Miniature houses

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Lobby
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Miniature houses

#1

Post by Lobby »

For fun I created some even smaller residential buildings from existing ones.
preview.png

The image (each frame has a size of 64x64 instead of 32x32)
houses.png
houses.png (6.5 KiB) Viewed 9025 times
Here the code

Code: Select all

[
  {
    "id":"$res_miniature_houses00",
	"type":"residential",
	"width":1,
	"height":1,
	"level":1,
	"frames":[{"bmp":"houses.png","w":64,"h":64,"target w":32,"target h":32,"count":4}]
  }
]
Attachments
miniature houses.zip
(240.91 KiB) Downloaded 587 times
miniature.json
(201 Bytes) Downloaded 289 times

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Brody Craft
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Re: Miniature houses

#2

Post by Brody Craft »

Lol, Lobby's First plugin ever Posted

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iborrobi
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Re: Miniature houses

#3

Post by iborrobi »

It could be cool if added directly to game..

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Brody Craft
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Re: Miniature houses

#4

Post by Brody Craft »

@iborrobi Maybe i should have a collab with you, making plugins

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Barky
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Re: Miniature houses

#5

Post by Barky »

Congrats Lobby on your first plug-in, it's really good for a beginner ... ;)

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iborrobi
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Re: Miniature houses

#6

Post by iborrobi »

Brody Craft wrote:
11 Jul 2017, 11:51
@iborrobi Maybe i should have a collab with you, making plugins
Your call :)

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Brody Craft
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Re: Miniature houses

#7

Post by Brody Craft »

Its going to be a big project

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KINGTUT10101
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Re: Miniature houses

#8

Post by KINGTUT10101 »

iborrobi wrote:
11 Jul 2017, 11:49
It could be cool if added directly to game..
Not every "cool" plug-in needs to be added to the game. They don't seem realistic enough for TheoTown anyways.
Last edited by KINGTUT10101 on 11 Jul 2017, 18:13, edited 1 time in total.

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Barky
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Re: Miniature houses

#9

Post by Barky »

Would be cool if there was a trailer park...

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Lobby
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Re: Miniature houses

#10

Post by Lobby »

There are plans and first graphics for it :space

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Barky
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Re: Miniature houses

#11

Post by Barky »

... :shock: ... :o ... :| ... :)

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Mr. French
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Re: Miniature houses

#12

Post by Mr. French »

Cute :bc

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Ahmad Nur Aizat
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Re: Miniature houses

#13

Post by Ahmad Nur Aizat »

Now I can make dense neighbourhood with these houses, like in Salvador, Brazil

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Bearbear76
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Re: Miniature houses

#14

Post by Bearbear76 »

Ahmad Nur Aizat wrote:
15 Oct 2017, 06:51
Now I can make dense neighbourhood with these houses, like in Salvador, Brazil
Beware this uses 2x the space then normal plug-ins

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Ahmad Nur Aizat
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Re: Miniature houses

#15

Post by Ahmad Nur Aizat »

Bearbear65 wrote:
15 Oct 2017, 09:17
Ahmad Nur Aizat wrote:
15 Oct 2017, 06:51
Now I can make dense neighbourhood with these houses, like in Salvador, Brazil
Beware this uses 2x the space then normal plug-ins
Does Bluestacks capable for this?

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CommanderABab
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Re: Miniature houses

#16

Post by CommanderABab »

Why not?

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Imran M
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Re: Miniature houses

#17

Post by Imran M »

What! This could be used to add more detail into smaller plugins! Wow, I never knew that was possible.

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KINGTUT10101
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Re: Miniature houses

#18

Post by KINGTUT10101 »

You could make some better and more detailed road signs with this feature.

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Imran M
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Re: Miniature houses

#19

Post by Imran M »

KINGTUT10101 wrote:
17 Feb 2019, 04:46
You could make some better and more detailed road signs with this feature.
Like those stop signs by former member.

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wetguy
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Re: Miniature houses

#20

Post by wetguy »

Maybe the technique used in this plugin can be used in those oversized san francisco houses to make them accurately sized while keeping the detail.

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