TT Brutal Apartments (Update)

Residential Plugins

Moderator: Plugin Moderators

Forum rules
For Residential plug-ins

What level is suitable for a building?

Poll ended at 30 Jul 2017, 18:28

T level
5
20%
TT level
15
60%
TTT level
5
20%
 
Total votes: 25

User avatar
actemendes
Metropolitan
Reactions:
Posts: 131
Joined: 20 Jan 2017, 16:53
Location: Russia
Plugins: Showcase Store

Platform

TT Brutal Apartments (Update)

#1

Post by actemendes »

Huh, hello again!
I present to you my work. Residential house of TT level, for now. However, its darkness is more suitable for the T level.
Let's I am arrange a poll for 3 days?
The design is based on me. I used textures of real buildings, I advise it to everyone. Cars, roof and trees taken from the lobby version of the game.
P.S.: I thinking that ТT level requires more roomy buildings

[Update]
Lobby edition
res2_window.png
res2_window.png (40.61 KiB) Viewed 10932 times
Before
apart02.png
apart02.png (55.66 KiB) Viewed 10932 times
PLUG-IN file added in the game
Last edited by actemendes on 03 Aug 2017, 07:06, edited 5 times in total.

User avatar
mdk_813
Inhabitant of a Country
Reactions:
Posts: 857
Joined: 16 Dec 2016, 02:38
Location: Germany
Plugins: Showcase Store

Platform

Re: Brutal Apartments

#2

Post by mdk_813 »

Very nice building!
It's cool to see you create new plugins.

I'm not sure which level would fit best, though.
The building looks a bit dilapidated, so that would mean level 1. But at the same time its architecture seems too fancy for level 1.

User avatar
mdk_813
Inhabitant of a Country
Reactions:
Posts: 857
Joined: 16 Dec 2016, 02:38
Location: Germany
Plugins: Showcase Store

Platform

Re: Brutal Apartments

#3

Post by mdk_813 »

I have some questions about your recommendation to use real-life textures, because it really sounds promising.
I assume you used these on the concrete-parts of this building, correct?
So, how did you do that exactly? Did you take a larger image with a texture and transform that to the correct size so that it turns pixely? Did you use any specific blend modes?

User avatar
Bearbear76
Former Bearbear65
Reactions:
Posts: 5730
Joined: 10 Feb 2017, 14:53
Location: L2 cache
Plugins: Showcase Store

Plugin Creator

Platform

Re: Brutal Apartments

#4

Post by Bearbear76 »

Молодец!

User avatar
Mg3094066
Inhabitant of a Supercluster
Reactions:
Posts: 3223
Joined: 28 May 2017, 01:50
Location: Venezuelan Republic of Mexico
Plugins: Showcase Store
Version: Beta

Plugin Creator

Platform

Re: Brutal Apartments

#5

Post by Mg3094066 »

The download has not yet finished. But the .rar compression mode is not supported for mobile so it would be fine if you changed it to .zip
:mine :bq :mine

User avatar
Mg3094066
Inhabitant of a Supercluster
Reactions:
Posts: 3223
Joined: 28 May 2017, 01:50
Location: Venezuelan Republic of Mexico
Plugins: Showcase Store
Version: Beta

Plugin Creator

Platform

Re: Brutal Apartments

#6

Post by Mg3094066 »

Ok no dont do it O_o

User avatar
Skyhunter117
Inhabitant of a Country
Reactions:
Posts: 796
Joined: 03 May 2017, 10:31
Location: Vault 101
Plugins: Showcase Store

Platform

Re: Brutal Apartments

#7

Post by Skyhunter117 »

OMG! He's back!

User avatar
JustAnyone
Developer
Reactions:
Posts: 3470
Joined: 23 Jul 2017, 12:45
Location: Easter Island
Plugins: Showcase Store

Platform

Re: Brutal Apartments

#8

Post by JustAnyone »

Mg3094066 wrote:
28 Jul 2017, 05:14
The download has not yet finished. But the .rar compression mode is not supported for mobile so it would be fine if you changed it to .zip
:mine :bq :mine
I think it would unzip correctly if you change .rar into .zip.

User avatar
actemendes
Metropolitan
Reactions:
Posts: 131
Joined: 20 Jan 2017, 16:53
Location: Russia
Plugins: Showcase Store

Platform

Re: TT Brutal Apartments (fixed)

#9

Post by actemendes »

Всем "русичам" привет и спасибо.
mdk_813 wrote:
27 Jul 2017, 22:51
So, how did you do that exactly?

  • I take images of any buildings, the material of which I like.
    RB1.PNG
    I personally copy the photo into the program, then I copy the necessary site from the building and apply it under my sketch.Of course, I reduce it, but in this matter it's important to know the measure.
    RB2.PNG
    After I draw the details.
    RB3.PNG
Of course, this is not all that helps to achieve the effect of reality. However, I can create a whole tutorial with some tips for beginners.

If you have any questions, I'm ready to answer them.

User avatar
iborrobi
Metropolitan
Reactions:
Posts: 141
Joined: 04 Jul 2017, 14:57
Location: Bandung
Plugins: Showcase Store

Platform

Re: TT Brutal Apartments (fixed)

#10

Post by iborrobi »

Too much wow :bc
Last edited by iborrobi on 28 Jul 2017, 14:53, edited 1 time in total.

User avatar
mdk_813
Inhabitant of a Country
Reactions:
Posts: 857
Joined: 16 Dec 2016, 02:38
Location: Germany
Plugins: Showcase Store

Platform

Re: TT Brutal Apartments (fixed)

#11

Post by mdk_813 »

actemendes wrote:
28 Jul 2017, 10:02
Всем "русичам" привет и спасибо.
mdk_813 wrote:
27 Jul 2017, 22:51
So, how did you do that exactly?

  • I take images of any buildings, the material of which I like.
    RB1.PNG
    I personally copy the photo into the program, then I copy the necessary site from the building and apply it under my sketch.Of course, I reduce it, but in this matter it's important to know the measure.
    RB2.PNG
    After I draw the details.
    RB3.PNG
Of course, this is not all that helps to achieve the effect of reality. However, I can create a whole tutorial with some tips for beginners.

If you have any questions, I'm ready to answer them.
Thank you for the detailed explanation!
This is a cool idea.

User avatar
Barky
TheoTown Cartographer
Reactions:
Posts: 2056
Joined: 17 Apr 2017, 22:13
Location: Ireland
Plugins: Showcase Store

Platform

Re: TT Brutal Apartments (fixed)

#12

Post by Barky »

:bc

User avatar
Lobby
Developer
Reactions:
Posts: 3705
Joined: 26 Oct 2008, 12:34
Plugins: Showcase Store
Version: Beta

Platform

Re: TT Brutal Apartments (fixed)

#13

Post by Lobby »

First of all, I think it's a good work :bc

Where does this light come from?
strange_light.png
strange_light.png (16.88 KiB) Viewed 11048 times
I would add a bit more details to the front facade, as it currently looks a bit plane.

As it's intended to be a level 2 building I would lighten it up a bit:
res2.png
res2.png (41.06 KiB) Viewed 11048 times
The animations on the roof can be modelled via animation, you could just add something like

Code: Select all

"animation":[
  {"id":"$animationblinkingredlight3x3","x":41,"y":-283}
],
to your code.

I recommend to not set a inhabitant count manually for residential buildings, so it's consistent with other, similar sized buildings.

One last thing: the floor height on the left differs from the floor height on the right side. That's totally fine for most purposes, but let's say we want to split the building up into base, middle part and top so we can generate the same building with different heights. In this case it's favorable to have a seamlessly repeatable middle part.

User avatar
actemendes
Metropolitan
Reactions:
Posts: 131
Joined: 20 Jan 2017, 16:53
Location: Russia
Plugins: Showcase Store

Platform

Re: TT Brutal Apartments (fixed)

#14

Post by actemendes »

Lobby wrote:
31 Jul 2017, 23:56
First of all, I think it's a good work :bc

Where does this light come from?
strange_light.png

I would add a bit more details to the front facade, as it currently looks a bit plane.

As it's intended to be a level 2 building I would lighten it up a bit:
res2.png

The animations on the roof can be modelled via animation, you could just add something like

Code: Select all

"animation":[
  {"id":"$animationblinkingredlight3x3","x":41,"y":-283}
],
to your code.

I recommend to not set a inhabitant count manually for residential buildings, so it's consistent with other, similar sized buildings.

One last thing: ...
Thank you again. It's looks more brighter and more Prettier

User avatar
Bearbear76
Former Bearbear65
Reactions:
Posts: 5730
Joined: 10 Feb 2017, 14:53
Location: L2 cache
Plugins: Showcase Store

Plugin Creator

Platform

Re: TT Brutal Apartments (Update)

#15

Post by Bearbear76 »

I think if the windows look more theotown-ish then it will be perfect

User avatar
Lobby
Developer
Reactions:
Posts: 3705
Joined: 26 Oct 2008, 12:34
Plugins: Showcase Store
Version: Beta

Platform

Re: TT Brutal Apartments (Update)

#16

Post by Lobby »

Thanks. About the windows, maybe a bit less saturation?
res2_window.png
res2_window.png (40.61 KiB) Viewed 10992 times
Here is how the generation of generic height works for this building:
res2_comp.png
res2_comp.png (89.07 KiB) Viewed 10992 times
Plugin-wise you can load the three parts as animations and use them then in your residential plugins (one for each height). To find the right coordinates is some work, though.

User avatar
Hadestia
Inhabitant of a Megalopolis
Reactions:
Posts: 727
Joined: 17 Jul 2017, 16:16
Location: Philippines
Plugins: Showcase Store
Contact:

Plugin Creator

Platform

Re: TT Brutal Apartments (fixed)

#17

Post by Hadestia »

actemendes wrote:
28 Jul 2017, 10:02
Всем "русичам" привет и спасибо.
mdk_813 wrote:
27 Jul 2017, 22:51
So, how did you do that exactly?

  • I take images of any buildings, the material of which I like.
    RB1.PNG
    I personally copy the photo into the program, then I copy the necessary site from the building and apply it under my sketch.Of course, I reduce it, but in this matter it's important to know the measure.
    RB2.PNG
    After I draw the details.
    RB3.PNG
Of course, this is not all that helps to achieve the effect of reality. However, I can create a whole tutorial with some tips for beginners.

If you have any questions, I'm ready to answer them.

we are the same of doing of plud ins

User avatar
asain90
Small-town resident
Reactions:
Posts: 29
Joined: 08 Oct 2017, 18:57

Platform

Re: TT Brutal Apartments (Update)

#18

Post by asain90 »

Amazing thanks 😊😊

User avatar
dc5
Townsman
Reactions:
Posts: 96
Joined: 08 Feb 2021, 01:43

Re: TT Brutal Apartments (Update)

#19

Post by dc5 »

What kind of software do you use?

User avatar
Kamikazi
Inhabitant of a Conurbation
Reactions:
Posts: 471
Joined: 27 Jan 2018, 00:58
Location: ESPAÑA
Plugins: Showcase Store
Version: Beta
Contact:

Plugin Creator

Platform

Re: TT Brutal Apartments (Update)

#20

Post by Kamikazi »

dc5 wrote:
01 Mar 2021, 08:34
What kind of software do you use?
Probs photoshop

Post Reply Previous topicNext topic

Return to “Residential”