Red Box Road for transport through hazardous areas!

Transport, Airport, and Road plugins

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The main focus of the plugin is a road or appears in the in-game transportation or airport tabs

Moving Cars, ships, and planes may be included also. :)
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CommanderABab
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Red Box Road for transport through hazardous areas!

#1

Post by CommanderABab »

Screenshot_20170820-114809.jpg
To the update for beta 334/335🆎️

There are five versions of the road for now until "frames animation fg indices" game code works completely. :)
If you have beta version 333, you are welcome to download this for your personal use.
Red Box Road
Red Box Road
I recommend using the open end version to build with. You may then go over stretches without intersections with the walled or barriered versions through your hazardous terrain. :) You may dig tunnels if you need to, but the road's roof will protrude through the ground or other roads above.

To the updated version for beta 334/335🆎️
Red box road for 334.zip
Fixed new versions
(75.11 KiB) Downloaded 487 times
🆎️🆎️
Attachments
Red box road for 334.zip
New versions had mmissing frame
(74.46 KiB) Downloaded 271 times
Red Box Road.zip
Previous version for 333
(17.06 KiB) Downloaded 309 times

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Re: Red Box Road for transport through hazardous areas!

#2

Post by CommanderABab »

Yes, it turned quite extensive for such a simple thing:)

Next beta or two and I should be able to shrink it.

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Re: Red Box Road for transport through hazardous areas!

#3

Post by CommanderABab »

One thing to keep in mind: no transfer to it. Because of the walls :)

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Re: Red Box Road for transport through hazardous areas!

#4

Post by CommanderABab »

former member wrote:
20 Aug 2017, 21:43
I have several questions:
1) Are those tunnels provided by road animation?
2) Can you make something like street lights with that?
3) Does a high speed needed?
1. No, the tunnels are just the normal red road tunnels :). They just use a negative bridge height, reduced bridge graphics and opposite to normal ramps.

2. Sure.

3. No. Feel free to reduce speed.

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Re: Red Box Road for transport through hazardous areas!

#5

Post by CommanderABab »

former member wrote:
21 Aug 2017, 00:09
I have a problem
When I try to change the speed, game gives me plug-in error.
Can you please send here edited version with 3 speed?
With speed of 3.2:
Red Box Road.zip
(17.06 KiB) Downloaded 145 times

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Re: Red Box Road for transport through hazardous areas!

#6

Post by Hadestia »

how do cars drive there

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Re: Red Box Road for transport through hazardous areas!

#7

Post by CommanderABab »

Same as any road :)

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Re: Red Box Road for transport through hazardous areas!

#8

Post by Hadestia »

CommanderABab wrote:
21 Aug 2017, 04:08
Same as any road :)
at the top or on the ground?

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Re: Red Box Road for transport through hazardous areas!

#9

Post by Hadestia »

i see under ground tunnel

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Re: Red Box Road for transport through hazardous areas!

#10

Post by CommanderABab »

Update for 334 coming up. I have to trim the .json file. You can now build a bridge atop the red box road (not the tunnel) and the graphics won't come poking through.

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Re: Red Box Road for transport through hazardous areas!

#11

Post by Lobby »

Wow, it's really impressive. I wouldn't have thought something like this would be possible :plugin

In case you want to show your road in front of others you might give "ordinal":0 a try.

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Re: Red Box Road for transport through hazardous areas!

#12

Post by CommanderABab »

I'm going to leave in the walled version, the open version, and a new dizzy version. Plus the slow one for former member :)
Screenshot_20170824-140039.png
Screenshot_20170824-160348.jpg
I left all IDs the same, but hid a couple so that they are no longer in the menu.

Instructions:
download it if you like,
if you sucessfully unzip it:
remove the previous red box road folder from your plugins folder.
Choose the fast (50) or slow (3) folder, but not both!
Copy your choice to your Theotown/plugins folder.
Enjoy!

Legacy IDs were not updated, so will have no roof on connected sections like the Dizzy version.
I didn't just remove the IDs so that your traffic wouldn't be disrupted. :)



Feel free to download and enjoy for your personal use only! :)
Red box road for 334.zip
Fixed version
(75.11 KiB) Downloaded 123 times
Attachments
Red box road for 334.zip
Had missing frame
(74.46 KiB) Downloaded 118 times

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Re: Red Box Road for transport through hazardous areas!

#13

Post by CommanderABab »

Updated.

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Re: Red Box Road for transport through hazardous areas!

#14

Post by JustAnyone »

Missing frame.

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Re: Red Box Road for transport through hazardous areas!

#15

Post by CommanderABab »

Thanks for reporting. I'll fix it soon.

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Re: Red Box Road for transport through hazardous areas!

#16

Post by JustAnyone »

CommanderABab wrote:
29 Aug 2017, 17:38
Explain:
May not find image /plugin/Red box road for 344 Normal Fast/redbox bg0.png

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Re: Red Box Road for transport through hazardous areas!

#17

Post by CommanderABab »

JustAnyone wrote:
29 Aug 2017, 17:40
CommanderABab wrote:
29 Aug 2017, 17:38
Explain:
May not find image /plugin/Red box road for 344 Normal Fast/redbox bg0.png

Yeah, I saw it too. On my phone. Here is the fix, which I have to test yet.
Red box road for 334.zip
Fixed new version
(75.11 KiB) Downloaded 140 times

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Re: Red Box Road for transport through hazardous areas!

#18

Post by CommanderABab »

Should work now, sorry for the inconvenience!

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Re: Red Box Road for transport through hazardous areas!

#19

Post by -LeoLeo- »

CommanderABab wrote:
20 Aug 2017, 21:55
former member wrote:
20 Aug 2017, 21:43
I have several questions:
1) Are those tunnels provided by road animation?
2) Can you make something like street lights with that?
3) Does a high speed needed?
1. No, the tunnels are just the normal red road tunnels :). They just use a negative bridge height, reduced bridge graphics and opposite to normal ramps.

2. Sure.

3. No. Feel free to reduce speed.
WAIT. Negative bridge hight is A THING!!??!?!??!!

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Re: Red Box Road for transport through hazardous areas!

#20

Post by CommanderABab »

Stopped being cool though after the water drawing system was changed. :)

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