Dept. Of Roads Headquarters
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The main focus of the plugin is a road or appears in the in-game transportation or airport tabs
Moving Cars, ships, and planes may be included also.
The main focus of the plugin is a road or appears in the in-game transportation or airport tabs
Moving Cars, ships, and planes may be included also.
- CommanderABab
- AB
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- Joined: 07 Jun 2016, 21:12
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- Version: Beta
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Re: Dept. Of Roads Headquarters
Yes. I was using an ID I have to build the road. Same road, different IDs. :/
- CommanderABab
- AB
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Re: Dept. Of Roads Headquarters
Just the interchange builder.plugin
- CommanderABab
- AB
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Re: Dept. Of Roads Headquarters
Here are all the category IDs except the used category, if you wish to put your own roads in them. Or override the IDs and replace with a decoration or something using a different type. Just make sure your .json loads after 5cat.
Code: Select all
{
"id":"$ab.myroads.s00",
"type":"category",
"title":"My roads",
"frames":[{"bmp":"myroads.png"}],
"ordinal":1
},
{
"id":"$ab.myroads.s00builders",
"type":"category",
"title":"Build things",
"frames":[{"bmp":"myroads.png"}],
"ordinal from":"$ab.myroads.s00",
"ordinal":2
},
{
"id":"$ab.myroads.s00alleys",
"type":"category",
"title":"Alleys",
"frames":[{"bmp":"myroads.png"}],
"ordinal from":"$ab.myroads.s00",
"ordinal":3
},
{
"id":"$ab.myroads.s00mega",
"type":"category",
"title":"Wide roads",
"frames":[{"bmp":"myroads.png"}],
"ordinal from":"$ab.myroads.s00",
"ordinal":1
}
- CommanderABab
- AB
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Tunnel Administration
Mine - This is my plugin, don't reuse any contents of it without my explicit permission.
None of these use autojoin, so plan your roadbuilding accordingly:
3 span Avenue
2 way center road
One-way
- Attachments
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- Tb2.png (491 Bytes) Viewed 7141 times
- CommanderABab
- AB
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- Mg3094066
- Inhabitant of a Supercluster
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- Location: Venezuelan Republic of Mexico
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Re: Dept. Of Roads Headquarters
Its possible add 16 levels to my Mexican Highway?
Im crazy
And for possible do the spagetti junction
Im crazy
And for possible do the spagetti junction
- CommanderABab
- AB
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Re: Dept. Of Roads Headquarters
Probably.
- CommanderABab
- AB
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Re: Dept. Of Roads Headquarters
Requires beta 466! Or later.
New version:
Adds what is shown in the video
New additions:
Avenue diverging diamond. 4 span avenue diverging diamond with bridges for straight through traffic. Meteor park. (Not easily removable!)
Replace both 5 category and template.plugin and interchange builder.plugin with these files: Includes Meteor park.
New version:
Adds what is shown in the video
New additions:
Avenue diverging diamond. 4 span avenue diverging diamond with bridges for straight through traffic. Meteor park. (Not easily removable!)
Replace both 5 category and template.plugin and interchange builder.plugin with these files: Includes Meteor park.
What it does.
- Attachments
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- Random attachment
- redbox fg0.png (393 Bytes) Viewed 6779 times
- CommanderABab
- AB
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- Joined: 07 Jun 2016, 21:12
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- CommanderABab
- AB
- Reactions:
- Posts: 11107
- Joined: 07 Jun 2016, 21:12
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Re: Dept. Of Roads Headquarters
It's 500, not 5,000.
But unfortunately, gamewide is beyond the scope of this plugin.
But unfortunately, gamewide is beyond the scope of this plugin.
- imajoke
- Inhabitant of a Conurbation
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Re: Dept. Of Roads Headquarters
hey, why dont i just make it free? YEAH, I HAVE CODE EDITORS, ILL DO THAT!CommanderABab wrote: ↑10 Nov 2019, 20:14
It's meant for well-developed maps and is well worth it if you have 250 or more tiles worth of tunnel to place on the map.
i cant create my own code, but i can change code...
- Bearbear76
- Former Bearbear65
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Re: Dept. Of Roads Headquarters
Good luck on going that.
- CommanderABab
- AB
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Re: Dept. Of Roads Headquarters
Let me know when you're finished.
Oh, wait! They're .plugin files. It's gibberish in the code editor! what's this.
So you don't have to.
Oh, wait! They're .plugin files. It's gibberish in the code editor! what's this.
So you don't have to.
- imajoke
- Inhabitant of a Conurbation
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Re: Dept. Of Roads Headquarters
500 diamonds is rediculous tho.
The size of the map doesn't change the fact that it takes a lot of money or at least a year to get to 500 diamonds. I know it's a dead thread, but still
The size of the map doesn't change the fact that it takes a lot of money or at least a year to get to 500 diamonds. I know it's a dead thread, but still