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[shipments harbor "public"]

Posted: 24 Aug 2017, 17:44
by Hadestia
hello heres my new plug ins as you notice half of the plug ins are not mind its from lobby and i decide to group it and make a harbor but some problem in spawing ship cant spawn ship maybe because i did not put handle x and y because i dont know how to find it or figure out but enjoy

Remember:there are some bugs when placing it be careful because i add code needs land true and needs water true and thats the result

Re: [shipments harbor "public"]

Posted: 24 Aug 2017, 17:45
by Josh
Cool! Good job :bc

Re: [shipments harbor "public"]

Posted: 24 Aug 2017, 18:25
by Barky
Love it

Re: [shipments harbor "public"]

Posted: 24 Aug 2017, 19:40
by HarizHakimi20
Wow!!! Tourist harbor :bc

Re: [shipments harbor "public"]

Posted: 24 Aug 2017, 19:59
by waders
Very cool building good work

This building is suitable for adding to the game play :) :bc

Re: [shipments harbor "public"]

Posted: 24 Aug 2017, 20:20
by CommanderABab
waders wrote:
24 Aug 2017, 19:59
Very cool building good work

This building is suitable for adding to the game play :) :bc
Well yeah, because everything is copied from game buildings. :x

Re: [shipments harbor "public"]

Posted: 25 Aug 2017, 02:54
by Hadestia
CommanderABab wrote:
24 Aug 2017, 20:20
waders wrote:
24 Aug 2017, 19:59
Very cool building good work

This building is suitable for adding to the game play :) :bc
Well yeah, because everything is copied from game buildings. :x
sorry ab

Re: [shipments harbor "public"]

Posted: 25 Aug 2017, 03:01
by CommanderABab
It's OK. I think that Lobby has shared all of them for use. I'm not sure about the crane or possibly the pier buildings though.

Re: [shipments harbor "public"]

Posted: 25 Aug 2017, 03:05
by Josh
Yeah, first you have to ask Lobby, but I think it is fine for it now.

Re: [shipments harbor "public"]

Posted: 25 Aug 2017, 11:27
by BetterBear
former member wrote:
25 Aug 2017, 09:15
CommanderABab wrote:
25 Aug 2017, 03:01
It's OK. I think that Lobby has shared all of them for use. I'm not sure about the crane or possibly the pier buildings though.
I think Lobby said that we're free to use all non-IAP graphics
Just never state that you are the one who fully created them.

Re: [shipments harbor "public"]

Posted: 25 Aug 2017, 13:00
by Luigi
I wanna say 2 words to the plugin
AWESOME and COOL

Re: [shipments harbor "public"]

Posted: 30 Aug 2017, 22:19
by rare_metal
Maybe bug found. 1 build it, 2 look at it, 3 rotate screen (not device) - crash.

Re: [shipments harbor "public"]

Posted: 30 Aug 2017, 22:33
by CommanderABab
Replace this in the frames statement of $ship.ments00:

Code: Select all

         {
            "bmp": "shipments7x7.png"
         },
         {
            "bmp": "shipments7x7_2.png"
         }
with:

Code: Select all

         {
            "bmp": "shipments7x7.png"
         },
         {
            "bmp": "shipments7x7_2.png"
         },
         {
            "bmp": "shipments7x7.png"
         },
         {
            "bmp": "shipments7x7_2.png"
         }

Code: Select all

"rotation aware":true
requires 4 frames.

Re: [shipments harbor "public"]

Posted: 31 Aug 2017, 15:59
by MXD77
Nice work :bc
What about to rotation (if you rotate map your ship will be swim on ground) :bq
I think it could be not hard to make, I think... :mine

Re: [shipments harbor "public"]

Posted: 31 Aug 2017, 18:07
by CommanderABab
Not my graphics to change :)

Re: [shipments harbor "public"]

Posted: 01 Sep 2017, 16:04
by Hadestia
Sorry about that I didn't add rotation on it

Re: [shipments harbor "public"]

Posted: 06 Feb 2018, 10:11
by Pigio86
Plugin error.

Re: [shipments harbor "public"]

Posted: 06 Feb 2018, 10:22
by CommanderABab
Pigio86 wrote:
06 Feb 2018, 10:11
Plugin error.
see above

Re: [shipments harbor "public"]

Posted: 06 Feb 2018, 10:28
by CommanderABab
That may be true. But the post of the plugin hasn't been updated since I posted that.

Re: [shipments harbor "public"]

Posted: 07 Dec 2021, 06:23
by Wepf
Ty rotating ur city afte u bild this bildincc