Page 1 of 1

Red Box Road for transport through hazardous areas!

Posted: 20 Aug 2017, 19:05
by CommanderABab
Screenshot_20170820-114809.jpg
To the update for beta 334/335🆎️

There are five versions of the road for now until "frames animation fg indices" game code works completely. :)
If you have beta version 333, you are welcome to download this for your personal use.
Red Box Road
Red Box Road
I recommend using the open end version to build with. You may then go over stretches without intersections with the walled or barriered versions through your hazardous terrain. :) You may dig tunnels if you need to, but the road's roof will protrude through the ground or other roads above.

To the updated version for beta 334/335🆎️
Red box road for 334.zip
Fixed new versions
(75.11 KiB) Downloaded 487 times
🆎️🆎️

Re: Red Box Road for transport through hazardous areas!

Posted: 20 Aug 2017, 20:55
by CommanderABab
Yes, it turned quite extensive for such a simple thing:)

Next beta or two and I should be able to shrink it.

Re: Red Box Road for transport through hazardous areas!

Posted: 20 Aug 2017, 21:21
by CommanderABab
One thing to keep in mind: no transfer to it. Because of the walls :)

Re: Red Box Road for transport through hazardous areas!

Posted: 20 Aug 2017, 21:55
by CommanderABab
former member wrote:
20 Aug 2017, 21:43
I have several questions:
1) Are those tunnels provided by road animation?
2) Can you make something like street lights with that?
3) Does a high speed needed?
1. No, the tunnels are just the normal red road tunnels :). They just use a negative bridge height, reduced bridge graphics and opposite to normal ramps.

2. Sure.

3. No. Feel free to reduce speed.

Re: Red Box Road for transport through hazardous areas!

Posted: 21 Aug 2017, 02:55
by CommanderABab
former member wrote:
21 Aug 2017, 00:09
I have a problem
When I try to change the speed, game gives me plug-in error.
Can you please send here edited version with 3 speed?
With speed of 3.2:
Red Box Road.zip
(17.06 KiB) Downloaded 145 times

Re: Red Box Road for transport through hazardous areas!

Posted: 21 Aug 2017, 03:39
by Hadestia
how do cars drive there

Re: Red Box Road for transport through hazardous areas!

Posted: 21 Aug 2017, 04:08
by CommanderABab
Same as any road :)

Re: Red Box Road for transport through hazardous areas!

Posted: 21 Aug 2017, 07:32
by Hadestia
CommanderABab wrote:
21 Aug 2017, 04:08
Same as any road :)
at the top or on the ground?

Re: Red Box Road for transport through hazardous areas!

Posted: 21 Aug 2017, 07:34
by Hadestia
i see under ground tunnel

Re: Red Box Road for transport through hazardous areas!

Posted: 24 Aug 2017, 21:27
by CommanderABab
Update for 334 coming up. I have to trim the .json file. You can now build a bridge atop the red box road (not the tunnel) and the graphics won't come poking through.

Re: Red Box Road for transport through hazardous areas!

Posted: 24 Aug 2017, 21:52
by Lobby
Wow, it's really impressive. I wouldn't have thought something like this would be possible :plugin

In case you want to show your road in front of others you might give "ordinal":0 a try.

Re: Red Box Road for transport through hazardous areas!

Posted: 24 Aug 2017, 21:56
by CommanderABab
I'm going to leave in the walled version, the open version, and a new dizzy version. Plus the slow one for former member :)
Screenshot_20170824-140039.png
Screenshot_20170824-160348.jpg
I left all IDs the same, but hid a couple so that they are no longer in the menu.

Instructions:
download it if you like,
if you sucessfully unzip it:
remove the previous red box road folder from your plugins folder.
Choose the fast (50) or slow (3) folder, but not both!
Copy your choice to your Theotown/plugins folder.
Enjoy!

Legacy IDs were not updated, so will have no roof on connected sections like the Dizzy version.
I didn't just remove the IDs so that your traffic wouldn't be disrupted. :)



Feel free to download and enjoy for your personal use only! :)
Red box road for 334.zip
Fixed version
(75.11 KiB) Downloaded 123 times

Re: Red Box Road for transport through hazardous areas!

Posted: 25 Aug 2017, 02:53
by CommanderABab
Updated.

Re: Red Box Road for transport through hazardous areas!

Posted: 29 Aug 2017, 16:29
by JustAnyone
Missing frame.

Re: Red Box Road for transport through hazardous areas!

Posted: 29 Aug 2017, 17:38
by CommanderABab
Thanks for reporting. I'll fix it soon.

Re: Red Box Road for transport through hazardous areas!

Posted: 29 Aug 2017, 17:40
by JustAnyone
CommanderABab wrote:
29 Aug 2017, 17:38
Explain:
May not find image /plugin/Red box road for 344 Normal Fast/redbox bg0.png

Re: Red Box Road for transport through hazardous areas!

Posted: 29 Aug 2017, 19:56
by CommanderABab
JustAnyone wrote:
29 Aug 2017, 17:40
CommanderABab wrote:
29 Aug 2017, 17:38
Explain:
May not find image /plugin/Red box road for 344 Normal Fast/redbox bg0.png

Yeah, I saw it too. On my phone. Here is the fix, which I have to test yet.
Red box road for 334.zip
Fixed new version
(75.11 KiB) Downloaded 140 times

Re: Red Box Road for transport through hazardous areas!

Posted: 29 Aug 2017, 20:08
by CommanderABab
Should work now, sorry for the inconvenience!

Re: Red Box Road for transport through hazardous areas!

Posted: 18 Oct 2018, 18:31
by -LeoLeo-
CommanderABab wrote:
20 Aug 2017, 21:55
former member wrote:
20 Aug 2017, 21:43
I have several questions:
1) Are those tunnels provided by road animation?
2) Can you make something like street lights with that?
3) Does a high speed needed?
1. No, the tunnels are just the normal red road tunnels :). They just use a negative bridge height, reduced bridge graphics and opposite to normal ramps.

2. Sure.

3. No. Feel free to reduce speed.
WAIT. Negative bridge hight is A THING!!??!?!??!!

Re: Red Box Road for transport through hazardous areas!

Posted: 18 Oct 2018, 19:12
by CommanderABab
Stopped being cool though after the water drawing system was changed. :)