Taxi (updated for 312)

Transport, Airport, and Road plugins

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Jayden3
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Re: Taxi (updated for 312)

#26

Post by Jayden3 »

Looks good but add shadows and less brite colors :plugin

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CommanderABab
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Re: Taxi (updated for 312)

#27

Post by CommanderABab »

Like this?
Like this?
revisedtaxibldg.png (8.23 KiB) Viewed 5325 times

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22Alpha
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Re: Taxi (updated for 312)

#28

Post by 22Alpha »

Does influence passenger bus reduce some traffic volume?

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Re: Taxi (updated for 312)

#29

Post by CommanderABab »

I don't think so.

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Luigi
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Re: Taxi (updated for 312)

#30

Post by Luigi »

waders:LoBBu ADd IN gaMe PlUGin iS gOod

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Re: Taxi (updated for 312)

#31

Post by CommanderABab »

:fire :space :bb

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KINGTUT10101
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Re: Taxi (updated for 312)

#32

Post by KINGTUT10101 »

Luigi wrote:
05 Nov 2017, 01:28
waders:LoBBu ADd IN gaMe PlUGin iS gOod


That actually made me laugh

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Re: Taxi (updated for 312)

#33

Post by KINGTUT10101 »

Here's my edit
@waders
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Re: Taxi (updated for 312)

#34

Post by CommanderABab »

Jayden3 wrote:
02 Nov 2017, 03:50
Looks good but add shadows and less brite colors :plugin
If you look closely, there are shadows. The building fills the tiles entirely, so adding shadows for the building itself would require a much larger footprint like a 5x5 square. Space I would not wish to take up in my cities.

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Re: Taxi (updated for 312)

#35

Post by TheFennekin »

Download?

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Re: Taxi (updated for 312)

#36

Post by CommanderABab »


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Luigi
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Re: Taxi (updated for 312)

#37

Post by Luigi »

but the question is, does it spawn the taxis waders promised?

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Re: Taxi (updated for 312)

#38

Post by CommanderABab »

Yes, it spawns taxis!

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Jayden3
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Re: Taxi (updated for 312)

#39

Post by Jayden3 »

I dont see the depot in tt

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Re: Taxi (updated for 312)

#40

Post by CommanderABab »

former member wrote:
25 Nov 2017, 09:47
Have you downloaded the plugin?
Up there^
Up there^

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Re: Taxi (updated for 312)

#41

Post by CommanderABab »

Jayden3 wrote:
25 Nov 2017, 04:01
I dont see the depot in tt
It will spawn as an industry, you can build it by searching the industrial buildings tab for this:
Screenshot_20171125-032656.jpg

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Jayden3
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Re: Taxi (updated for 312)

#42

Post by Jayden3 »

Nvm i already saw it in the game before you potsed it. ;)

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Re: Taxi (updated for 312)

#43

Post by wetguy »

I would suggest making the building look more like a real taxi depot. For example: decreasing the height of the building and making the "TAXI" sign smaller.

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sairam
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Re: Taxi (updated for 312)

#44

Post by sairam »

Can I use you car to make a taxi category and can I upload it here.@waders[Posts][PM]

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