Aug 25, 2017 9:15

CommanderABab wrote:
Fri Aug 25, 2017 3:01
It's OK. I think that Lobby has shared all of them for use. I'm not sure about the crane or possibly the pier buildings though.
I think Lobby said that we're free to use all non-IAP graphics
some text.

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Re: [shipments harbor "public"]

Post by BetterBear » Fri Aug 25, 2017 11:27

danekbel wrote:
Fri Aug 25, 2017 9:15
CommanderABab wrote:
Fri Aug 25, 2017 3:01
It's OK. I think that Lobby has shared all of them for use. I'm not sure about the crane or possibly the pier buildings though.
I think Lobby said that we're free to use all non-IAP graphics
Just never state that you are the one who fully created them.
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Re: [shipments harbor "public"]

Post by Luigi » Fri Aug 25, 2017 13:00

I wanna say 2 words to the plugin
AWESOME and COOL
PRESIDENT OF FAIRVIEW COAST
using the latest version as always.
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Re: [shipments harbor "public"]

Post by rare_metal » Wed Aug 30, 2017 22:19

Maybe bug found. 1 build it, 2 look at it, 3 rotate screen (not device) - crash.

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Re: [shipments harbor "public"]

Post by CommanderABab » Wed Aug 30, 2017 22:33

Replace this in the frames statement of $ship.ments00:

Code: Select all

         {
            "bmp": "shipments7x7.png"
         },
         {
            "bmp": "shipments7x7_2.png"
         }
with:

Code: Select all

         {
            "bmp": "shipments7x7.png"
         },
         {
            "bmp": "shipments7x7_2.png"
         },
         {
            "bmp": "shipments7x7.png"
         },
         {
            "bmp": "shipments7x7_2.png"
         }

Code: Select all

"rotation aware":true
requires 4 frames.
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MXD77
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Re: [shipments harbor "public"]

Post by MXD77 » Thu Aug 31, 2017 15:59

Nice work :bc
What about to rotation (if you rotate map your ship will be swim on ground) :bq
I think it could be not hard to make, I think... :mine
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CommanderABab
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Re: [shipments harbor "public"]

Post by CommanderABab » Thu Aug 31, 2017 18:07

Not my graphics to change :)
508508Currently using 508. 508 What's new? :)
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rjroldan1
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Re: [shipments harbor "public"]

Post by rjroldan1 » Fri Sep 01, 2017 16:04

Sorry about that I didn't add rotation on it
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Re: [shipments harbor "public"]

Post by Pigio86 » Tue Feb 06, 2018 10:11

Plugin error.

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CommanderABab
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Re: [shipments harbor "public"]

Post by CommanderABab » Tue Feb 06, 2018 10:22

Pigio86 wrote:
Tue Feb 06, 2018 10:11
Plugin error.
see above
508508Currently using 508. 508 What's new? :)
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Re: [shipments harbor "public"]

Post by CommanderABab » Tue Feb 06, 2018 10:28

That may be true. But the post of the plugin hasn't been updated since I posted that.
508508Currently using 508. 508 What's new? :)
Casino dice.!
:)

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