Trains by danekbel [pre-release 1]

Transport, Airport, and Road plugins

Moderator: Plugin Moderators

Forum rules
The main focus of the plugin is a road or appears in the in-game transportation or airport tabs

Moving Cars, ships, and planes may be included also. :)
User avatar
danekbel
Inhabitant of a Galaxy Cluster
Reactions:
Posts: 2715
Joined: Thu May 05, 2016 9:33
Location: in your dreams
Plugins: Show
Version: Beta
Phone model: Xiaomi Redmi Note 5

Trains by danekbel [pre-release 1]

Post by danekbel » Wed Dec 13, 2017 22:21

1513195602222.jpg
It's my try to implement train system in TheoTown.

Plug-in includes:
- railways, the same copy of the ones in in-game trains, but in road. Bridge graphics are included.
- trains: blue and red suburban trains and cargo train.

Show
Old Updates
Update 1:
- solved the problem with borders
- redrawn railways texture: they're now more squarish and the borders are smaller
- added old railways as a separate road
- added "stop" railways for railway stops, that are much slower than ordinary ones
- added "Trains" category
- removed old ugly 2x2 cubes
- added smaller and nicer 1x1 stops, building from game as cargo station and the prototype of railway station

Update 2
- small bug fix

Update 3
- small bug fix
- changed flag to flag tram

You can get older versions here:
rails_0_1_3.zip
0.1.3
(60.22 KiB) Downloaded 1448 times
rails.zip
0.1.0
(46.73 KiB) Downloaded 641 times
Pre-release update 1
- added three new train stations
- redesigned trains
- added some decorative stuff
- category inside the train category (only for toolbar, if you have your toolbar turned off, it would be as separate category)
- some small bugfixes
- removed 1x1 boxes. They were replaced by ingame containers which spawn cargo train and @KINGTUT10101's stop, which spawn suburban trains.
- moved to in-game train category
- added crossing rails, which allow cars to ride on it
- deleted some obsolete textures
Teki_18-05-08_01.58.03.png
Thanks to @Lobby and @KINGTUT10101 for graphics and code.

Download link:
rails_prerelease.zip
(118.93 KiB) Downloaded 450 times
Last edited by danekbel on Wed Jul 25, 2018 9:53, edited 2 times in total.
some text.

User avatar
yusuf8a684
Inhabitant of a Country
Reactions:
Posts: 846
Joined: Sun Dec 10, 2017 22:09
Location: Turkiye
Plugins: Show
Phone model: Discovery One

Re: Trains [beta]

Post by yusuf8a684 » Wed Dec 13, 2017 22:29

İ like it i hope u will do better. :bc
Discord=EZGsP3n
Bye.

User avatar
danekbel
Inhabitant of a Galaxy Cluster
Reactions:
Posts: 2715
Joined: Thu May 05, 2016 9:33
Location: in your dreams
Plugins: Show
Version: Beta
Phone model: Xiaomi Redmi Note 5

Re: Trains [beta]

Post by danekbel » Wed Dec 13, 2017 22:44

Updated the first post
some text.

User avatar
danekbel
Inhabitant of a Galaxy Cluster
Reactions:
Posts: 2715
Joined: Thu May 05, 2016 9:33
Location: in your dreams
Plugins: Show
Version: Beta
Phone model: Xiaomi Redmi Note 5

Re: Trains [beta]

Post by danekbel » Wed Dec 13, 2017 22:47

former member wrote:
Wed Dec 13, 2017 22:31
Maybe I will be able to find some time to help you with stations. Unless you want to do them yourself, of course.
I don't think I'll make something nice, so yeah, I'll be glad if you will help me
some text.

User avatar
THEMAX
Inhabitant of a Galaxy Cluster
Reactions:
Posts: 2571
Joined: Thu Sep 14, 2017 17:30
Location: Astrellia, UHAE
Plugins: Show
Version: Beta

Re: Trains [beta]

Post by THEMAX » Wed Dec 13, 2017 23:04

I could help you with train stations
Emperor of Atlantean federated empire
Image
Founder state of United Nations
Leader of OISP

#FightLikeAizat
#PrayForAizat

User avatar
cesareborgia94
Inhabitant of a Country
Reactions:
Posts: 875
Joined: Sun Nov 12, 2017 9:23
Location: The Kingdom of Babilandia
Plugins: Show
Version: Beta
Phone model: Samsung Galaxy 360H

Re: Trains [beta]

Post by cesareborgia94 » Wed Dec 13, 2017 23:16

I think I will wait for the train station update before trying this excellent plugin. Nicely done :)
I rarely make plugins now, but I still make them in spare time.
Disclaimer Please no request, I'm busy with real life stuff, I hope you understand ;)
You can find me here only. Discord is sh**, sorry JA :(

User avatar
danekbel
Inhabitant of a Galaxy Cluster
Reactions:
Posts: 2715
Joined: Thu May 05, 2016 9:33
Location: in your dreams
Plugins: Show
Version: Beta
Phone model: Xiaomi Redmi Note 5

Re: Trains [beta]

Post by danekbel » Wed Dec 13, 2017 23:17

In my idea, I want stations look next way:
S71212-194217.jpg
Train station
S71212-194204.jpg
Cargo station
S71212-194829.jpg
Passenger train stop
S71212-194829.jpg (42.43 KiB) Viewed 6907 times
I tried to do something, but I only did this:
station.png
station.png (1.83 KiB) Viewed 6907 times
But, as you can see, this leaves much to be desired... stupid autocorrect
some text.

User avatar
THEMAX
Inhabitant of a Galaxy Cluster
Reactions:
Posts: 2571
Joined: Thu Sep 14, 2017 17:30
Location: Astrellia, UHAE
Plugins: Show
Version: Beta

Re: Trains [beta]

Post by THEMAX » Wed Dec 13, 2017 23:27

danekbel wrote:
Wed Dec 13, 2017 23:17
In my idea, I want stations look next way:
S71212-194217.jpg
S71212-194204.jpgS71212-194829.jpg
I tried to do something, but I only did this:
station.png
But, as you can see, this leaves much to be desired... stupid autocorrect
The one you did is excellent , if you want, I can improve it
Emperor of Atlantean federated empire
Image
Founder state of United Nations
Leader of OISP

#FightLikeAizat
#PrayForAizat

User avatar
danekbel
Inhabitant of a Galaxy Cluster
Reactions:
Posts: 2715
Joined: Thu May 05, 2016 9:33
Location: in your dreams
Plugins: Show
Version: Beta
Phone model: Xiaomi Redmi Note 5

Re: Trains [beta]

Post by danekbel » Wed Dec 13, 2017 23:29

THEMAX wrote:
Wed Dec 13, 2017 23:27

The one you did is excellent , if you want, I can improve it
As I said, I'll be happy with any help
some text.

User avatar
mdk_813
Inhabitant of a Country
Reactions:
Posts: 843
Joined: Fri Dec 16, 2016 2:38
Location: Germany
Plugins: Show

Re: Trains [beta]

Post by mdk_813 » Wed Dec 13, 2017 23:54

danekbel wrote:
Wed Dec 13, 2017 22:21
1513195602222.jpg

It's my try to implement train system in TheoTown.
Plug-in includes:
- railways, the same copy of the ones in in-game trains, but in road. Bridge graphics are included.
- trains: blue and red suburban trains and cargo train.

WIP:
- borders in bridge graphics: parts of trains could be visible behind them
- train and cargo stations: for now they're just some weird cubes, because I can't draw fancy graphics

Thanks to @Lobby and @KINGTUT10101 for graphics and code.

Download link:
rails.zip
Great stuff!
But if you have problems with the borders, why even bother with those weird pinkish rails anyway?
I think it would look far better, if you used regular rails, like those that there were in the early version of Theotown before it became an android game. Ground rails like that wouldn't need any borders.
For the bridge parts, you could use the grey version that I made a while ago, if you like:
http://www.theotown.com/forum/viewtopic ... 691#p59691
My Plugins: Link

PLEASE NOTE: My plugins are not open source! So, ask me first before altering and republishing any of my plugins!

User avatar
danekbel
Inhabitant of a Galaxy Cluster
Reactions:
Posts: 2715
Joined: Thu May 05, 2016 9:33
Location: in your dreams
Plugins: Show
Version: Beta
Phone model: Xiaomi Redmi Note 5

Re: Trains [beta]

Post by danekbel » Thu Dec 14, 2017 3:16

mdk_813 wrote:
Wed Dec 13, 2017 23:54
Great stuff!
But if you have problems with the borders, why even bother with those weird pinkish rails anyway?
I think it would look far better, if you used regular rails, like those that there were in the early version of Theotown before it became an android game. Ground rails like that wouldn't need any borders.
For the bridge parts, you could use the grey version that I made a while ago, if you like:
http://www.theotown.com/forum/viewtopic ... 691#p59691
I solved this problem in a new update
some text.

User avatar
22Alpha
Inhabitant of a Conurbation
Reactions:
Posts: 430
Joined: Sat Sep 23, 2017 14:29

Re: Trains [beta 0.1.1]

Post by 22Alpha » Thu Dec 14, 2017 3:28

Hey, maybe you can facilitate the inter-station. We were planning it already with different train makers. @KINGTUT10101 @Lobby @Kulche @Borbor
United we stand
Divided we fall

User avatar
danekbel
Inhabitant of a Galaxy Cluster
Reactions:
Posts: 2715
Joined: Thu May 05, 2016 9:33
Location: in your dreams
Plugins: Show
Version: Beta
Phone model: Xiaomi Redmi Note 5

Re: Trains [beta 0.1.1]

Post by danekbel » Thu Dec 14, 2017 3:30

22Alpha wrote:
Thu Dec 14, 2017 3:28
Hey, maybe you can facilitate the inter-station. We were planning it already with different train makers. @KINGTUT10101 @Lobby @Kulche @Borbor
What do you mean by "inter-station"?
some text.

User avatar
22Alpha
Inhabitant of a Conurbation
Reactions:
Posts: 430
Joined: Sat Sep 23, 2017 14:29

Re: Trains [beta 0.1.1]

Post by 22Alpha » Thu Dec 14, 2017 3:36

Like the airport, except trains are coming.

It is like trains from Germany, France, Spain can pass throguh Italy in one station. Or Spain, France can have a rest on Germany for the last station.
United we stand
Divided we fall

User avatar
danekbel
Inhabitant of a Galaxy Cluster
Reactions:
Posts: 2715
Joined: Thu May 05, 2016 9:33
Location: in your dreams
Plugins: Show
Version: Beta
Phone model: Xiaomi Redmi Note 5

Re: Trains [beta 0.1.1]

Post by danekbel » Thu Dec 14, 2017 3:43

22Alpha wrote:
Thu Dec 14, 2017 3:36
Like the airport, except trains are coming.

It is like trains from Germany, France, Spain can pass throguh Italy in one station. Or Spain, France can have a rest on Germany for the last station.
I don't think it's possible to make it with plug-ins
some text.

User avatar
22Alpha
Inhabitant of a Conurbation
Reactions:
Posts: 430
Joined: Sat Sep 23, 2017 14:29

Re: Trains [beta 0.1.2]

Post by 22Alpha » Thu Dec 14, 2017 3:47

I think Kingtut knows how to make a start.
United we stand
Divided we fall

User avatar
KINGTUT10101
1,000,000 inhabitants
Reactions:
Posts: 1749
Joined: Thu Jul 07, 2016 22:50
Location: 'Merica
Plugins: Show
Version: Beta
Phone model: Moto Z Force Droid

Re: Trains [beta 0.1.1]

Post by KINGTUT10101 » Thu Dec 14, 2017 4:59

danekbel wrote:
Thu Dec 14, 2017 3:43
22Alpha wrote:
Thu Dec 14, 2017 3:36
Like the airport, except trains are coming.

It is like trains from Germany, France, Spain can pass throguh Italy in one station. Or Spain, France can have a rest on Germany for the last station.
I don't think it's possible to make it with plug-ins
What we planned on doing is making all of our trains cross compatible. I suggested we all used the same flag to achieve this effect.

User avatar
22Alpha
Inhabitant of a Conurbation
Reactions:
Posts: 430
Joined: Sat Sep 23, 2017 14:29

Re: Trains [beta 0.1.2]

Post by 22Alpha » Thu Dec 14, 2017 6:02

There you have it. I even use flag tram since it is a general flag for trains.
United we stand
Divided we fall

User avatar
KINGTUT10101
1,000,000 inhabitants
Reactions:
Posts: 1749
Joined: Thu Jul 07, 2016 22:50
Location: 'Merica
Plugins: Show
Version: Beta
Phone model: Moto Z Force Droid

Re: Trains [beta 0.1.2]

Post by KINGTUT10101 » Thu Dec 14, 2017 7:03

What flags are you using @danekbel ?

User avatar
danekbel
Inhabitant of a Galaxy Cluster
Reactions:
Posts: 2715
Joined: Thu May 05, 2016 9:33
Location: in your dreams
Plugins: Show
Version: Beta
Phone model: Xiaomi Redmi Note 5

Re: Trains [beta 0.1.2]

Post by danekbel » Thu Dec 14, 2017 11:27

KINGTUT10101 wrote:
Thu Dec 14, 2017 7:03
What flags are you using @danekbel ?
I'm using flag user5, but I can change it to flag tram
some text.

User avatar
22Alpha
Inhabitant of a Conurbation
Reactions:
Posts: 430
Joined: Sat Sep 23, 2017 14:29

Re: Trains [beta 0.1.2]

Post by 22Alpha » Thu Dec 14, 2017 11:57

So, shall I start the thread for the inter-station?
United we stand
Divided we fall

User avatar
danekbel
Inhabitant of a Galaxy Cluster
Reactions:
Posts: 2715
Joined: Thu May 05, 2016 9:33
Location: in your dreams
Plugins: Show
Version: Beta
Phone model: Xiaomi Redmi Note 5

Re: Trains [beta 0.1.2]

Post by danekbel » Thu Dec 14, 2017 12:27

22Alpha wrote:
Thu Dec 14, 2017 11:57
So, shall I start the thread for the inter-station?
I think yes
some text.

User avatar
Bearbear65
Inhabitant of a Universe
Reactions:
Posts: 4465
Joined: Fri Feb 10, 2017 14:53
Plugins: Show
Version: Beta
Phone model: ASUS ZenPad 10 z300c

Re: Trains [beta 0.1.3]

Post by Bearbear65 » Thu Dec 14, 2017 14:58

Im working to support this project :mine
train_preview.png
train_preview.png (2.94 KiB) Viewed 6699 times
ImageJust my opinion
Caladrius is officially my favourite bird

User avatar
danekbel
Inhabitant of a Galaxy Cluster
Reactions:
Posts: 2715
Joined: Thu May 05, 2016 9:33
Location: in your dreams
Plugins: Show
Version: Beta
Phone model: Xiaomi Redmi Note 5

Re: Trains [beta 0.1.3]

Post by danekbel » Thu Dec 14, 2017 15:02

Bearbear65 wrote:
Thu Dec 14, 2017 14:58
Im working to support this project :mine
train_preview.png
Wow, that looks really awesome :bc
some text.

User avatar
yusuf8a684
Inhabitant of a Country
Reactions:
Posts: 846
Joined: Sun Dec 10, 2017 22:09
Location: Turkiye
Plugins: Show
Phone model: Discovery One

Re: Trains [beta 0.1.3]

Post by yusuf8a684 » Thu Dec 14, 2017 16:03

Bearbear65 wrote:
Thu Dec 14, 2017 14:58
Im working to support this project :mine
train_preview.png
Wow its cool
Discord=EZGsP3n
Bye.

Post Reply Previous topicNext topic

Return to “Transport, Airport, Roads”

Who is online

Users browsing this forum: No registered users and 1 guest